Can you deconstruct streets?
I swear someone told me once you could deconstruct streets in FP1, but I've never actually see anyone do it, is it even possible? Am I missing the most obvious button somewhere on the UI?
I swear someone told me once you could deconstruct streets in FP1, but I've never actually see anyone do it, is it even possible? Am I missing the most obvious button somewhere on the UI?
Replaying the Inquisitor story (again) and I got to Taris. Gave Ashara the spooky holocron but like... correct me if I'm wrong, but I thought these things were basically just USB sticks for Force users - so why is she acting like the holocron (or its contents I guess) compelled her to betray the Jedi?
Is this some very obvious star wars lore I've managed to miss or is this just a "don't worry about it, just let the plot happen" moment?
I think I've fallen in love with the trade mechanics from On The Edge. I know The Last Autumn added a start to the Endless Mode where you have to build a generator first, and I was wondering if trade from OTE also got added to Endless?
Both of these mechs fill the same niche of a long-range missile boat (talking strictly of the basic configuration, sorry fellow PPCpult fans). Which one do you prefer to have swinging LRMs from the backline and why? I'm quite curious.
I feel like I'm on my 5th attempt now (playing on Normal) and I still can't really understand what I'm doing wrong. I can fairly reliably get the first part of the generator done, but then things just seem to spiral completely.
No matter what, I can never prevent the initial explosion due to "lack of safety measures", even though workplace safety is "safe". After that it all just seems to go downhill - I can't afford to not work during the high toxicity days, but even with the filtration plant running, I just can't handle the tide of sick flooding my medical posts.
I'm going down the Labour route.
Look I admit, I feel stupid for even having to ask this, but flipping through our detachments, I can't seem to find one based on our heavier vehicles like Onagers and Scorpius.
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Am I just blind?!
The heat is killing me (just like a real MechWarrior I suppose) but I've been quietly trying to work out a color scheme for my company. I wanted to go for brighter colors rather than the practical green.
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I'm not yet sold on yellow, and I kinda want to scrub it clean after someone called it "McDonald's coded" so... yeah.
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Trust the process, right?
I realize Sarna is probably one of the best wikis out there, but I was wondering if there's any particular books (whether lore books or novels) with a focus on Magistracy?
I know the rough basics - there's a caste system with warriors on top and everyone else below, but just how bad is it to just be a civilian compared to say, FedSun or Lyran space?
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I know Clan Wolverine got eradicated because they decided to give their people more social mobility (among other unClan things) and I know it probably varies a bit from Clan to Clan, but I imagine there's still a baseline.
Is it because the augmentations eventually just become to heavy so they have to compensate by leaning forward? Or is it just the Vibe™️?
I've recently noticed the barrel of the AC5 on my Shadow Hawk mini is drooping down a bit, anyone got any tips how I could try and straighten it?
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My initial idea was cutting out some sections from spare sprues I have laying around and making a casing around the barrel, but I'm wondering if there's an easier way.
Fairly basic question from someone who's just getting into the tabletop (so far only played with A Game of Armored Combat box, kinda wanting to try Alpha Strike for more combined arms/bigger formations), but are tanks and other vehicles worth the hassle, or are they more of a fluffy choice for fun?
I'll admit, I'm not super deep in the lore, but I know roughly that the Neuro-helmet, in all of its ridiculous iterations, is pretty critical to actually being able to pilot a mech, but what about the suit?
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I've kinda been imagining it as close to modern-day fighter jet pilot suits and I guess I don't think of them as particularly loaded with tech, and I've seen some art of MechWarriors driving in an equivalent of tank-top and shorts, so it can't be THAT essential, right?
I've rolled up a new inquisitor and I think I'd like to finally try to get a nice sithy outfit together to go with Kalig's mask. Any pointers where to start?
I've heard that the Clan Novel series is not particularly great for the most part. Still, I'm wondering if the Tremere Trilogy would be worth a read? Would I need to read the Clan Novel Tremere first?
Thinking of running a new agent alt, played as PowerTech as kind of a gadgeteer agent. Which PT spec would be good for the smoothest solo experience?
Have the devs said anything how they're planning to avoid the chippos ending up the same way as DRG's perk points (aka useless) after you unlock everything?
I'm not saying they have to, but it'd be a shame if they fell into the same trap twice.
Coming back to the game after a few years, and I remember there used to be a toggle that made you gain alignment points (light or dark) on pretty much every quest, regardless if it involved any kind of moral choice, but coming back today, I can't seem to find it. Was it removed? Do I actually have to think of my alignment to get my Darth Oculus title at the end of the Inquisitor story?
So I've recently picked up a box of Hearthkyn Salvagers, and I was kinda excited to put it together, but then I noticed the supposed Field Medic model doesn't seem to have any parts that actually make it look like a medic in any way. Just a guy with a pistol and knife.
Any idea what would be a good way to make it look like an actual medic? I'd appreciate suggestions.
It's not much compared to some of the stuff I've seen you absolutely underhive legends post, but y'know what? I'm happy enough with it to call it done for now.
Maybe I'll revisit him once I'm better at painting.
But right now? Here's my claim jumper for my jolly sump pirate gang. C&C welcome.