Image 1 — This concept art almost traumatised me for a second.
Image 2 — This concept art almost traumatised me for a second.
▲ 20 r/worms

This concept art almost traumatised me for a second.

I was browsing around the gallery menu in Worms: Ultimate Mayhem to see if I unlocked anything after doing the 5 easter eggs. Then I saw this, and my mind started breaking down.

1st Image: When I first saw this, I thought his tongue got stung by a bee and swelled up. Then, for some crazy reason, I thought it was a worm in a worm.

2nd Image: This gave the full context: it was just the worm being turned inside out. Kinda gave me some relief, but still, the image of a worm being turned inside out is still a little unnerving.

u/MDK__217 — 3 days ago
▲ 3 r/simdrifting+1 crossposts

Roughy 3 weeks of off and on practice on sim drifting. Any tips on improving?

Just got back into drifting and somewhat got the basics. This is what I know I'm struggling on.

  • Maintaining throttle control in 3rd gear and above.
  • Transitioning smoothly.
  • Holding lines.

There's probably more that I'm fucking up on but can't see right it away.

u/MDK__217 — 4 days ago
▲ 6 r/BeamNG

Can anyone tell me what the make and model of this car was before it turend into this strange creature?

u/MDK__217 — 11 days ago

Does anyone know/remember this species?

I believed they were called Smilies. They're a closed species exclusive to the Little Big Planet platform (specifically LBP2), created by a user called Deaddy05.

Basically, they were furry-like creatures that wore masks—kinda resembled cats/foxes in form. Here are some pictures I saved. Unfortunately, this is all I have since LBP.Me got shut down years ago due to repeated DDoS attacks, and the original creator has since disappeared almost entirely, at least to my knowledge. They did have a Google+ before it got shut down. The Yellowfaced one(Don't remember their name) was their main fursona, while the left was an oc of theirs, if memory serves me right. 

The species and its creator were relatively well-known in the animation meme community on LBP around 2017-2019ish. If I recall correctly, there were a couple of moderately sized controversies with the species creator Deaddy05

  1. They often went after people who made characters that looked similar to her species(Bassically any furry with a flat-faced mask). Targeted quite a few people within the LBP animation meme community. They claimed their species was copyrighted. This happened around 2018.
  2. This ties into 1. Doxed a user called Twilight_03"?"(Can't remember the username) and stole two of her OC's and animation memes and published them for others to download and copy.

I believe that sometime after the drama, they left LBP and moved to DeviantArt and Kik in early 2019-2020, and then slowly dropped off the earth. 

Does anyone else here know of this obscure species, or remember being active within the LBP community around the time this species was active?

Edit: Fixed some grammar.

u/MDK__217 — 18 days ago

The NFS No Limits A.I. Was Tweakin' That day

Some old screenshots I found on my hard drive from 12/27/2015.

u/MDK__217 — 18 days ago

Booted up my old save file on my Xbox 360. Here's some of my builds!

This is a save file from 2019'sh that I've just hopped on recently. Thought I'd share some of these liveries I did.

u/MDK__217 — 22 days ago
▲ 3 r/BeamNGMods+1 crossposts

I need some help finding this map mod.

I had this map mod a couple of years back on my old PC, but I cannot remember the name of it. If anyone can link me to the map itself or name it, id truely apreciate it! Thank you in advance!

youtu.be
u/MDK__217 — 1 month ago
▲ 16 r/BeamNG

Late 90's Techno/Trance goes well with street racing.

Probably going to be the last VR clip I post here because I feel like I'm already overdoing it.

^(Definitely need to tweak my settings more when it comes to recording on more complex maps, multiple A.I. cars, and playing music in the background. Might need to upgrade RAM as well.)

u/MDK__217 — 1 month ago
▲ 117 r/BeamNG

That one camera mod everyone hates.

You know, that one.

u/MDK__217 — 2 months ago
▲ 2 r/BeamNG

Are BX drivers this petty?

I'll admit I was at fault here, but come on man. That was overkill.

Old clip btw.

u/MDK__217 — 2 months ago
▲ 5 r/BeamNG

Got my VR running smoother!

I was originally using Steam Link VR because when I first tried doing it through Meta Horizon Link, it lagged like crazy despite my PC having an Intel Core i9 with a 4060. I fixed it today after Steam Link kept dropping quality every couple of minutes, causing my PC to crash. Now it runs buttery smooth, and I have a better capture view.

