Stop making the playable character the most important thing to ever happen to the characters lives

I've recently been playing some of the Mass Effect Trilogy, the Dragon Age Trilogy, and Skyrim and one thing I noticed about these games stories is how the writers idea of engaging the players is to make every character fawn over the protagonist, in Mass Effect 1 you have 3 conversations with your companions and they start confessing their love for you, in Dragon Age 2 and Inquestion every character childhood and personal trauma is resolved when they meet the protagonist, the most egregious example of this is Skyrim, where your charisma void, unknown protagonist can enter a guild that has hundreds years of history and immediately become the leader of the guild after doing a couple of quests because everyone else in these guilds summits to the protagonist, this might be the worst way any writer can engage the audience in their world/ characters and the equivalent of constantly pampering a baby.

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u/Roids-in-my-vains — 26 days ago

In Wolverine (2026) Insomniac turned one of the most iconic and brutal comic rivalries into a friendship because having characters be mean to each other is too much for the game's target audience

u/Roids-in-my-vains — 1 month ago

In Heavy Rain (2010) the game punished the players for failing Quick Time Events hence making it the Dark Souls of Sony's Cinematic experiences

u/Roids-in-my-vains — 1 month ago

In Black Flag Resynced (2026) Edward hits this animation that's been used in every Assassin's creed games in the last 10 years, this is an indicator that you're about to experience a quest that wasn't in the original game and shouldn't expect good writing.

u/Roids-in-my-vains — 1 month ago