Image 1 — Here’s how I would have wrote a way to have Jurota progress as a fighter and through his techniques in a way that still has him stay true to the no striking fighting style.
Image 2 — Here’s how I would have wrote a way to have Jurota progress as a fighter and through his techniques in a way that still has him stay true to the no striking fighting style.
Image 3 — Here’s how I would have wrote a way to have Jurota progress as a fighter and through his techniques in a way that still has him stay true to the no striking fighting style.
Image 4 — Here’s how I would have wrote a way to have Jurota progress as a fighter and through his techniques in a way that still has him stay true to the no striking fighting style.
Image 5 — Here’s how I would have wrote a way to have Jurota progress as a fighter and through his techniques in a way that still has him stay true to the no striking fighting style.
Image 6 — Here’s how I would have wrote a way to have Jurota progress as a fighter and through his techniques in a way that still has him stay true to the no striking fighting style.
Image 7 — Here’s how I would have wrote a way to have Jurota progress as a fighter and through his techniques in a way that still has him stay true to the no striking fighting style.

Here’s how I would have wrote a way to have Jurota progress as a fighter and through his techniques in a way that still has him stay true to the no striking fighting style.

The concept of Mist can already work by using his whole body as a way to redirect things as opposed to having to use his hands. He’s already at the apex at redirecting things so just have his striking skill be akin to Leo’s where it’s solely for defensive capability. Have Jurota do things like what Hatsumi did here where changes the trajectory of strikes sent at him. And THROWS his opponents off balance with these types of body parried.

Like it just felt so boring for Sandro to make that one of Jurota’s big developments over one of the timeskips when what made him so interesting in the first place was his pure judo aesthetic. If Sandro can write striking specialists not needing to incorporate grappling techniques (Gaolang, Liu) then he definitely could have done things vice versa.

He also should have had Jurota develop the swing variant but for sweeps/toe pinching.

u/The_Crispanator_Guy — 18 hours ago

Do you consider this a retcon?

At first it was portrayed as if Carlos’s speed and predictions gave Gaolang trouble at first. But when Gaolang gets a handle in it he says ‘I can read you’ and ‘I’ve figured out your moves’ like he’s also starting to predict him. But then we get an explanation saying Gaolang caught him with speed (despite it being said Carlos is far faster than Gaolang.)

u/The_Crispanator_Guy — 19 hours ago

Bit of another minor pet peeve I had with Gaolang vs Raian

Like I’m glad Gaolang put up a decent fight but the scaling felt weird in some aspects. Like I don’t think Raian should have been able to keep up with Gaolang in hand speed. And I think Gaolang shouldn’t have been able to have the durability to just block 100% removal Raian attacks. Like those specific stats the other is known for being more specialized in felt like it was portrayed too relative in a way. Gaolang isn’t some glass cannon speedster and Raian is by all means not slow but I think they infringed a little too much on areas they weren’t exactly shown to be at typically.

u/The_Crispanator_Guy — 2 days ago
▲ 0 r/MarvelRivalsRants+1 crossposts

The sheer bootlicking this community gives towards the devs on this aspect of the game is genuinely absurd.

I used to think maybe it was my fault or a client side issue.
But after fixing my drive space and having over 50 gigs to run the game I can confirm the devs are in fact that incompetent at optimizing their game. All this extra space and the game still has random stutters where I drop to low frames per second for now reason especially during crucial moments when a games about to end??

I used to be bordering on 10-5 gigs of space but the game ran just fine when they allowed optimization mods. Not the extreme ones that reduced the models but the ones that got rid of all the unnecessary shadows? The fact they ban the littlest of optimization mods that made their game run consistently just to not bother properly fixing things themselves is so atrocious. Yet I see people PRAISE the devs for reducing the game size by two space?? The patch they released that 'reduces' shaders doesnt even work

My computer can run heavier over 100 gig games like rdr2 sf6 and for honor and other shooter games like Overwatch. But because they made this on garbage unreal engine it just doesn't want to cooperate with my gou and drivers. The fact its a rule in the main sub NOT to talk about this topic here despite it being so prevalent is not helping with this issue.

u/The_Crispanator_Guy — 5 days ago

People who try and glaze speed over strength or vice versa as if the stats don’t only make a true difference when talking about things relatively are both delusional.

Yes of course the overwhelming speedster will speeds blitz a moderately strength oriented character and the overwhelming strength oriented character would one shot the moderately fast speedster. If things were actually scaled appropriately with both the super speed and super strength around the same relative level almost all matches would end this way whether we like it or not.

u/The_Crispanator_Guy — 15 days ago
▲ 2 r/MarvelRivalsRants+3 crossposts

Once again I am literally incapable of playing the game for another season until a shotty temporary mediocre bandage optimization patch arises 🫩

I used to play rivals consistently back when the GB wasn’t so unnecessarily demanding even with the ‘optimized dlc’ variation it just inflated back to its terribly running size. Not only do the devs decide to ban optimization mods cause of a few using separate unrelated mods to cheat but they just keep not focusing enough on optimization when it’s still a prevalent issue. Garbage unreal engine means I can’t even run Rivals on my external drive even though I can play heavier games like SF6 RDR2 For Honor and Overwatch on it. I just want to play the god damn game for fucks sake why do I have to dedicate so much for a game thats labelled as free.

u/The_Crispanator_Guy — 15 days ago

This is how it feels seeing someone match up characters from completely different scaled verses just to hype up a character who’s not really relevant in their own verse.

u/The_Crispanator_Guy — 2 months ago

Not an ego thing I just unfortunately don’t have any opportunities to use a sand bag at the moment. I want to condition my shins while getting used to the kicking through motion so if hitting tires ends up being something harmful to them I absolutely do not want to do that even if it’s a last resort.

reddit.com
u/The_Crispanator_Guy — 3 months ago

This topic can’t be talked about enough, not when they’ve just barely made adjustments go pc for improvements, like two seasons ago that immediately got undone. Before anyone who’s mindset is ‘downplay, deny its your fault and job to fix this issue!!!’ Speaks just know you’re apart of the problem why this problem isn’t being made heard. Its not a free to play casual game if I need to pay more just for better specs to consistently run it, especially not when I was already able to run it completely fine at the start of the games life.

u/The_Crispanator_Guy — 3 months ago