Anyways, enjoy watching me and the A.I. cook ourselves on Beam Mountain.

Specs and settings, if anyone is curious.

PC Specs

  • OS: Windows 11 Home (10.0.26200)
  • CPU: Intel Core i9-14900HX
  • RAM: 16.0 GB
  • Storage: SSD 931.5 GB
  • GPU: NVIDIA GeForce RTX 4060 Laptop GPU
  • Driver: Game Ready 595.79 (March 10, 2026)

Oculus PC App — Graphics Preferences

  • Refresh Rate: 72Hz (Recommended)
  • Render Resolution: 0.8x (3104 x 1600)
  • Automatic: On (Recommended)

Oculus Debug Tool

  • Pixels Per Display Pixel Override: 0
  • Force Mipmap Generation On All Layers: On
  • Offset Mipmap Bias On All Layers: 0
  • FOV-Tangent Multiplier: 1;1
  • Use FOV Stencil: Auto
  • Bypass Proximity Sensor Check: Off
  • Adaptive GPU Performance Scale: Default
  • (PC) Asynchronous Spacewarp: Auto
  • Frame Drop Indicator: Disabled
  • Debug HMD Type: Disabled
  • Pose Injection: Disabled
  • Distortion Curvature: Default
  • Video Codec: H.264
  • Sliced Encoding: Default
  • Encode Resolution Width: 2064
  • Encode Dynamic Bitrate: Enabled
  • Dynamic Bitrate Max: 350
  • Encode Bitrate (Mbps): 350
  • Dynamic Bitrate Offset (Mbps): 0
  • Link Sharpening: Quality
  • Local Dimming: Enabled
  • Visible HUD: None

BeamNG Drive — VR Settings (OpenXR)

  • VR Resolution: 100%
  • Snap Turn in 'Driver' Camera: Off
  • Force Horizon Lock in 'Driver' Camera: Off
  • Snap Turn in 'Walking' Camera: On
  • Angle (degrees): 30
  • Follow Head Tilt/Roll When Recentering: Off
  • Use VR Controllers: On
  • Controller Orientation (vertical degrees): 0
  • Accessibility Hand Movement Multiplier: 1.00x
  • Window View: Empty (fastest)

BeamNG Drive — Graphics Settings

  • Mesh Quality: High
  • Texture Quality: High
  • Lighting Quality: High
  • Shadows Resolution: High
  • Shadows Visibility: All
  • Shader Quality: High
  • Anisotropic Filtering: x16
  • Anti-Aliasing: On (SMAA)
  • Ambient Occlusion: On (Normal quality)
  • Bloom: On
  • Light Rays: On
  • Depth of Field: Off
  • Motion Blur: On (Strength: 0.30, for current vehicle only: On)
  • Dynamic Reflection: Off
  • Detailed Mirrors: On
    • Resolution: 256px
    • Detail: 0.8
    • Distance: 200m
  • Tire Marks Amount: 6000
  • Grass Density: 1.00
  • Skip Generation of License Plates: Off
  • Bump Detail Below 30° FOV: Off

Screen Capture Setup

  • OBS Studio
  • Oculus Mirror
u/MDK__217 — 2 months ago
▲ 12 r/BeamNG

We need some Beams in Beam

^(𝐈⃥⃒̸ 𝐜⃥⃒̸𝐚⃥⃒̸𝐧⃥⃒̸'⃥⃒̸𝐭⃥⃒̸ 𝐠⃥⃒̸𝐞⃥⃒̸𝐭⃥⃒̸ 𝐢⃥⃒̸𝐭⃥⃒̸ 𝐨⃥⃒̸𝐮⃥⃒̸𝐭⃥⃒̸ 𝐨⃥⃒̸𝐟⃥⃒̸ 𝐦⃥⃒̸𝐲⃥⃒̸ 𝐡⃥⃒̸𝐞⃥⃒̸𝐚⃥⃒̸𝐝⃥⃒̸.⃥⃒̸)

u/MDK__217 — 2 months ago
▲ 6 r/BeamNG+1 crossposts

Not even a head-start helped.

Waiting for the day the AI gets a driver mod.

u/MDK__217 — 2 months ago
▲ 22 r/BeamNG+1 crossposts

Trying to get back into touge.

Ngl, I'm rusty af, and my lines were off. Also, I normally use FWD or AWD, so RWD is still kinda iffy for me atm.

This is one of my favorite things to do in VR.

u/MDK__217 — 2 months ago