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This is my first corvette build. I was aiming for simple, low part count, highest possible performance, max possible damage, with some amenities for exploring. There are no glitches or (intentional) offsets besides TazMD's Ambassador Walkway Template. Details:
4x reactors (1x Azimuth, 3x Medusa), 7x engines (2x Ambassador, 5x Longshore) - 4011u/s Boost top speed in space, 999u/s Boost top speed on a planet at sea level.
3500+ Maneuverability, handles like an Interceptor or better.
6x Phase Beam turrets hidden in the structure. Can kill Pirate Dreadnoughts in seconds.
4x Rocket Launchers hanging beneath the side wings and rear engine overhang. Only 3 can be fired simultaneously, but I put 4 just for symmetry. These are optional and can be replaced with any other weapon, but there are only 5 tech slots left. Since Rockets are the only weapon for which there are no aftermarket upgrades, they're the only one that fully fits in 5 tech slots (1x Rocket Launcher, 1x Large Rocket Tubes upgrade, 3x Corvette Torpedo Launcher modules).
Hab + Walkway interior with: Planetary Scanner, Base Terminal Teleporter, Trade Terminal, 10 Storage Containers, Mission Radar, Refiner, Nutrient Processor, Living Wall, Multitool Rack, Save Point, First Aid station, Hazard Protection Unit. Using TazMD's Ambassador Walkway Template.
Ambassador Cockpit for maximum visibility exploring, and a roof hatch just behind the cockpit I can quickly pop out of when I warp into a freighter battle to scan the freighters for S-class before engaging them.
Not all the parts blend together perfectly, but overall I'm happy with the form and especially the performance. I don't know what the max possible speed, maneuverability, and damage are for a corvette, but this far exceeds my best Interceptor (w/ highest stat seed and above-average but not perfect upgrades).
If anyone has any recommendations how to improve either its aesthetics or performance, I'd appreciate hearing them!