Image 1 — Bought this beauty for 7€ at local hardware store
Image 2 — Bought this beauty for 7€ at local hardware store
▲ 9 r/MonsteraAdansonii+1 crossposts

Bought this beauty for 7€ at local hardware store

Mislabeled as Obliqua but im pretty sure its Adansonii/Monkey Mask right?

u/Shieldxx — 6 days ago

Was given spider mite infested Calathea in Januray

I was asked if I wanna try to save it and ofc I did.

At one point it had no mature leaves, and yeah I managed to bring the mites to my grow box at the time 😅

This is the best it has been looking since clearing it of the mites, hopefully the leaves will stop yellowing after I just repotted it 😭 I treat my water with balancer for fish and ph- so have no idea other than the old soil being real bad for turning the leaves yellow

Wish me luck

u/Shieldxx — 16 days ago
▲ 408 r/assettocorsaevo+1 crossposts

After getting tired of opening 6 apps before every session, I made a free one-click sim launcher (1.0 is out, open-source)

Like a lot of you, my "get ready to drive" routine meant launching 5-6 apps in a specific order before every session: SimHub, Crew Chief, overlays, VR utilities...

So I built SimLauncher: free, open-source Windows app that starts everything in one click.
This is the first stable release.

What it does:

  • One-click launch: Starts your sim + companions in your exact order with customizable delays (so they actually connect).
  • One-click close: Shuts down all companion apps when you're done.
  • Profiles: Multiple setups per sim (e.g. VR vs. Triples with different app stacks).
  • 27 titles: Supports racing & flight sims (iRacing, AC/ACC, AMS2, LMU, BeamNG, MSFS, DCS, X-Plane, etc.).
  • 100% Free & Open-source (GPL-3.0): No account, no subscription, no telemetry. Everything is local (only network call is checking GitHub for updates).

Honest caveats:

  • No path auto-detect yet (you point it to paths manually).
  • No automatic closing on session end (you click Close in SimLauncher after you're done).
  • Installer isn't code-signed yet, so Windows SmartScreen might warn on first launch (More info -> Run anyway). Source code is open if you want to build it yourself.

Website: https://simlauncher.com
GitHub: https://github.com/Stashpeak/SimLauncher

Would love any feedback or feature requests!

u/Shieldxx — 2 months ago

First message after usage reset eats 13% session, then I get API error, and another 15% down (Fable 5)

First message of the session = -13% done. I just told him to continue because we've been interrupted by session usage limit.
Then it works fine for 5 minutes, after that I've got "API Error: Overloaded"
Next message? "We've been hit by API Error: Overloaded, continue" ANOTHER 15% DOWN...

Now I'm scared to use it. Is it a bug? (Been using it absolutely fine for the past two days)

Max plan btw

reddit.com
u/Shieldxx — 2 months ago

Ferrari 488 GT3 Wheel Addon usb c location

Who in the heli decided that it's a great idea to hide it under the quick release adapter? "Carefully remove" my ahh honestly 😂

reddit.com
u/Shieldxx — 2 months ago

You can't make this up.. Invisible keyframes.

I really can't anymore..

u/Shieldxx — 2 months ago

SimLauncher 0.9.9 | The last big stop before 1.0 | Feedback welcome!

Hey everyone, some of you might remember my post from April about SimLauncher - the free, open-source launcher that starts your sim and all your companion apps (SimHub, Crew Chief, Trading Paints…) in one click.

Since then there have been six releases and ~180 closed issues, and 0.9.9 just shipped as the last feature stop before 1.0. Highlights since 0.8.0:

  • Performance & stability overhaul: idle CPU usage fixed, process tracking rebuilt and hardened against edge cases like elevated apps and wrapper launchers.
  • Profiles got serious: multiple profiles per sim (VR vs. triple-screen vs. practice), one-click kill & relaunch of companion apps, and you can now even run the same exe in two slots with different launch arguments.
  • Unsaved-changes UX: sticky save bar, per-section indicators, discard-everything button - the app never silently eats your config edits anymore.
  • Security hardening: strict CSP, validated IPC, dependency audits - the "boring" stuff that matters for an app that launches executables.
  • Polish everywhere: custom frosted-glass tooltips and menus, tray-icon control, single-instance launching, UI scaling fixes for high-res and triple rigs, and a full keyboard/screen-reader accessibility pass.

Auto-updates mean existing installs pick this up automatically.

Next stop: 1.0.0 - Stable release. If you've got a rig setup SimLauncher can't handle, I want to hear about it before 1.0!

It's free and open-source:

GitHub: https://github.com/Stashpeak/SimLauncher

https://simlauncher.com/

u/Shieldxx — 2 months ago

Anyone else lose track of their total AI spend/usage limits across providers?

I'm running like 3 or 4 different AI providers right now (Anthropic, OpenAI for Hermes, OpenRouter, and Groq for whisper) and tracking the spend is becoming a mess. It's scattered across all these billing dashboards, none of them sync, and I basically don't know my actual monthly total until the invoices hit.

