Image 1 — Ladies of Science Station Seven
Image 2 — Ladies of Science Station Seven
Image 3 — Ladies of Science Station Seven
Image 4 — Ladies of Science Station Seven

Ladies of Science Station Seven

Randomly generated some Star Trek ladies with Perchance. The ladies of Science Station Seven (SS-7) are hard at work developing and improving technology and learning new things scientifically. Improvements include improving the gravity boots, the tricorder display readout sensitivity and the taste of replicator food. They are also working hard to uncover new secrets of the universe.

u/HalfblindChaos — 10 days ago

Pony and Trolly Fans of Star Trek

Tried to make Perchance generate images of the troll and my little pony figurines from the late 80s and early 90s. It didn't turn out like I expected but here are the results anyways. Personally, I'm not a huge fan of the cartoons but the troll and my little pony figurines were huge collectables back in the day.

u/HalfblindChaos — 11 days ago

Tomb Of Immortality + Sanctuary of Templus by Various Authors

Here are two beautiful Egyptian themed Capture the Flag arenas for some variety. Both maps are very small but are well designed. There is a reason why I chose to share these today. More on that below. Screenshots are taken at my PCs full resolution of 1920x1080 enjoy.

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Map Name => CTF-Immorality by <{Ui}>Ark

This arena is set in a small Egyptian tomb with a simple direct path to the enemy's flag and an upper indirect path. Both paths add variety to how you retrieve the enemy's flag. This arena has some nice Egyptian architecture which includes nicely designed doorways, wall cutouts, statures and well-chosen textures. This arena also has some trees, foliage and banners hanging from the walls and some nice lighting. There is also good verticality with the use of jump pads allowing you access to the upper area.

My overall score 3.5:5

Download => unrealarchive.org/unreal-tournament-2004/maps/capture-the-flag/I/ctf-immorality_d44107f1.html

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Map Name => CTF-Templus2k4 + BR-Templus by Jos "Sjosz" Hendriks

This arena is set in a small Egyptian temple that is made up of one large room with four smaller rooms attached. There is only one main path between the enemy bases, but the large columns create cover. This map has some good Egyptian architecture which includes large columns, well placed statues, banners hanging from the ceilings, cartouches, well-chosen textures and good lighting. There are also some nice lighting effects coming from the skylights.

After looking through every Bombing Run map in the archive this is the only one that looked the prettiest and the best. That is why I decided to share it today.

My overall score 3.5:5

CTF Download => unrealarchive.org/unreal-tournament-2004/maps/capture-the-flag/T/ctf-templus2k4_5c4c3fed.html

BR Download => unrealarchive.org/unreal-tournament-2004/maps/bombing-run/T/br-templus_36c9a7b5.html

u/HalfblindChaos — 11 days ago

Federation Fallout

Tried to combine Fallout armor with Star Trek uniforms with Perchance. These were the results. Also, my preferred armor colors are black and blue.

u/HalfblindChaos — 13 days ago

Bienvenue a Terre-Mer by MDK1311

Also known as Old Haven this environment is set in a cozy costal town complete with a number of nicely designed buildings with decent architecture. This city is complete with differently designed buildings built using bricks, many windows and copious amount of trim. The streets are paved with cobblestones and ornamented with light poles, benches and some trees.

This town is also complete with a small dock that opens up to a nice bay area. Stretching out into the bay are many rock faces animated water and there is even a statue erected on one of the small islands. In the distance there are shrines fitted on top the surrounding cliffs overlooking the town. This environment also features some nice exploration which features some platforming while jumping from rooftop to rooftop. This would be a great map to add to one's collection.

Map Name => DM-AMDK-OldHaven

My overall score 4:5

Download => unrealarchive.org/unreal-tournament-2004/maps/deathmatch/A/dm-amdk-oldhaven_7afcedf1.html

u/HalfblindChaos — 13 days ago

Spartans of Star Trek

Tried to combine Halo armor with Star Trek uniforms with Perchance. Didn't turn out like I expected.

u/HalfblindChaos — 14 days ago

Amnidios + TK Mining Corp. Tunnel 23 by Various Authors

Here are two subterranean environments by authors that I already showcased. Both maps are set somewhere underground and have light foliage and some atmosphere. Screenshots are taken at my PCs full resolution of 1920x1080 enjoy.

