
Atelier Karia current survey results
Image is Google-translated X(itter) post from the Japanese Gust/Atelier account

Image is Google-translated X(itter) post from the Japanese Gust/Atelier account
The figure was announced at Heidelabll. It's around $40 and releases in January.
We went from thighs to butt to tummy. Y'all know what's after Karia.
I'm using Unity's version control and I'm getting that popup when I try to undo changes... but I don't understand what it means. ThirdPartyStuff is the folder I use for asset packs I downloaded from the store, but what does adding the content to the operation mean? Adding the folder? Where? How?
"You want to undo the change where you deleted a file? Can't do that because you deleted it!"
I'm trying to create a cloth sim like in this video but my results so far aren't too good. The left side of the mesh seems to explode into its faces (tearing too early? rather than bending/stretching), while the right side simply moves away (not tearing due to lack of collision?).
The idea is that the skin should look like it's getting peeled off and move to the upper right.
The major difference between my stuff and what the guy in the video has are:
-the models. Mine has a rig (does it matter?) and a higher face count (because in my case it's not just a head, but the entire upper body including hands)
-the Blender version. He was using an alpha version that allowed using experimental features, like the Geometry Collider node, which doesn't exist in the LTS version. Here I "only" got the normal Collider node (the major difference seems to be the lack of an object slot)
-I don't use an additional subsurface modifier because that crashes my Blender (I'm already at around 100k verts)
I also noticed that the scaling of my model via the nodes is a bit different, compared to the skull in his video, but I'm not sure if that would make a difference.
Anyone got any idea how I can get a result that is closer to that in the video / make my cloth sim behave more like cloth?
I noticed in a brand new project everything works very quickly without interruptions, but in an existing project where I possibly imported 100+ assets from the store + all of my own stuff I'm getting quite a lot of interruptions. Things like "waiting for Unity to finish executing code" or whatever. Just a lot of those popups where I have to wait for 10-20 seconds, but also occassional freezes where I can't do anything for a bit. These happen when I simply click on any item in the project window.
Is this "normal"?
The case should "sit" on the dock. The hole for the LED doesn't have to be filled out (I don't think I'd be able to measure that properly tbh). I mostly just want it as fancy dust protection.
My DMs are closed, so comment here please.
I recently got a transparent plastic cover for my keyboard and thought it looked really nice... then I looked at my 3DS behind it and remembered how dusty it got recently because I hadn't used it in a while... so... a plastic or glass cover that I can put over the entire handheld+its dock would be really nice. But I have no idea where I could get something like that.
I tightened one of the screws too much and it pushed the plastic... got a dent on the other side of the shell. It's more noticable irl. Anyone know if this can be fixed somehow?
It's from this video https://www.youtube.com/watch?v=QVAzlqIGKnY though I imagine it might actually be from elsewhere. It was showcased as part of new changes for geonodes that came with the latest version 5.2
It looks a bit like layers (skin?) are being ripped off the skull. I'd love to recreate it for an animation, though my skills regarding geonodes are very limited.
It's something I find somewhat annoying when playing online. I understand why it's there, but everyone really only uses it right before getting hit or at the very end of a match to make sure no one can get another point.
From the Famitsu interview
Source is Famitsu
I literally made a post yesterday asking if there's any info on this... maybe Capcom saw it
I know it's being turned into yellow cake, but I doubt the bomb shell is simply filled with that? I can't really imagine what the inside of a bomb looks like and I can't find any real photos.
So, if I'd like to level my character (as pointless as that might be), where would I best go if I can comfortably grind any spot? I saw Edania spots are supposedly good, but would Zephyros actually be the best spot then? Or would good ol' Gyfin Under still be the best?
Ich weiß ich bin hier etwas ungeduldig. Gibt es derzeit eventuell einen Grund woran es bei der Verzögerung liegen könnte?