Just curious how other people manage this. Do you actually aggregate your monthly AI spend somewhere, or just eyeball the individual bills? Anyone ever get slapped with a random 2x spike because an agent went into a loop?

Not selling anything, just trying to figure out if I should spin up a quick spreadsheet or if there's a better way.

reddit.com
u/Shieldxx — 3 months ago
▲ 4 r/SimLauncher+1 crossposts

SimLauncher - Releases 0.9.5 - 0.9.7

Releases 0.9.5 through 0.9.7 are packed with custom launch arguments for built-in apps, profile save warnings, right-click context menus, improved process tracking, and significant security hardening under the hood.

What's new

  • Custom launch arguments for built-in apps - You can now specify custom launch arguments for built-in companion apps (SimHub, Crew Chief, etc.) in settings, unified with a clean toggle.
  • Right-click context menu for warning icons - Easily dismiss utility warnings or mismatch warning icons directly from the UI.
  • Save/discard confirmation before launching - If you edit a profile and try to launch it immediately, the app will prompt you to save or discard changes to prevent dirty-state and duplicate launches.
  • Persistent warnings - Process name mismatch warnings now persist in the UI until explicitly dismissed.
  • Major IPC security hardening - Implemented robust prototype-pollution guards, key allow-listing, and input validation across setting saves, custom slots, and profile storage.
  • Content Security Policy (CSP) enforcement - Hardened Electron security with explicit renderer CSP directives in both development and production.
  • Improved process tracking - Added warnings for early launcher exits, automatic tracking of child processes spawned by game wrappers, and suppression of false-positive process name mismatch warnings.
  • Settings UI enhancements - Improved layouts in behavior and appearance sections to prevent text overflow on narrow widths.
  • Better editor UX - Suppressed the Escape key behavior when modal dialogs are open to avoid accidentally closing the profile editor.

Fixes

  • Hardened elevated process termination - Consolidated detection for administrative processes, resolved WMI fallback paths using taskkill /IM, and properly displayed warning icons when permission is denied.
  • Settings sync in profile editor - Fixed utility settings synchronization issues within the profile editor.
  • Config import and toast styling - Resolved style issues with toast notifications and config import previews.
  • Renderer icon loading - Improved performance and stability when loading game and utility icons.
  • Vite HMR preview fallback - Resolved blank window issues during development hot reload and preview.
  • Dependency upgrade - Upgraded fast-uri to 3.1.2 to address a known security vulnerability (GHSA-v39h-62p7-jpjc).

https://github.com/Stashpeak/SimLauncher/releases/tag/v0.9.7

https://simlauncher.com/

reddit.com
u/Shieldxx — 3 months ago

I race a mix of oval, road, and dirt in iRacing, and my companion app setup is different for each one.

For ovals I usually run SimHub, CrewChief, and Trading Paints. For road I add Garage61. For dirt I don't really need CrewChief. I also have a training profile with Bloops and Second Monitor, and since I race in VR most of the time, OTT and ODT are often part of the mix too.

I got tired of manually opening and closing apps every time I switched disciplines, or realizing I forgot CrewChief right as I was gridding for an oval.

So I built SimLauncher.

You configure profiles per sim/discipline and launch the right set of apps with one button. It handles launch order and delays so everything starts cleanly, supports killing/relaunching individual apps, and has config import/export if you switch rigs.

It's free and open source:

https://github.com/Stashpeak/SimLauncher

Feedback welcome, especially from anyone juggling different iRacing disciplines or VR/setups.

u/Shieldxx — 4 months ago
▲ 86 r/electronjs+1 crossposts

EDIT (Apr 27): v0.8.1 patch released

Thanks to feedback from u/neppo95 in this thread, we identified an idle CPU regression that affected the No Games Configured screen — the app was running unnecessary polling even with no games set up. Fixed and shipped in v0.8.1 within a few hours of the report.

---

Hey everyone, some of you might remember a post from a while back about the sim racing tool launcher I was working on. It's been a long road since 0.0.8, and the app is basically a total rewrite at this point.

I’ve rebuilt most of it to handle more complex rig setups and edge cases. Here’s what’s actually new:

  • Launch Sequencing: You can now drag-and-drop apps to set a custom launch order and add delays between them.
  • Auto-Close & Tracking: Everything closes automatically when you exit the sim. It also tracks secondary processes now, which is great for sims that use a separate launcher.
  • New UI: Complete redesign with glassmorphism, proper light/dark modes, and UI scaling for high-res or triple screen rigs.
  • The "Boring" Stuff: Built-in auto-updates, security hardening (CVE fixes), and it finally remembers its window position across restarts.

And much more!

Next Milestone: 0.9.0 - Performance & Stability

Also I'm looking for testers. It’s free, open-source, and you can also support my work if you scroll down at:

GitHub: https://github.com/Stashpeak/SimLauncher

u/Shieldxx — 4 months ago