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Map Name => DM-1on1-Amnidios by Mario "nELsOn" Marquardt

This arena is set somewhere underground and features brick walls, stone floors, metal pipes, wooden support beams and planks. There are also some crates, limited light sources and minimal foliage. This arena is basically two rooms attached via connecting tunnels and caves.

My overall score 3:5

Download => unrealarchive.org/unreal-tournament-2004/maps/1-on-1/A/dm-1on1-amnidios_d87b97bd.html

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Map Name => DM-1on1-TK23 by Thomas "Kuckekind" Kuske

This arena is set in a cave structure underwater which features metal supports cables on the ground and windows looking out towards the deep ocean. There are minimal haze, light sources and foliage. There is also the UT shark like creatures swimming outside the windows. Because this map is set in an underground cave it has some good interconnectivity between the larger cave areas.

My overall score 3:5

Download => unrealarchive.org/unreal-tournament-2004/maps/1-on-1/T/dm-1on1-tk23_e0356c81.html

u/HalfblindChaos — 14 days ago

Solitude + DuamergA by Various Authors

Here are two more basic and normal maps by authors that I've already showcased. Both maps feature brickwork, metal and light foliage. Just download these if you want some more normal maps in your collection. Screenshots are taken at my PCs full resolution of 1920x1080 enjoy.

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Map Name => DM-1on1-Solitude by Ben "Slainchild" Edney

This map features more metal than brick with a light use of lighting and foliage. This map has some decent glass skylights with an overcast sky. There is also some jumping required to reach some of the items and powerups.

My overall score 3:5

Download => unrealarchive.org/unreal-tournament-2004/maps/1-on-1/S/dm-1on1-solitude_ed2d3ce4.html

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Map Name => DM-DuamergA by Anton "GRiMWaLD # 7218" Gremaud

This map features more brick than metal again with a light use of lighting and foliage. This map features some crates, rusted pipes and some decently designed windows. The sky is moody and overcast and there are trees in the skybox.

My overall score 3:5

Download => unrealarchive.org/unreal-tournament-2004/maps/deathmatch/D/dm-duamerga_7c321b1d.html

u/HalfblindChaos — 15 days ago

Kadath + Alzonia by Various Authors

Here are two very small arenas set in ancient overgrown environments with some modern light sources. Because both maps are very small, no more than two main rooms I am not going to rate them. Both maps would be a nice addition to one's collection if you liked small maps. I felt that I needed to share them to do my due diligence. Screenshots are taken at my PCs full resolution of 1920x1080 enjoy.

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Map Name => DM-CBP2-Kadath by Guilhem "Gui" Bedos

This arena features ornamental stone carved walls with modern attached lighting. There is a light amount of vines and foliage in the arena itself but there are lots of trees in the skybox above. There are also some nice light effects coming from the skybox and haze on the arena floors. u/EdJD-1968 there is also light rainfall in this map.

Download => unrealarchive.org/unreal-tournament-2004/maps/deathmatch/C/dm-cbp2-kadath_f780671b.html

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Map Name => DM-1on1-Alzonia by Ben "Slainchild" Edney

This arena again features ornamental stone carved walls, but it has detached light lamps scattered about. Even though there is a touch of vines and foliage in the environment itself there are sparce trees in the skybox above. There is a good amount of haze throughout and a few nice special effects on the jump pads. This map also requires some trick jumps to reach some of the power-ups.

