This characterization is really good and Sandro really needs to stick with it more if he wants Omega’s quality to stay consistent.

Sandro really has developed a bad habit of making higher level fighters show no struggle or uncertainty even when they’re on the back foot (which was what made top tier fights more impressive back in Ashura.) It just makes both fighters come off better when they both actually showcase desperation when overcoming another obstacle. I don’t want mostly stoic face 24/7 before getting finishing moved. Hatsumi is getting his ass whooped here but this is the most I’ve liked characterization in Omega in a long while.

u/The_Crispanator_Guy — 1 month ago

Do you consider these characters to be grapplers? (Kaneda, Hatsumi, Seki)

Not just based on ground grappling but throws, sweeps, unbalancing moves, and standing holds.

u/The_Crispanator_Guy — 2 months ago
▲ 29 r/rivals

GENUINELY WHAT IS WITH THE FPS DROPS THIS SEASON?????

I have more space than ever 80 gigs and the optimization just gets worse and worse with each season (I had 20 gigs of space during seasons ones-three and the game ran FINE.) AND NOW specifically during my RANKED games my fps just constantly slams to ZERO??? I genuinely cannot stand whatever devs decision it was to run this game on unreal engine. And screw whoevers idea it was to ban optimization mods that only get rid of the unnecessary abundant shading and shadows. Genuinely WHY does it specifically choose to drop to 0 when the game is at overtime???

u/The_Crispanator_Guy — 2 months ago

Hypocrsy on here

Like really? Calling out people for being blatantly toxic isn’t allowed but people are allowed to continuously be toxic towards people who like it and not only that be disrespectful towards artists who make stuff related to it??

u/The_Crispanator_Guy — 2 months ago

Here’s how I would have wrote a way to have Jurota progress as a fighter and through his techniques in a way that still has him stay true to the no striking fighting style.

The concept of Mist can already work by using his whole body as a way to redirect things as opposed to having to use his hands. He’s already at the apex at redirecting things so just have his striking skill be akin to Leo’s where it’s solely for defensive capability. Have Jurota do things like what Hatsumi did here where changes the trajectory of strikes sent at him. And THROWS his opponents off balance with these types of body parried.

Like it just felt so boring for Sandro to make that one of Jurota’s big developments over one of the timeskips when what made him so interesting in the first place was his pure judo aesthetic. If Sandro can write striking specialists not needing to incorporate grappling techniques (Gaolang, Liu) then he definitely could have done things vice versa.

He also should have had Jurota develop the swing variant but for sweeps/toe pinching.

u/The_Crispanator_Guy — 3 months ago

Do you consider this a retcon?

At first it was portrayed as if Carlos’s speed and predictions gave Gaolang trouble at first. But when Gaolang gets a handle in it he says ‘I can read you’ and ‘I’ve figured out your moves’ like he’s also starting to predict him. But then we get an explanation saying Gaolang caught him with speed (despite it being said Carlos is far faster than Gaolang.)

u/The_Crispanator_Guy — 3 months ago

Bit of another minor pet peeve I had with Gaolang vs Raian

Like I’m glad Gaolang put up a decent fight but the scaling felt weird in some aspects. Like I don’t think Raian should have been able to keep up with Gaolang in hand speed. And I think Gaolang shouldn’t have been able to have the durability to just block 100% removal Raian attacks. Like those specific stats the other is known for being more specialized in felt like it was portrayed too relative in a way. Gaolang isn’t some glass cannon speedster and Raian is by all means not slow but I think they infringed a little too much on areas they weren’t exactly shown to be at typically.

u/The_Crispanator_Guy — 3 months ago
▲ 0 r/MarvelRivalsRants+1 crossposts

The sheer bootlicking this community gives towards the devs on this aspect of the game is genuinely absurd.

I used to think maybe it was my fault or a client side issue.
But after fixing my drive space and having over 50 gigs to run the game I can confirm the devs are in fact that incompetent at optimizing their game. All this extra space and the game still has random stutters where I drop to low frames per second for now reason especially during crucial moments when a games about to end??

I used to be bordering on 10-5 gigs of space but the game ran just fine when they allowed optimization mods. Not the extreme ones that reduced the models but the ones that got rid of all the unnecessary shadows? The fact they ban the littlest of optimization mods that made their game run consistently just to not bother properly fixing things themselves is so atrocious. Yet I see people PRAISE the devs for reducing the game size by two space?? The patch they released that 'reduces' shaders doesnt even work

My computer can run heavier over 100 gig games like rdr2 sf6 and for honor and other shooter games like Overwatch. But because they made this on garbage unreal engine it just doesn't want to cooperate with my gou and drivers. The fact its a rule in the main sub NOT to talk about this topic here despite it being so prevalent is not helping with this issue.

u/The_Crispanator_Guy — 3 months ago