▲ 20 r/TrGameDeveloper+2 crossposts

I made a Godot arcade-incremental about restarting a dying cell. The particles got slightly out of hand.

I made an arcade-incremental in Godot where you break glucose, build combos and trigger increasingly ridiculous chain reactions to revive a dying cell inside a simulation.

Keeping the VFX readable when everything explodes has been mildly educational.

If it looks fun, a wishlist would help a lot:
Project: C.E.L.L.

u/Humuzz — 9 days ago
▲ 93 r/incremental_gamedev+5 crossposts

Project: C.E.L.L.’s old skill tree had a good run. It has now been scientifically replaced.

u/Humuzz — 12 days ago
▲ 22 r/godot

Juiced up my game's round summary screen, what do you think?

u/Humuzz — 28 days ago