Image 1 — Womier WD75 v2 with Frog Designed Keycaps
Image 2 — Womier WD75 v2 with Frog Designed Keycaps
Image 3 — Womier WD75 v2 with Frog Designed Keycaps

Womier WD75 v2 with Frog Designed Keycaps

wanted sum else than aluminum or plastic and got wood

  • Womier WD75 v2 — The whole case is made of wood(walnut).
  • Tray mount,PC plate (no flex cuts).
  • Non flex cut 1.2mm PCB.
  • Womier PBT Frog Pattern Keycaps (KiiBOOM X Cosydiaries Rainy Froggy clones?)
  • Wingtree Yunies Tactile Switches.
  • Stock Womier stabilizers with tape to make them wiggle less.
  • Case foam, plate foam, pet and ixpe sheet.

i was kinda tired of choosing from an aluminum or plastic board and my conclusion came to a wood board, specifically the womier wd75.

very fun typing experience. gaming is pretty solid too. wanted sum "nature" vibed and this keycap set worked perfectly for that. also HUGE fan of the wingtree yunies, great tactiles switches!

u/Seragin — 13 hours ago

Womier WD75 v2 with Frog Designed Keycaps

wanted sum else than aluminum or plastic and got wood

  • Womier WD75 v2 — The whole case is made of wood(walnut).
  • Tray mount,PC plate (no flex cuts).
  • Non flex cut 1.2mm PCB.
  • Womier PBT Frog Pattern Keycaps (KiiBOOM X Cosydiaries Rainy Froggy clones?)
  • Wingtree Yunies Tactile Switches.
  • Stock Womier stabilizers with tape to make them wiggle less.
  • Case foam, plate foam, pet and ixpe sheet.

i was kinda tired of choosing from an aluminum or plastic board and my conclusion came to a wood board, specifically the womier wd75.

very fun typing experience. gaming is pretty solid too. wanted sum "nature" vibed and this keycap set worked perfectly for that. also HUGE fan of the wingtree yunies, great tactiles switches!

u/Seragin — 13 hours ago

Beast of Reincarnation PC Patch Notes: v1.0.8 New DLSS/FSR options, adjustable camera, bug fixes, and much more.

Hello,

Thank you for continuing to play Beast of Reincarnation, sharing your feedback, and waiting patiently for the game's second patch! The team is still working hard on additional updates, but today's patch includes the following:

Beast of Reincarnation PC Patch Notes (v1.0.8)

  • Additional camera changes:
    • Added player camera distance options: Close, Medium, and Far.
    • Various further adjustments to the player camera, both in and out of combat.
      • Camera adjustments will continue as needed in future updates.
    • Adjusted certain in-game cinematic camera cuts.
  • Adjusted triggering conditions for events/cutscenes to reduce consecutive cutscene plays when moving between areas.
    • Due to this trigger adjustment, players mid-playthrough may experience duplicate playback for a very small number of event lines.
  • Adjusted the return cutscenes after defeating bosses.
  • Implemented DLSS 4/4.5 (L/M) and FSR 4 support.
    • Frame generation options are planned to be implemented soon.
  • Expanded keybinding options to allow the "Interact" action to be assigned freely to any button or key.
  • Expanded keybinding settings to support side buttons on mice that have them.
  • Added subtitle size adjustment options: Extra Small, Small, Medium, Large, and Extra Large.
    • Selected text size will apply to event and cutscene subtitles. However, for in-game gameplay subtitles outside of cinematics, text size will remain unchanged when set above Medium to prevent overlapping with other UI elements.
  • Placed additional objective markers along the progression route in the early story to make navigation clearer.
  • Emma no longer takes damage from falling or being partially submerged in water.
  • Adjusted water submersion detection.
    • This update applies adjustments to select areas only.
  • Adjusted combat behavior for some bosses.
  • Increased the damage and HP recovery amounts for Bloom Arts.
  • Changed one battle that takes place midway through the Fuji Frontier Zone to a scripted event.
  • Attacks from surrounding enemies are now interrupted during Execution and Execution Assist animations.
  • Attacks from surrounding enemies are now interrupted during Assassination and Assassination Assist animations.
  • Adjusted enemy placement in certain areas.
  • Changed target lock-on behavior defaults to "OFF" for Auto-Target (Attack), Auto-Target (Parry), and Auto-Target (Switch).
    • This will not affect players who have already configured these settings. If you wish to change them, please do so manually in the options menu.
  • Shortened the main route in the Pilgrim's Zone.
    • You can now proceed directly to the Belfry without passing through the Cave or Stone Chamber areas.
  • Fixed an issue with the cloud streaming version of the game where delayed enemy spawns could block game progression.
  • Fixed an issue where performance would lag/drop significantly when activating the "End of the Line" skill mod on the Bloom Art: "Kiku: Bloom Strike."
  • Fixed an issue where unintentional audio/visual noise would appear in certain cutscenes.

