Come avete raggiunto gli influencer?

Come avete raggiunto gli influencer?

Ciao!

Sono lo sviluppatore di In Vino Veritas e sto cercando di capire meglio come muovermi col marketing

Sicuramente il gioco non ha chissà quale gancio visivo-meccanico formidabile, ma comunque quando posto un minimo di interesse lo suscita, perciò sto provando a contattare qualche influencer via mail per vedere se vogliono provare la demo e il responso è stato quasi zero finora

I gameplay trovati su youtube sono stati fatti in autonomia da persone che hanno scoperto da sole il gioco, per lo più canali piccolini (il massimo per un video saranno state 2k views)

Quindi mi chiedevo, per voi a cui ha funzionato, come avete raggiunto gli influencer medio-grandi? Secondo me le email prese da youtube non sono il massimo, riceveranno centinai di email al giorno

DM? Pagando? Vi hanno scoperti loro? Le demo in genere non gli interessano? Vogliono direttamente le chiavi al gioco completo?

u/LearnSodas — 1 month ago
▲ 79 r/gametrailers+4 crossposts

Vorrei rilasciare un nuovo trailer prima dello Steam Next Fest, ma mi servono i vostri occhi freschi

Ciao!

Parteciperò allo Steam Next Fest di ottobre con la demo del mio gioco In Vino Veritas e ho preparato questo nuovo trailer ancora non pubblicato ufficialmente

Sono troppo dentro lo sviluppo (è un progetto in solitaria) e non riesco a capire se mi sto perdendo qualcosa, per questo mi aiuterebbe molto un vostro feedback!

Il gioco è 50% gameplay 50% trama, quindi ho cercato di rispecchiare questa cosa anche nel trailer. Nello specifico mi servirebbe sapere da voi questi punti:
- cosa si capisce della trama? (per capire se ho spoilerato troppo, o viceversa se non ho fatto capire niente)
- cosa si capisce del gameplay? cosa deve fare il giocatore/qual è il gameplay loop
- in generale se il trailer è accattivante o no

Grazie in anticipo a chi mi darà una mano!

u/LearnSodas — 27 days ago

In Vino Veritas. Free horror demo on Steam + full press kit

I'm a solo dev from Italy. In Vino Veritas is a first-person psychological horror game set in a desecrated cathedral. The demo is already free on Steam, so there's no key to request and no gatekeeping.

The core loop is finding a chalice, drinking what's in it, and getting a vision that reveals a fragment of what happened to your wife, who disappeared investigating this place. The premise comes from the fact that "Elohim", the word translated as "God" in Genesis, is grammatically plural in Hebrew. The game takes that literally.

Thomas Brush played it on stream, if you want to see how it reads to an audience before committing.

Press kit (free, no sign-up): Free Press Kit
Logo, key art, screenshots, trailer MP4, 3 minutes of no-HUD B-roll for your intros and thumbnails, GIFs, fact sheet.

Video policy: record, stream, monetize, on any platform, forever. No permission needed, no revenue share, no restrictions on what you say about it. Credit is appreciated

Steam page: In Vino Veritas

Demo runs about 20 minutes. Full release is coming; if you cover the demo, message me, I would appreciate it!

u/LearnSodas — 2 months ago

Every time you drink from the chalice, you see something that shouldn't exist. Here's what the wine reveals

More than one year developing a psychological horror game built around a real theological theroy, the idea that "Elohim" was deliberately mistranslated as singular in the Bible, when the original Hebrew implies multiple entities.

one of them never left. It's been hiding in a cathedral for centuries, waiting.

you drink wine made from its blood to experience visions of what actually happened. These are some of the images from those visions. The game focus on the slow realization that everything you were told about what's in there is wrong.

Demo is free on Steam if you want to see what the wine shows you In Vino Veritas

u/LearnSodas — 4 months ago
▲ 922 r/IndieHorrorGaming+4 crossposts

A real Bible translator suggested 'Elohim' was mistranslated, that it means many gods, not one. I built a horror game around what one of them left behind

The premise comes from a genuine fringe theory: that the Hebrew "Elohim" (used throughout Genesis) is grammatically plural, and some translators have argued it was deliberately rendered as a singular "God." In Vino Veritas runs with that. The Elohim were many: ancient, warlike, inhuman. After a war they left our world and vowed to return, but one renegade stayed, hiding in a desecrated cathedral, shaping a prophecy.

You play someone searching for a wife who vanished investigating that cathedral. To find the truth you drink wine made from the blood of the renegade Elohim. It's psychological horror. exploration, environmental puzzles, dread over gore.

Free demo on Steam if you want to step inside: In Vino Veritas

u/LearnSodas — 4 days ago

I was a little embarrassed to share this screenshot, but damn, 300 people interested in my first game is a lot!

Always reading about huge numbers just a few weeks after creating a Steam page, without even a demo or a trailer, 300 wishlists didn't even feel worth celebrating. But then, thinking about it more carefully, I'm a nobody and all those people showed interest in my game. That's extraordinary!

In Vino Veritas is a first-person horror game heavily focused on story, atmosphere, and puzzles. It's inspired by an Italian theory about the incorrect translation of the Bible

Some would call it a walking simulator, I say it doesn't matter how you walk, but why you should do it

The biggest wishlist boosts were definitely the playtests, but above all the demo release. With the demo, I found around 20 gameplay videos online (mostly on YouTube) and I watched them ALL, every single minute. On top of being perversely satisfying, they helped me discover a lot of things to polish in order to make the experience better

Anyway, happy 300 candles to me, and I wish at least triple that to all of you!

u/LearnSodas — 5 months ago