
DICE, if you are serious about Operation Augur, then I am serious about wanting behemoths back.
If you guys truly want to make Augur feel like Battlefield 1 Operations again and not just a temu version of Breakthrough, then bring back behemoths. It is not a technology or "game logic" issue, it is an idea limitation issue.
Now the original idea was to add a very large, "super" vehicle aka "behemoth" to be used as reinforcements for the last wave of attacks in a defender sided map. Since WW1, technology has obviously changed. Modern tanks didn't get bigger, they got smaller, while Zeppelins and Battleships don't even exist anymore. However there is some very interesting new tech that would make as an exciting addition to the game, one because it'll freshen things up, and two because, it seems like a lot of fun. And it's new modern military tech that already exists IRL.
ZUMWAL-CLASS DESTROYER (NATO): It's a stealth missile boat. Has a stealth APS much like the tank but instead of shooting down incoming missiles, it'll prevent lock on for a limited time. Doesn't work against RPGs. Room for the driver and 2 or 3 gunners. One gunner can launch missiles with the use of a PASSIVE radar which could pretty much work as artillery but with a larger blast radius though much smaller ROF. The other gunner or two can fire a smaller 20 or 30mm canon from range. Heavily armored but slow.
BMPT-Terminator (PAX): The latest from the country that shall not be named, it's a tank support fighting vehicle. Much like the M3A3 Bradley but way more deadly from its sheer firepower. Comes loaded with 2x 30mm autocannons and 4x 130mm ATGMs. Can come with a driver and 2 gunners. Will melt any other vehicle in seconds. Standard tank armor, maybe a bit extra to compensate for it being rare, really your call due to balancing.
AC-130J (NATO): Needs no introduction. Flies high in the sky. Room for 1 pilot and 3 gunners - the 30mm rapid fire cannon, the slow firing yet massive damage 105mm howitzer, and whatever else you want really. Balancing would work based on ROF and delay before the shells impact the ground. Comes with flares and more armor to shrug off AA.
There really is no PAX equivalent for the AC130 or NATO equivalent for the BMPT Terminator so the team with the behemoth will just go on offense for that map.
Finally, you don't have to fit these onto every Augur map, but start off with select maps like Wake Island (for sea), Firestorm (for air), and/or Golmud (for land) to test the waters and see reactions. If it works, you can expand it to a few more maps. If it doesn't work, you can reuse the vehicles in Conquest on select maps and rebalance them for that mode. I don't think anyone will complain about more vehicles especially on the larger maps. Plus it's more content and something we haven't seen before. Brings some excitement back.
Thanks for coming to my TED talk.