My indie game just hit $60/week. That's 10% of my full-time salary.
Hey everyone, I'm a solo dev, and around April of this year, I launched a 2D survival game for Apple Watch.
This week it made $60. That's 10% of my day job paycheck... I never thought I'd get anywhere near this point
I'm not sharing this to brag, sixty bucks is sixty bucks, that's less than a tank of gas these days. I'm sharing it because six months ago this thing made $0, and I got to a point where I would be surprised if it made $10 in a month. The gap between "nobody wants this" and "this might actually go somewhere" turned out to be smaller than I thought. This should bring encouragement to those of you making games, and maybe you don't know where things are going, and it seems... hopeless.
It's a $4.99 one-time purchase. No ads, no subscriptions.I just wanted to make something I'd actually want to buy, and I think that really helped push me in the right direction
If you're building something and the numbers are embarrassing right now, keep going. 10% becomes 20%.