u/PaleAssistance3643

As always history repeats itself
▲ 894 r/WholesomeHelldivers+3 crossposts

As always history repeats itself

Because I need to explain, during the 2024 Liberty Day, the MO was to hold Super Earth. People thought that meant Super Earth was going to get attacked; it did not.

The newest Mo has the same thing, which is causing the same thoughts that Super Earth is going to get attacked.

u/PaleAssistance3643 — 1 day ago

every arc that still is not finished from the top of my head

1 star of peace, for both its existence and the plans getting taken.

2 gloom, we only really peaked in it. Still there, we are just ignoring it.

3 gloom 2.0 (void) no new attempts to expand in like a month and still only one planet

4 Vessel 00/Nucleus/The Final Collective: We got a bit more information a few months ago, but it has been sitting there for a year or 2 now.

  1. Rebuilding Super Earth: We have got one city rebuilt, renamed 2. We are still missing 4 cities' worth of rebuilding.

This part is for things I'm not 100% sure if they are still ongoing.

6 maximum security cities

  1. Dissidence arc
reddit.com
u/PaleAssistance3643 — 2 days ago
▲ 796 r/WholesomeHelldivers+2 crossposts

How a front line mode could work

As of right now we only drop behind enemy lines, and with how the galactic war works, it really feels like the Helldivers are the only part of Super Earth's military. So why not show SEAF in action? This is an idea on how that could work.

So at the start of the match, the map is divided in 2, one side being a faction A (bugs, bots, SEAF squids) and other basic shit. Once the match starts, you drop in, and the fighting starts. Each level of outpost puts out a different set of units for attack and patrol.

So a light outpost would for bots only put out units lighter than a hulk (troopers and devastators) with a single hulk defending the outpost.

The med outpost would start putting out hulks and a rare tank with a tank/war strider standing guard at the outpost.

Heavy would start putting out tanks/war striders with the rare AT-AT/Vox with an AT-AT standing guard.

and Fortress would have everything being put out with 2 AT-AT/Vox guards

And that can be translated to bugs or squids and whatever the SEAF roster might be.

Special spawners would spawn their unit on attack waves, so a gunship spawner will assist attacks with gunships, and AA and arty will do the AA and arty thing.

And this is leaving out things like hivelords and Leviathan, and for them, Leviathans are in a fucked area where they are too strong to be there, but if they are not, the squids are too weak. Hivelord could be a unique mission that has SEAF or other factions try to take one down (or 2; with a team of Helldivers, it could be really easy to take one down with SEAF).

That's the basic part. Now I'm venturing to dreamland.

requisition; if a faction takes out an enemy outpost instead of it being gone, it will be slowly rebuilt in the faction that destroyed it's image, so a bot outpost will slowly be made into a SEAF camp or bug nest.

for how a mission like this could impact the war without it playing itself

https://www.reddit.com/r/Helldivers/comments/1t7tiw6/comment/okrht88/?context=3

It's a really good idea on how to change the war. I would read it, but basically you change from resistance to enemy amounts so SEAF could be there to help even the number but be prosecuted by the same system, and you would still matter as you would break factories/breaches/ships, making the enemy's on the planet, helping SEAF.

SEAF art is from this post: https://www.reddit.com/r/Helldivers/comments/1iztm7c/helldivers_please_help_me_make_the_arrowhead_devs/

u/PaleAssistance3643 — 10 days ago
▲ 1.5k r/LowSodiumHellDivers+2 crossposts

and with only a min cool down it infinite bullets Edit should add it has around 48,000 round total per match if I did my math right (with ship upgrades)

u/PaleAssistance3643 — 24 days ago