I'm making a homemade tcg for trick or treaters, I have some questions about my mechanics as I haven't had a chance to playtest my first two decks yet.
Keep in mind I'm still trying to fill in the blanks.
Basically, there's 10 cards in each deck. Each player starts with 4 cards in their hand. There's two prize cards laid out* and 3 monster cards per deck.
Each player can take up to 3 actions per turn, each card has 2 actions, and each card can only act once.
There's monsters, objects, and tools.
Monsters can attack and be defeated for prize cards. They work in sets of matching monsters that have abilities that compliment each other. (Example: if you sacrifice Dr.Frankenstein from play, you can add a ton of extra health to his Monster)
Objects can do things like heal, boost attack, or let you draw cards. Some objects can deal small amounts of damage.
Tools are held by monsters and are discarded when a monster is defeated.
Aside from the occasional card that does something powerful if you sacrifice it, the discard pile gets shuffled back into the draw pile when you run out of cards to draw.
The goal is to defeat two of your opponents monsters to win.
There's also three cards classes, pumpkins, skulls, and candy.
Pumpkin cards typically encourage drawing lots of cards to keep cycling the deck. Skull cards focus in on boosting the powers of certain monster combos. Candy doesn't have any monsters attached to the class and it's made up of objects or tool cards that don't fit either category.
Does that seem simple enough while covering the bases? I'm gonna make a little rule book zine to go with the tcg when I hand it out too.
*edit two prize cards per player