



First members of the 6th company
Almost have all spots taken in my 5th battle-company, so new squads and leaders will go in the 7th reserve-company. These are the first officer, sergeant, and brother.




Almost have all spots taken in my 5th battle-company, so new squads and leaders will go in the 7th reserve-company. These are the first officer, sergeant, and brother.
The wife got this for me yesterday at the shop. She had no idée she had to build it on the spot, but she did it like a boss 👌🏻
It’s the first time I painted a scout, and it was actually fun to paint clothes for a change. I also really like the size and proportion of the model, I think I’ll get a full squad and build the Kill Team !
Hi brothers !
Apart from the Sternguard + Libi + Fusillade combo, what are some good uses for Librarian in a Librarius conclave detachment ?
Is Assault Terminators + Termi Libi + Celerity good ?
I will maybe use Ultramarine rules, would there be a good use for Tigrius ?
Thanks !
Hi brothers !
I’m building a full battle company, with vets and reserve reinforcements. As of now, all my marines are marked with a black right knee pad, except the vets that are bone/white (company heroes are black as well). This could easily read as fifth and first companies.
But I’m not sure I want the knee pad to mark the company. Maybe I could had a Roman or Gothic numeral on the front corner of the left shoulder pad ? Maybe I could put a white gothic number on the black knee pad ? I don’t know and I’m looking for ideas.
I know there is no official answer, and I’m not looking for one. I want to know and see how you mark your company !
Here are I few pictures, including the squad markings so you know where I’m at.
Thanks for you input and sharing pictures !
Hi !
Is there a reason the heavy gunner from the Company Heroes and the one from the Sternguard squad have this armor ?
Can I build any Sternguard with this armor for diversity ?
Thanks !
Hey brothers,
I finished my captain a few days ago, but I’m not 100% sure about the helmet color.
Following the Codex Astates, I kept thing simple with the basic helmet with a command skull, as the tank is denoted by the right shoulder pad. But the captain does stand out, or maybe he does but I’m unsure. Should I make his helmet bone or gold ?
For reference, my veterans have a bone helmet, and my sergeants and veteran sergeants have bone helmet with the command skull. The lieutenants have a bone helmet with black and grey command stripes.
Can you show me your captains so I can make my mind ? Thanks brothers !
Mom died two years ago, leaving me with this carpet. I grew up on this carpet, and I think I herd mum say it was brought back from Iran before I was born.
But it might be my children imagination and she bought it from IKEA 🤷🏻♂️
What do you think ?
I know this joke is overused, but I could not resist :)
I’m painting a full company. Currently I have two lieutenant, 18 intercessors and 12 assault intercessors. The rest is primed and the project is moving forward at a slow pace :)
A lieutenant I just finished. I thought bone was a pain to paint, but yellow is worse. I honestly feel bad for our Imperial Fists cousins that have armies to paint that way, but at least they gave a cool gift !
This Blood Ravens lieutenant fought along some Imperial Fists and came back with a cool new Power Fist. Really nice gift you gave him 💪🏻
Bonjour,
Débat avec ma femme qui veut mettre des jardinière côté extérieur du balcon, au 4ème étage. Je sais que c’est interdit par le règlement de copropriété, mais je me pose aussi la question du point de vu de la loi.
Il me semble que c’est interdit pour des raisons de sécurité, elle me dit que ses jardinières ne sont pas en métal et qu’elles sont clairement faites pour, et que je me trompe forcément sinon ce produit n’existerait pas. Photo de l’objet en question.
Merci d’avance pour vos réponses éclairées !
On the way to burn down the Jedi temple the Bastille.
Hello brothers,
I’m looking for some good transfers of our chapter’s symbol.
A few years ago I had the old school logo (see first picture) but I can’t find this transfer again. Best I found is the second picture, or the "new" updated logo but I really don’t like it and don’t want to change the look of my army by having different symbols.
Do any of you have a like to a good product I could buy ?
Thanks !
Knowledge is power, guard it well !
Hi 👋
I recently built a squad of five Reivers, and got a box of Infiltrators/Incursors.
Here is my question : can I built the box in a way so I have all the best operatives for a kill team, and two squads of incursors and infiltrators.
I plan on playing kill team, and I want to be able to also use them tabletop as classic squads.
Thanks !
Hi !
I've been trying to mod MELE3. I installed all mods before modding textures, but it doesn' work. When installing mods using MEM, MEM crashes before the end of the installation. I tried to restore the game and try again but it doesn't work.
Here is the details provided by MEM :
Backtrace:
QString::QString(QString const&) at qstring.h: line 1093
std::enable_if<std::__and_<std::__not_<std::__is_tuple_like<QTypedArrayData<unsigned short>*> >, std::is_move_constructible<QTypedArrayData<unsigned short>*>, std::is_move_assignable<QTypedArrayData<unsigned short>*> >::value, void>::type std::swap<QTypedArrayData<unsigned short>*>(QTypedArrayData<unsigned short>*&, QTypedArrayData<unsigned short>*&) at move.h: line 204
Properties::Properties(Package&, ByteBuffer const&, int) at Properties.cpp: line 34
Texture::Texture(Package&, int, ByteBuffer const&, bool) at Texture.cpp: line 35
ByteBuffer::Free() at ByteBuffer.h: line 70
TreeScan::PrepareListOfTextures(MeType, Resources&, QList<TextureMapEntry>&, bool, void (*)(void*, int, QString const&), void*) at TextureScan.cpp: line 534
Misc::InstallMods(MeType, Resources&, QStringList&, bool, bool, bool, bool, int, void (*)(void*, int, QString const&), void*) at MiscModsInstall.cpp: line 256
LayoutInstallModsManager::InstallMods(QStringList&) at LayoutInstallMods.cpp: line 261
LayoutInstallModsManager::InstallAllSelected() at LayoutInstallMods.cpp: line 306
???() at harfbuzz-open.: line 0
???() at qplatformfontdatabase.cpp: line 0
???() at qplatformfontdatabase.cpp: line 0
???() at qabstractbutton.cpp: line 0
???() at Stream.cpp: line 0
???() at qabstractproxymodel.cpp: line 0
???() at MemoryStream.c: line 0
???() at qcollator_win.: line 0
???() at qabstractproxymodel.cpp: line 0
???() at qwidgetaction.: line 0
???() at qwidgetaction.: line 0
???() at qabstractproxymodel.cpp: line 0
???() at qcollator_win.: line 0
???() at qplatformfontdatabase.cpp: line 0
???() at qplatformaccessibility.cpp: line 0
???() at qwindowsbackingstore.cpp: line 0
???() at qwindowsgdinativeinterface.cpp: line 0
???() at qclipboard.cpp: line 0
???() at qcollator_win.: line 0
runQtApplication(int, char**) at Main.cpp: line 165
qMain(int, char**) at Main.cpp: line 200
???() at qtmain_win.cpp: line 0
???() at crtexe.c: line 0
???() at crtexe.c: line 0
Please help ! Thanks !
Hi 👋
I’m trying to kit-bash a lieutenant with combi-weapon. He will be on the proper base, probably with a dead Ork, with the second "dual combat blade" trough the skull 💀
Did I do it right?
Thanks!