Download => unrealarchive.org/unreal-tournament-2004/maps/1-on-1/A/dm-1on1-alzonia_ef36ea1c.html

u/HalfblindChaos — 16 days ago

Pinwheel Prison Paradise V1

Once thought to be paradise these pinwheel worlds were actually prisons. An advanced race created them to study primitive species like petri dishes. Once the inhabitants showed any technological advancement the petri dishes were cleansed, sterilized and their experiments were started over.

u/HalfblindChaos — 17 days ago

Unreal Gold Male Skins (part 3) + Setup Suggestions

Here are more male character skins for Unreal Gold. Some are custom while other may be from the base game. I don't know what skin package these came from, or who made them, as I installed 2 huge character skin packs at the same time. These are just some of the better skins in the packs.

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Setup Suggestions

Part of my quest to find great mods and maps is also to play Unreal Gold the best way possible. Here are some suggestions to help you choose the best settings for your needs.

Renderer:

  1. ICEBIND (DX11) - While this renderer looks nice, because it gives the game that classic Direct3D look, it does have some issues.
    1. Screenshots come out extremely dark even though the games brightness is high.
    2. Frame rate drops in some areas making the game stutter and reduced to a crawl.
  2. xOpenGL Support - This is the most stable graphically but not the most stable gameplay wise as the game crashes often.
  3. OpenGL Support - The standard OpenGL renderer. This is the most stable gameplay wise and give the most fluidic experience, but it comes with many graphical issues. This post will help fix some of these in the Video tab.

Resolution: While you can select many different resolutions and run the game in Fullscreen many resolutions may not suit your needs especially when running in windowed mode. I suggest using a custom resolution by opening the console and typing without the parenthesis "setres" and set it to anything you want.

  1. Example: setres 1024x600

FOV Angle: When running in widescreen I personally think the best range is anywhere between 100-110 as anything lower than 90 seems too cramped and anything above 115 feels like you are looking through a fishbowl.

Pawn Shadows: I set my pawn shadows to none because I'm running the game with dynamic lighting and this creates an annoying black box below the character that interferes with some of the environmental effects like the lit transparent water and lava. Dynamic lighting and shaders also never work well together in older engines.

Lightmap LOD: This needs to be set as high as it can go. This is because lower settings give the dynamic torches and other lighting detail an annoying white box around it when you are farther away. This doesn't fix it entirely when you are very far away but at least the torches look normal when you are close enough to them.

Everything Else: Most other options you can just select the highest setting. Also place a check in the "Precache Content" and "Use HD Textures" boxes too.

Conclusion: These are just a few suggestions that I hope fix a few issues that you may have. I still do not know how to fix the graphic issues when you enter rooms with mirrored floors as that is the worst graphics glitch in the OpenGL renderer. I may have more suggestions in the future though.

u/HalfblindChaos — 18 days ago

Germania by AngelHeart

First, after looking through every assault map in the archive this is the only one that looked great. Because of that this is the only assault map that I'm sharing. Also, u/EdJD-1968 wanted maps that have rain and snow. Screenshots are taken at my PCs full resolution of 1920x1080 enjoy.

This environment is set in a German fort/camp where they are constructing a shrine to house an artifact. Players are tasked with either guarding the artifact or to destroy it. This map features wooden walls, guard towers, many tents, barricades, crates and barrels. There is a forest of trees surrounding the fort, with snow on the ground and falling from the sky. There are also a few construction cranes and some interesting vehicles placed in the environment.

Map Name => AS-Germania

My overall score 4:5

Download => unrealarchive.org/unreal-tournament-2004/maps/assault/G/as-germania_553ee76c.html

u/HalfblindChaos — 19 days ago

Zoboomafoo (1999–2001)

Reason 1 why PBS needs to get over themselves and crate an app where we can watch their legacy programs for free. None of this PBS+ crap. Decent programs like Zoboomafoo have since become forgotten and abandoned by PBS. These shows need to be free and easily available for everyone to enjoy. By the way the Kratt brothers are awesome and so is Zoboomafoo.

u/HalfblindChaos — 19 days ago

Azure Oasis by Feuersturm

Here is an impressively designed Egyptian level with lots of eye candy that isn't just a normal map reskinned. This map is set in an outdoor temple complex dedicated to the Egyptian god Anubis. This map features many Egyptian architecture elements and has everything you would expect. Things like columns, a variety of sized obelisks and statues. There are also many lit fire brasiers and many elements that suggest sun worship.

