Is ping fix coming?
I've seen many people posting about this, is fix coming?
Usually I have 17 ping stable, now I have 31 stable. All of sudden, on any other game I have identical ping as before.
It completely messed up my muscle memory, really bad.
I've seen many people posting about this, is fix coming?
Usually I have 17 ping stable, now I have 31 stable. All of sudden, on any other game I have identical ping as before.
It completely messed up my muscle memory, really bad.
Just had a game, I killed enemy and made it 5v4. This was 40 minutes in the game. Then we ended up losing the 5v4.
What do you do after you get a kill? I feel like without ult I'm very weak and can't do anything but wait for another ult but then enemy already respawns, so I know I'm missing something....
I see posts like this often.
It's likely because no one in master+ randomly wakes up and is like "let me first time one of the hardest champs in the game in my master+ ranked", while a lot of low elo people first time him for 30 games, realize it's a hard champ and pain to learn, and end up dropping him with 35% winrate.
That's likely the biggest reason, but I can also see argument that rengar benefits from people splitting, which on low elo everyone arams. But I don't think that's the case, as when I was learning rengar in normals against low elo players, they all aramed, but then I ended up getting like 10 waves and 2 entire turrets every game, total worth like 10+ kills worth of gold. So I actually think it's an advantage.
Btw, I think it's good that people first time him in low elo, because if everyone waited 1000 games until they get to diamond to play rengar, everyone would lose those 1000 games that they could already be building rengar mastery and instead they would be getting mastery on champs that they would drop once they get to higher elo. Yes, it would take longer to get to diamond with rengar than for example amumu, but then they end up with more mastery, so it's better long term.
Is this going to be a good patch for rengar?
- Tiamat +5 AD - insane, maybe makes it OK to rush it now? Since the +5 AD is relatively bigger buff the earlier you build it (especially since without a potion, after a full clear + scuttle you don't have enough for dirk anyway, so you can get this spike on second recall?)
- Poppy, camille nerfs - really good
- Eclipse 6% > 8% target max HP dmg - maybe makes it a fine item to test out?
- Fleet flat healing buff - seems good in specific situations
- HoB 120% AS > 90% AS, but true damage from 8% bonus AD to 12% bonus AD - seems really strong on rengar, especially because of his passive. Already last patch, HoB dealt avg 1000 TRUE damage per game on rengar + the 120% AS), compared to 1600 NORMAL damage electrocute. So it was already quite usable, now it's going to be very usable I'd say.
- Unfortunately, they also buff AP & tank junglers' clear speed through buffing pets, while AD gets no change. So it is a relative nerf for clear speed until you get a tiamat, since AP & tank junglers will have faster clear, but AD champs like rengar won't.
- ADC MR buff and T3 sorcs buff - likely a nerf to rengar, as now mid lane mages will do about the same damage to ADCs, but more to others
Hey, does anyone have experience with those two mousepads?
I play league of legends, specifically jungle role, which requires a lot of camera movements (constant fast movement to the edge of screen), so I need low static friction, but I still need high stopping power / precision.
So far I came to conclusion that those two might be two best options. I heard that Otsu can develop "slow mud spots" quite fast, while AC2 takes much longer, because it's rougher material.
Any experience or tips? I'm happy for any answer :)
They both go umbral into profane, but then nattynatt goes serpent's and edge, while scrub goes IE into immortal (most commonly from what I've picked up)
What's the difference in playstyle? Does it chanege at all?
Why does scrubnoob play it?
Is it because go goes that grisly rune which lowers trinket CD, so he wants to get use of it? Or?
Now I'm in about 200 games on rengar, but I'm still not on "my elo" level. Right now I'm eme 3 with 45% winrate out of those 200 games, with other easier junglers (diana, jax, wukong...) I have 30-80 games on I was hovering around dia 4 to dia 3.
I know rengar starts to "outreward" other champs mostly at 500+ games, but I am curious. How long did it take you before you got to the elo you were before on other champs?
As a diamond jungler, I find it weird that I'm so easily trackable by laners - especially since I finish my second fullclear at the same exact time vast majority of the games, yet the lane I'm pathing to very often overextends and gives me kill.
I find it weird that I'm so easily trackable, and in theory I shouldn't ever get kills there, but yet I very often do.
About 3x the pickrate - 1.5% and 4.5%.
Source: lolalytics, master+, last 30 days (counted only champs with 1%+ pickrate on both servers)
I see many people saying that supports have second highest impact after jungle, but from my experience that's not the case, and I'd like to share why I think that. For reference, I played mostly talon mid, and pyke support.
Supports (even tanks or something like pyke/bard) are the ones who create opportunities for teammates to have kills, but in the end, it's the teammates who have kills, so if they make a mistake or don't capitalize on opportunity that I see, I feel powerless.
Then, from my talon mid experience, you can catch people on the side lane yourself and win a game like that, something a support can never do - you can see an opportunity and don't need a teammate to execute on it.
What do you think?
Whenever I pick rengar early, they go full tanky. But mid often gets mad for not swapping. What to do?
Hey guys, I'm new to Rengar, only played 12 games so far. I enjoy the champion, I am Master Yi main, but for some reason, when I play Rengar, I feel useless in most games. Last game I was 6/1, my team was losing, but I felt like I couldn't do anything against Samira Nautilus that was fed the most, Naut always with Samira, can't even one shot him when he's warding, I felt like if I was 6/1 Master Yi I would destroy them easily.
My question is, what do you do in these situations? I know Rengar is one of the best carry junglers, but I felt so powerless... Is it all about exploiting that one second Samira leaves Naut and oneshotting her? I know Rengar is about million times harder than Yi, so I need help here :D Thanks!
It seems that sometimes I many games in a row very toxic team (not necessarily losers queue, they might be good players, just extremely toxic), and then some even if I have a bad game and go 0/10, I don't get a single ping
Highest elo game I've played so far - D1 average, 2x Master 500 LP enemy :D So far only 100 annie games, I will see there this champion gets me :D
I'm on 70mg, after I take it, I start being much more confident, talkative, make many reddit posts, message everyone, want to be in social situations, etc. But I can also study much better than on 50mg, lasts much longer, crash less bad...
I actually don't mind (and actually enjoy) the stimulating effect, but my psych told me that it's not what we are looking for...
What do you think?
I still use Logitech G535 wireless gaming headset.
My question is - how much better music experience would it be if I upgraded to 100-200 EUR IEMs?
I listen mostly to genres like: Nightcore, jcore, kawaii future bass, liquid dnb, melodic house, deep house, melodic techno, hypertechno, trance, breakcore, happy hardcore
So mix of specific EDM subgenres. And if you have the knowledge, I'd be happy if you recommended some IEMs in this price range for those genres (and similar genres to those in general).
Thank you all! :)