Our game's journey from day one to today. What do you think?
u/Humuzz — 7 days ago
I made an arcade-incremental in Godot where you break glucose, build combos and trigger increasingly ridiculous chain reactions to revive a dying cell inside a simulation.
Keeping the VFX readable when everything explodes has been mildly educational.
If it looks fun, a wishlist would help a lot:
Project: C.E.L.L.