Surrounding the temple is a tall wall with a moat of water. In the distance is a pyramid and other Egyptian structures. There is ample foliage including trees, bushes and grass. There is even foliage growing on top of the temple itself. This map does indeed have everything you would expect from and Egyptian themed environment. The only think that I don't think is impressive is the weird different colored brickwork on the structural walls of the temple. Because this map is rather large it is best to play with a larger number of opponents.

Map Name => DM-{Fs}-Azure-Oasis

My overall score 4:5

Download => unrealarchive.org/unreal-tournament-2004/maps/deathmatch/F/dm-fs-azure-oasis_c53fe3e9.html

u/HalfblindChaos — 20 days ago

Contest Alien Category: Afrit Space

I generated these alien ships using the Afrit enemy sprite from the game Hexen. I also provided the Afrit sprite frame for your reference.

Welcome to Afrit space where the flames are blazing and the fire is burning. After years of enslavement by the demon rider Korax they were freed. They then ventured out into space to find a new home. Don't get too close or they might invade your ship and convert it for their hoard.

u/HalfblindChaos — 20 days ago

August Noon by Nick "neoduck" Donaldson

Here is a small arena set in an industrial complex with lots of detail, rusted metal trim, ambient lighting and steam coming from the vents. There are a lot more of these kinds of maps than I thought. Even though this map is small it has more detail and atmosphere than most maps twice its size. This is a good map to add to your collection of detailed tiny maps.

Map Name => DM-1on1-AugustNoon

My overall score 3:5

Download => unrealarchive.org/unreal-tournament-2003/maps/1-on-1/A/dm-1on1-augustnoon_568ea4c1.html

u/HalfblindChaos — 21 days ago

Necropolis + Imperial Librarie by MDK1311

Here are two arenas set in more modern and realistic settings. Both maps are definitely reminiscent of their namesake. Screenshots are taken at my PCs full resolution of 1920x1080 enjoy.

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Map Name => DM-AMDK-Catacombe

This arena is set in a crumbling and decaying catacomb complete with some nice ambient lighting effects. This map features nice benches with scattered skeletons, some nice statues and a stream of water further down below. There is also some good platforming.

My overall score 3:5

Download => unrealarchive.org/unreal-tournament-2004/maps/deathmatch/A/dm-amdk-catacombe_63a862a0.html

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Map Name => DM-AMDK-Librarie

This arena is set in an artistically designed library complete with ornamental wooden supports and trim, nice statures and lots of books. The center statues holding up the globe with the windows above is a nice touch. Just don't take too long looking for a good book.

My overall score 3:5

Download => unrealarchive.org/unreal-tournament-2004/maps/deathmatch/A/dm-amdk-librarie_375e002b.html

u/HalfblindChaos — 22 days ago

My Xbox360 Companion as a Star Trek Character

While using the AI generator below I turned my Xbox360 companion into a Star Trek character. What outfit do you like the best. Honestly, I like the last one the most. I also included my original Avatar image as a reference.

=> ezcreate.ai/image-to-image/

u/HalfblindChaos — 23 days ago

Hardcore by Guilhem "Gui" Bedos

Here is a normal arena set in an industrial complex with grimy stone and rusting metal. This map also has good light sources, pipes everywhere, detailed support beams, foliage in the skylights above and lots of rust everywhere.

Screenshots are taken at my PCs full resolution of 1920x1080 enjoy.

Map Name => DM-Hardcore_2k4

My overall score 3:5

Download => unrealarchive.org/unreal-tournament-2004/maps/deathmatch/H/dm-hardcore_2k4_85c67a10.html

u/HalfblindChaos — 23 days ago

Total Wipeout (2009–2012)

Just discovered Total Wipeout UK while browsing channels from around the world using VLC Media Player. This show uses the same format as the US version but without having 2 male hosts. Personally, I think that Amanda Byram is just as pretty as Jill Wagner.

u/HalfblindChaos — 24 days ago