I discovered something with the grab tech and it's pissing me off that i can't recreate it
Instead of the giant jump he does, i discovered that you can go straight into a horizontal bhop which goes fast. But i can't for the life of me recreate it
Instead of the giant jump he does, i discovered that you can go straight into a horizontal bhop which goes fast. But i can't for the life of me recreate it
You guys do realize that if they were to make fire cluster easier to hit, they would have to nerf the damage right? Whenever i scroll the subreddit, it feels like im reading the comments from the ghosts of Season 2. Did you guys get the memo that Torch's playstyle has changed now? Before when he couldnt go in and out reliably, he could afford to have high damage that was easy to hit because he was actively sitting in front enemy fire while being 250 HP.
With his playstyle now, any buff to his primary fire's ease of use immediately puts him in uncomfortable S tier discussions.
Idk, just get better at flicking or something
Is there something we dont see? They've shown to be receptive of community feedback, so clearly they see who the community agrees is strong yet they still buff those characters. I respect sticking to your guns, but it's just confusing
It's so depressing knowing that you could kill the whole enemy team at any time, but your aim will not allow it. It makes me feel like im watching the disaster from the 3rd person as i desperately try to clutch only to not hit the important headshots
I'm even down to remove her second right click if she gets this: Every time she gets a final hit, it refunds. Would make it be an actual enhancement of the ability which gives her ult more value off of using the Phoenix team up rather than running Hawkeye team up all the time
I absolutely despise when someone goes Daredevil (probably not even good at him or play him much) JUST to see you coming on flanks and dives. It's so annoying to me
Now with the visual clutter update, maybe people need to come to terms with the fact that maybe they're simply incapable of reading what's happening in a battle regardless of visual clarity. There's a difference between being able to physically see what's going on vs simply not understanding what's going on. This was the case before, but even more so after the update because it was visually noisy before
If anybody here played Overwatch way back when before it had role queue (and even in Role Queue to a certain extent), we all begged people who were playing horribly to swap off (usually DPS).
This would result in one of two things happening: They get their ego hurt and dont swap, or they begrudgingly swap and don't play with their heart in the game.
This was very annoying and everyone hated it. Now with Marvel Rivals? People do switch when they're playing badly a lot more than they used to in old Overwatch, but something about it feels different to me. It feels as though people lost their pride as gamers. They won't stick it out to learn, they wont try to play better and see if it's their gameplay that's the problem. They'll just switch from DPS to Support or sometimes Tank to hide their bad stats.
I had a regular old, unserious quickplay game. There was a completely uncountered BP on the enemy team and his stats sucked. Instead of sticking it out or continuing to try, he just swaps to 3rd support, which was White Fox (most horrible 3 support line up with Jeff White Fox and Jubilee, they lost obviously). It's just so weird to me how people are quick to swap not because they want to help their team, but because they want to hide the fact that they were doing poorly.
This doesnt look like a sign of maturity and humility to me, it looks like people just lost that passion that came with locking a character. Not only is it just so cowardly, it also doesn't work 90% of the time because they're just swapping to swap to anything that's not DPS so people dont point fingers at them.
Sorry i just had to write down my thoughts cause this shift in behavior is annoying to see. Going from one annoying behavior to another it seems
After giving it enough time, I think this version of Torch and the playstyle is better than old Torch
They would've perma had 1 support with Dre on BP farming Cinna
Sue me. Those free one clips are illegal
Its so annoying when you accidentally jump in neutral because there's no choice to make Crane Leap another button
You'll see the same mf complaining about how the game they're playing is boring and they'll just... Be allowed to keep spamming that bs? Why not at least a time out? You can give reasons too so you can just scare these mfs every time you time people out
People say that performance based SR and climbing with a negative winrate is an issue, but people already complain about bad teammates and EOMM holding them back from climbing. In a system where climbing is piss easy with chrono tokens/shields and overall low skill all while climbing with under 50% winrate, you can only imagine what people will say when its based almost entirely on win/loss ratio. Genuinely what are the devs supposed to do with that?
You guys know he was making an insane amount of after images from GAROU's perspective right? That's not the same as making after images in a normal humans perspective. How do people not think he could've ended the fight at any point? I just think the absurdity of fiction makes people miss simple details
At first, i was always getting bodied, got frustrated, then ran straight at the boss to attack and got whooped again. Mainly by Kuroki first phase and Yang. But there's a major problem that almost immediately trivialized the game for me when i realized it: The bosses aren't even doing that much while whooping your ass. I thought i was tripping, but then i stayed back, parried attacks until my structure got high, spammed dodges, then only had to worry about 1 or 2 very telegraphed sweeps.
This leads me to a point that i SUSPECT people will dislike. I think this game doesn't have enough mechanics that function like sweeps: mechanics that force you to do something different, that mixes you up. I feel like the game either needed more sweep attacks from bosses at all ranges, or made it so that sweeps do more structure damage when you parry them, or they made it so they cant be parried at all.
Just think it would be good of the game if it made you interact with all the mechanics at all times.
(btw the reason i didn't say anything about the regular enemies is because the game is perfect to me in that aspect <3)