Grandparents came back from the US with a surprise birthday gift!
▲ 307 r/lego

Grandparents came back from the US with a surprise birthday gift!

I wasn’t expecting this at all but now im so hyped, im more of a clone wars kind of collector but hey, can’t complain! Probably the best gift I’ve received ever.

u/Pack-O-Punch — 12 hours ago
▲ 193 r/gamedev

A year ago I quit my job to make my dream game. Sometimes, it’s the right call!

About a year ago I quit my job because I was incredibly stressed and decided to go full time on Quantum Quartz, my “dream” game.

It’s a precision platformer, so basically the exact kind of game people tell you not to bet your financial future on. It has a very interesting main mechanic about switching platforms on/off.

I live with my parents, so I was lucky enough to be able to take that risk, but I still need money to live. I was burning through the savings from my previous job, so from the day I quit there was basically a timer counting down on me :/

Quantum Quartz hasn’t become some massive success. It’s doing relatively well, has a really nice little community around it, some speedrunners, and I’m extremely happy with where it’s going. But something unexpected happened.

Someone noticed the effort I was putting into developing and promoting it, and I ended up getting a job doing marketing for another indie game. My pixel art commissions have also been going really well, probably because of how the game looks on my portfolio. And now I can support myself and pay a programmer to work on Quantum Quartz with me.

For the first time since I quit, the timer is gone.
I know “don’t quit your job to make your dream game” is generally very good advice, and I’m definitely not telling everyone to do it. But I think sometimes we’re so afraid of encouraging bad decisions that following what you genuinely want starts sounding inherently stupid.

My game didn’t need to become a huge hit for pursuing it to change my life for the better. Now I just get to keep making the thing I love, and pour everything I can into making it amazing and most fun game I can think of, while also having fun doing my other game related jobs.

I really want to encourage anyone reading to take a leap of fairh once in a while. Don’t quit your job, its stupid, but if you have enough passion and you enjoy what you do you’ll eventually have success!!

TL;DR: Quit my stressful job to make a platformer while living off savings. The game hasn’t blown up (at all) but working on it led to a new job in indie game marketing, more pixel art work, and enough income to keep funding development. Sometimes following the thing you genuinely want actually does work out.

Quantum Quartz on Steam for context: https://store.steampowered.com/app/3824680/Quantum_Quartz/

u/Pack-O-Punch — 24 hours ago

After 2 years, platformer about switching the platforms on/off has a public demo on Steam! [Quantum Quartz]

Heyaa im Paco, developer of Quantum Quartz, a pixel art precision platformer where the player can manually turn certain platforms on/off. You can choose which of the 4 colors available is active and use those platforms to stand on, block lasers or missiles, hide behind or even to damage certain bosses.

Hate doing marketing online but I genuinely think that if you enjoy platformers you’re going to love this. The demo is up on Steam you can just search for Quantum Quartz!

youtu.be
u/Pack-O-Punch — 6 days ago

I’m the dev of Quantum Quartz, I ran the full demo in [05:16:08] Can anyone beat it?

Hi r/speedrun!

I’m the developer of Quantum Quartz, a precision platformer where you switch colored platforms on/off using crystals. Only one color can be active at a time, and each one changes your movement ability, so the run becomes a mix of routing, execution, and quick decision-making.

The free demo recently got a full-run timer setting because some players started asking for speedrunning support, so I recorded a full Demo Any% dev run to give people a starting time to beat.

My dev time is: 05m 16s 080ms

It’s definitely not a perfect run, and multiple people in our Discord has already beaten it, so the route is already starting to evolve. I’d love to see what actual runners can do with it.

Speedrun.com leaderboard: https://www.speedrun.com/Quantum_Quartz
Free Steam demo: https://store.steampowered.com/app/4666190/Quantum_Quartz_Demo/

I’m also very open to feedback on the rules, categories, timer behavior, or anything that would make the run better for the community.

youtube.com
u/Pack-O-Punch — 2 months ago

These are the reviews that warm my heart, thanks stranger!

Released the demo for our precision platformer about switching colors on/off 2 days ago and today I woke up to this review.

Honestly even if my game had only 1 review but it was this one I’d be happy. Explanation and nice feedback bundled up with praise that makes me feel the hard work was worth it!!

Im feeling happy, please share some screenshots or stories about pleasent experience with feedback and reviews if you have any, I’d love to read more of those.

u/Pack-O-Punch — 3 months ago

Our precision platformer demo is out now on Steam!

Hey everyone!

We just launched the free demo for Quantum Quartz, a pixel-art precision platformer built around switching platforms on/off in real time.

Each colored crystal changes what platforms are active and gives you a different movement ability, so the levels are about both execution and figuring out how to move through each room.

The full game will be much bigger, with more mechanics, boss fights, a complete story, and more characters, but this demo is the first playable taste of what we’re building.

Steam demo: https://store.steampowered.com/app/4666190/Quantum_Quartz_Demo/

u/Pack-O-Punch — 3 months ago

WIP boss animations I've been working on

Been working on a new boss for a project I'm making and wanted to share some of its animations.

A mix of finished and work-in-progress animations so far, including the bite, idle, and transformation animations (she originally starts as a normal-sized NPC).

Feedback is welcome.

u/Pack-O-Punch — 3 months ago

Quantum Quartz - Platformer where you toggle platforms on/off

a little promocional video with voiceover I did some weeks ago, demo coming very soon, if Quantum Quartz sounds like your jam then wishlist on Steam! Demo coming early June.

u/Pack-O-Punch — 3 months ago
▲ 268 r/celestegame+7 crossposts

It’s finally live! After months of work, I’m beyond excited to show you what we've been building.

as you can see on the trailer Quantum Quartz is a pixel art precision platformer where you can switch platforms on/off based on their color! let me know what you think about this trailer and if you are interested you can wishlist it on Steam!

u/Pack-O-Punch — 2 months ago
▲ 18 r/unity

I’m working on a precision platformer built around switching colors on/off, and for one of the bonus levels I wanted to try something a bit mean.

So I made a Fodian-style climb: no death, no checkpoints… just progress and if you fall, you continue from where you land.

This is still super WIP (visuals and decoration), but I wanted to share how it’s feeling so far and maybe get some feedback.

The game is called Quantum Quartz, if it looks interesting, you can check it out!

u/Pack-O-Punch — 4 months ago

Dont even know if this sub is appropiate for this but I just wanted to post it somewhere since this would never fit my regular posting places.

u/Pack-O-Punch — 4 months ago