We spent days hand-drawing this boss just to get wiped by him in 3 turns when trying the fight out!

u/Panflip_Studio — 9 days ago
▲ 483 r/TurnBasedLovers+3 crossposts

A year of hand-drawn frames later, the demo for our 1v1 deckbuilding adventure is finally live!

Hey everyone!

As huge fans of card games, my friend and I have been working on Stack Order, an enigmatic 1v1 deckbuilding adventure where every duel, card, boss, transition, and environment is completely drawn by hand frame-by-frame to feel like a living graphic novel.

The core idea is simple: instead of standard turn-based card play, you place cards into distinct board slots to build stacks that resolve sequentially from top to bottom.

Where you place a card and the exact order it resolves dictates the outcome, allowing you to set up satisfying chain reactions across columns, read incoming boss attack intents with tactical decisions, and uncover the corruption taking over this handcrafted world.

We just pushed a big update to our Free Demo on Steam with polished animations, combat feel improvements, complete card rebalancing, and refined UI.

Check it out here if you would like to give it a try: Stack Order Demo

We are a small indie team, so any feedback, wishlist, or first impressions mean the world to us :) !

I will be hanging out in the comments, so let us know what you think!

u/Panflip_Studio — 22 days ago

We’re making a hand drawn deckbuilder where the order of your cards matters!

Hello everyone! I’m Enzo from Panflip Studio, a small French indie team of 3 people. We’re currently working on our first game; Stack Order! It’s a narrative deckbuilder roguelite, where you build synergies and combos through the placement and order of your cards. Enemies telegraph their moves, so each turn becomes a mini logic puzzle about devising a counter-strategy to survive and win. 

As you progress, you’ll uncover the source of corruption of this psychedelic world, which you’ll need to find a way to stop before it’s too late. There’s over 100 different cards to build your deck from and multiple playable characters, so you can build your own unique playstyle!

We’re planning to launch next year, and we’ve just released a brand new demo over on Steam if it’s something you want to try :) !

https://store.steampowered.com/app/4338750/Stack_Order/

Thank you !

youtu.be
u/Panflip_Studio — 1 month ago
▲ 3 r/GameDevelopment+1 crossposts

From a paper prototype to a Steam demo: Our first year building a Living Graphic Novel deckbuilder!

Hey everyone!

My friend Axel and I have officially been working on Stack Order for one year. We’re a team of two trying to bridge the gap between tactical deckbuilders and hand-drawn comic books.

We just put together a devlog that looks back at some of the big milestones from the passed year and our most recent gameplay changes.

If you’re interested in the "behind the scenes" of an indie project or just want to see how the art evolved from paper sketches to a playable demo, we’d love for you to check it out.

Full Devlog: https://youtu.be/TvF--nzZ4vA
Trigger Warning: French Accent

Happy to answer any questions about the game in the comments, and as always, whishlisting the game if you find it interesting helps us a lot!

u/Panflip_Studio — 3 months ago
▲ 5 r/deckbuildingroguelike+2 crossposts

From a paper prototype to a Steam demo: Our first year building a Living Graphic Novel deckbuilder!

Hey everyone!

My friend Axel and I have officially been working on Stack Order for one year. We’re a team of two trying to bridge the gap between tactical deckbuilders and hand-drawn comic books.

We just put together a devlog that looks back at some of the big milestones from the passed year and our most recent gameplay changes.

If you’re interested in the "behind the scenes" of an indie project or just want to see how the art evolved from paper sketches to a playable demo, we’d love for you to check it out.

Full Devlog: https://youtu.be/TvF--nzZ4vA
Trigger Warning: French Accent

Happy to answer any questions about the game in the comments, and as always, whishlisting the game if you find it interesting helps us a lot!

u/Panflip_Studio — 3 months ago
▲ 163 r/TurnBasedLovers+7 crossposts

We wanted our deckbuilder to feel like a living graphic novel, so everything in it is hand-animated!

u/Panflip_Studio — 3 months ago

Hey everyone,

We are an indie dev team of two juniors and we just hit a massive milestone! The demo for our very first game, Stack Order, is officially live on Steam as part of the Deckbuilder Fest.

We wanted to create a deckbuilder that felt like a tight, 1v1 tactical puzzle. The core mechanic is that you don't just play cards in a row. You have to physically stack your actions. The order and placement of your cards matter because placing them next to or above each other changes how they interact. You can set up chain reactions, like playing a weakening blow right before a heavy hit to multiply the damage, or build a defense pile for the current turn while simultaneously setting up an attack for the next.

Every boss in the game fully telegraphs their moves. Once you learn a boss's patterns, the challenge is no longer about reacting to RNG. It becomes a logic puzzle of figuring out how to build the perfect sequence of cards with the hand you are given to counterattack effectively.

Beyond the mechanics, we put a heavy focus on the atmosphere and narrative. The game is entirely hand-animated and plays out like a living graphic novel, following different characters as they try to survive in a world where the Giants have suddenly returned.

Getting feedback is the most important thing for us right now. We would love for you to give the demo a try and tell us what feels good but also (and most importantly) what feels bad.

You can check out the demo on our Steam page here: https://store.steampowered.com/app/4338750/Stack_Order/

I will be hanging around in the comments, so feel free to ask any questions about the gameplay, the art style, or the development process. Thanks for taking a look!

u/Panflip_Studio — 5 months ago
▲ 82 r/deckbuildingroguelike+4 crossposts

Hey everyone,

We are an indie dev team and we just hit a massive milestone. The demo for our game, Stack Order, is officially live on Steam as part of the Deckbuilder Fest.

We wanted to create a deckbuilder that felt like a tight, 1v1 tactical puzzle. The core mechanic is that you don't just play cards in a row. You have to physically stack your actions. The order and placement of your cards matter because placing them next to or above each other changes how they interact. You can set up chain reactions, like playing a weakening blow right before a heavy hit to multiply the damage, or build a defense pile for the current turn while simultaneously setting up an attack for the next.

Every boss in the game fully telegraphs their moves. Once you learn a boss's patterns, the challenge is no longer about reacting to RNG. It becomes a logic puzzle of figuring out how to build the perfect sequence of cards with the hand you are given to counterattack effectively.

Beyond the mechanics, we put a heavy focus on the atmosphere and narrative. The game is entirely hand-animated and plays out like a living graphic novel, following different characters as they try to survive in a world where the Giants have suddenly returned.

Getting feedback from actual players of the genre is the most important thing for us right now. We would love for you to give the demo a try and tell us what feels good, what feels bad, and how you feel about the stacking mechanic.

You can check out the demo on our Steam page here: https://store.steampowered.com/app/4338750/Stack_Order/

I will be hanging around in the comments, so feel free to ask any questions about the gameplay, the art style, or the development process. Thanks for taking a look!

u/Panflip_Studio — 5 months ago