Thanks again for your patience while we prepared this update! We have multiple additional patches planned, and we'll continue to make fixes and adjustments in response to player feedback. In upcoming patches, we plan to address several more common requests and points of feedback, including:

  • Implementation of skippable events and cutscenes.
    • This implementation has involved more technical challenges than initially expected, which is why it's taking some extra time. To deliver this feature as quickly as possible, we are considering adding skip functionality to cutscenes incrementally, in stages. We sincerely apologize for the delay and ask for your patience until we can share further details. Thank you.
  • Ultrawide monitor support.
    • This update is currently in the final stages of testing and will be released soon. We sincerely apologize for the wait and appreciate your continued patience.
  • Implementation of frame generation.
  • Changes to healing:
    • Allowing healing items to be used immediately upon taking damage, rather than after a small delay.
    • Reducing the duration of movement slowdown while Emma is healing.
  • Fix for an issue where text appears unintentionally scaled down in certain places.
  • Further boss camera adjustments.
  • Adjustments to water submersion detection.
  • Adjustments to invisible walls and collision boundaries.
  • Adjustments to event/cutscene presentation.
  • Fixes for an issue where Koo obstructs the player's view.
  • Fixes for an issue where landing positions can shift while leaping.
reddit.com
u/Seragin — 5 days ago

played the demo before and was already hooked. friend was nice enough to gift it to me. cant wait to play

u/Seragin — 6 days ago

Beast of Reincarnation PC Patch Notes: v1.0.7 Camera adjustments, text size adjustments, common bug fixes, notes on future patches, and more.

"Hello Beast of Reincarnation players! Thank you for sharing your experiences with the game and providing thoughts and feedback during launch week. We have multiple additional patches planned, but today, the following changes have been made:

Beast of Reincarnation PC Patch Notes (v1.0.7)

  • Various adjustments to the player camera, both in and out of combat.
    • Additional camera adjustments will be made going forward.
  • Adjustments to text size throughout the game.
    • Further text size adjustments are being planned.
  • Story pacing has been slightly adjusted by ensuring that some of the affinity-building conversations that could occur multiple times in a row are now limited to once per day.
    • Additional updates are being planned to further improve cutscene experience. We will share more details as soon as possible.
  • The default cinematic cutscene setting has been changed from Cinematic to Performance mode. This means that cutscenes will not longer play at 24fps by default, though the option is still available.
    • Please note that if you already have this option set to Cinematic, changing it to Performance will apply this change going forward.
  • Players can now change the mapping of the "interact" button in settings.
  • Adjustments to the parry window when Emma is taking damage.
  • Fixed a bug where, if the interact button is mapped to the square/X button, pressing it during the story event where you talk to Kagura on the Walker would incorrectly prioritize "rest until morning", preventing you from talking to Kagura.
  • Various balance adjustments to bosses across all difficulty levels.
  • Various balance adjustments to enemy encounters on Normal difficulty.
  • Fixed a bug causing button icon type changes to not be saved correctly.
  • Fixed a bug causing upscaling settings to reset upon restarting the game.
  • Fixed a bug related to V-Sync. Changing V-sync settings will no longer impact the player's resolution settings.
  • Various additional bug fixes including:
    • Fixed an issue where the 6th golem in Subcity 01 was difficult to find.
    • Fixed an issue where Emma becomes unable to interact if a Bloom Art is cancelled.

Thank you for playing and patiently waiting while we prepared the first update. Multiple additional patches are planned, and various fixes and adjustments will continue to be made in response to ongoing player feedback. In subsequent patches, we plan to address common requests and issues, such as:

  • Implementation of DLSS 4/4.5 (L/M) and FSR4
  • Implementation of frame generation options
  • Further small adjustments to story pacing
  • Ultrawide monitor support
  • And much more"
reddit.com
u/Seragin — 11 days ago
▲ 15 r/Gamesir

bought the gamesir tangerine lite for my younger brother but was curious myself and after using it i got the cyclone 2 and man its so good

also yeah left side rgb on my cyclone 2 is slightly weaker than the right. not a big deal because the controller function as it it should beside that

u/Seragin — 2 months ago

anyone know how to return to stock rom on xperia 10 vii?

i was testing out lineageOS and seems there some small issues that ruin the experience for me. i tried googling but all options i tried straight up didnt work

reddit.com
u/Seragin — 2 months ago