
u/Impressive_Patient19

qual sub é a versão americana do r/cagueiprotemq?
how's the recreation so far (first photo is the render)
turned my hobbytown project model into kane pixels complex style
these are renders btw
i found a corpse in the game complex expedition
theory: the tunnel/hole that kane falls in ff1's ending is the same as the one in missing persons
i made these two very simple renders
first is called "there is nothing"
in your opinion, do you think that the poolrooms is a backrooms level or are they just two different things?
imo i like to think they are two different things.
what was the first/original image of level run for your life?
this is one of my favorite levels and it is not mentioned that much, i wanted to know what the first post/image of this level is
what should i add in this room
just give me an object and where to put it and i'll add here, i want to fill this space
i better not be seeing someone saying "leave it as it is" or "add whatever you want"
if the found footages had actual names instead of "backrooms- found footage x", what would you name them and why?
the other ASync videos have names like "pitfalls", "static dead end", while the found footages are just called "found footage".
ff1, ff2, ff3 all look very different from each other, does this mean something? (read desc)
PLS DON'T HATE ON ME: While the first Found Footage game is almost exclusively composed of dark, empty rooms with pale yellow tones and some classic liminal spaces like the liminal hotel and the liminal staircase, the second Found Footage game is also somewhat "repetitive," with similar rooms, some furniture, and much cleaner yellow lighting. I would say that FF2 resembles more of a dreamcore mixed with the liminal Backrooms, or something like that. The third Found Footage game, however, presents several different rooms with whiter lighting, reminiscent of offices or playgrounds, looking more like real places. Furthermore, it seems that the protagonist of FF3 is in these rooms in Pitfalls. Does this mean that the Backrooms have evolved and now better mimic real spaces, or did Kane do this for no reason?
in your opinion, which backrooms looks better/scarier to you ignoring the entity?
(you can see that all these photos are backrooms, you can call it level 0 but they all look different, some have bright walls, some look like kane pixel's version) in my opinion the 1st and 3rd look better and scarier
what backrooms would be the real one? (read desc)
We all know there are three types of backrooms: the original 4chan post backrooms, the complex of Kane Pixel's backrooms, and the Wiki backrooms. If backrooms were real and you could fall into them, which backroom do you think you would fall into? And also, which backroom would be the "least bad" to fall into?
i'm watching backrooms raw footage and i noticed that after the jumpscare, the monster turns into something that looks like a person, can someone tell me or al least has a theory why did this happen and how?
made this render (first image) inspired by the second image i saw in a post, rate it
to make the scene i used my own recreation of the backrooms place (third image is a render of it) and just removed the wallpapers and changed the lighting, also edited a bit in lightroom (4th image is the unedited version)