Halo Combat Evolved on PS3

Halo Combat Evolved on PS3

Greetings! Since my Half Life 1 and my Quake 3 projects for the platform will receive their last updates next week, I decided to shift my free time working on a Dreamcast emulator on PS3 (which is coming out nicely, some titles are very close at reaching full speed) and... Halo CE. No ETA for both, but I hope to have the DC emulator released by the end of the month.

u/Yayo1990 — 10 days ago

Valve's Ricochet is coming to PS3

As Team Fortress Classic and Counter Strike 1.6 finally reached a playable state (release for both is scheduled this weekend), I'm focussing on the next standalone titles for the port: Ricochet and Half Life Decay.

As of now, Ricochet can crossplay and play with PC players. No ETA for both. Stay tuned!

u/Yayo1990 — 28 days ago

OpenFA - Engine Open Source per Kinder & Ferrero Fresh Adventures

Nell'ultimo periodo ho lavorato a OpenFA (o anche Open Fresh Adventures, o OFA), un engine in grado di poter riprodurre i giochi Kinder e Ferrero Fresh Adventures sulle piattaforme moderne (dico piattaforme perché può essere facilmente portato su Android, su PS Vita, Switch, e chi più ne ha più ne metta dato che è un gioco abbastanza leggero) con l'obbiettivo di preservare il gioco quanto più possibile ma allo stesso tempo di fare qualche aggiunta un po' più moderna:

- Hitbox migliorate e controlli decisamente più responsive, conservando comunque la fisica originale del gioco.

- Supporto a risoluzioni più alte, anche se il gioco è in 2D, ciò aprirà la possibilità di poterlo giocare in Widescreen anche se sono abbastanza incerto su questa scelta

- Supporto ai controller

- Co-op locale in cui il giocatore 2 controllerà Kinder Fettalatte

Al momento il gioco è completo, tutti e 4 i mondi sono perfettamente giocabili, ma ci sono ancora alcune imperfezioni che vorrei sistemare. Non appena le avrò fatte rilascerò una build già compilata.

Oltre ad avere le piccole aggiunte menzionate sopra, vorrei aggiungere un menù di opzioni che oltre alla rimappatura dei tasti e il controllo del volume, consenta all'utente di scegliere tra alcuni suoni diversi (che sono stati cambiati tra la versione a livelli singoli a quella completa), la possibilità di scegliere tra l'audio Italiano e Tedesco nel caso ci fossero i files (il gioco è uscito anche in Germania e Austria oltre che da noi ai tempi) e una modalità difficile e ultra difficile. Al momento sto ancora pensando a come bilanciare entrambe, ma penso mi inclinerò di più sulle munizioni e i danni subiti.

https://preview.redd.it/bkb0lomlh6nh1.png?width=1280&format=png&auto=webp&s=5638577f3aa48d505b1977b2b93c418b8c181c3a

reddit.com
u/Yayo1990 — 1 month ago

CS 1.6 on PS3 - Current progress

Earlier this month I ported Half Life 1, Half Life Blue Shift and Half Life Opposing Force to the Playstation 3. Stating that I was also going to port Counter Strike 1.6 and Team Fortress Classic later on. Since CS is the one that required most work it was the first one I ported and It's close to completion, currently in the polish phase. It can finally play online and most importantly, it can crossplay with other clients! (pic is Steam CS 1.6 and the other side is my PS3) I'll be working on Team Fortress Classic next. I still need to think of a button layout that could work for both CS and TFC, but It's coming out great so far. ETA for TFC and CS should be mid September. I also hope to add some new QoL features that will apply to HL1+expansions as well.

In case you want to play HL1, Blue Shift and Opposing Force, you can find the release here: https://github.com/Mayo1970/xash3d-fwgs/releases/latest

u/Yayo1990 — 2 months ago
▲ 104 r/PSP

Quake III is being ported to PSP (again)

Since the previous port lacked a network discovery, as well as being 16 years old and a bit difficult to compile and work on, I decided to work on a port from scratch using Codex for coding since I had a free month to test it out. It can crossplay with other Quake 3 clients, and the framerate is not that bad given the console's specs (check the 3rd pic for benchmarks using the four demo). I doubt it could run well with lots of action, but by the end of the day It's just a personal project that I'm doing for an essay.

u/Yayo1990 — 2 months ago

Weaker physically due to fan and air climate

Good evening, I usually don't make a lot of posts there because I'm usually not the kind of person who struggles with these kind of things since I do know my limits, both physically and psychologically, but what has been bugging me lately was my inability to play Overwatch. I live in a very dry region, especially on summer (47°C, 116°F tops, with 30-35°C at nightime) so my main options are to stay locked up at home and work on my stuff there or play videogames. However, the room where my PC is does have a pretty powerful fan, which has spent ~3 months pointed toward my right arm. Despite I didn't notice at first, my arm movement got so weak I can barely aim anymore. I usually play hitscan heroes at diamond level, but since my arm got weaker I just got into lose streaks because I am physically unable to duel or land shots like I used to. When I'm aiming I physically stop mid-action because my arm just can't physically keep up. Did someone else ever got this kind of situation? How did you get out of it? Be aware that this is the first time in 16+ years of playing shooters using mouse and keyboard that I've been experiencing these kind of physical issues.

tl;dr: Cold fan made my aim worse and I am seeking advice

reddit.com
u/Yayo1990 — 2 months ago

Half Life 1 PS3 port - Current progress

Xash3D-FWGS (Half Life 1) has been successfully ported to PS3. The port will feature crossplay with other Xash3D clients, a fully playable HL1 campaign as well as Blue Shift (which I'm working on) and Opposing Force (which I'll start working on it once I'm done with BS). ETA should be mid-August. The first release will feature Half Life, Half Life: Blue Shift and Half Life: Opposing Force. Next releases will feature Counter Strike 1.6 and Team Fortress Classic.

This means that Half Life 1-2 + their respective expansions will be fully playable on PS3!

u/Yayo1990 — 2 months ago
▲ 507 r/ps3hacks+1 crossposts

Half Life 1 is being ported on PS3

There's still some things left, but most of the bothersome stuff has been addressed. It should be able to support GoldSrc mods too. This will effectively mean that both Half Life 1 and Half Life 2 with their respective expansions will soon be fully playable on PS3. Hope you'll enjoy it when It's released!

u/Yayo1990 — 3 months ago
▲ 223 r/quake+1 crossposts

Quake 3 Arena is being ported to Wii U

That was the only console without a port. It'll be able to crossplay with PC and other consoles. More to come. I just managed to get the rendering up and running.

u/Yayo1990 — 3 months ago
▲ 997 r/quake+2 crossposts

My Quake 3 port for Wii can now crossplay with Dreamcast clients!

Just a small showcase. My PS3 and PS4 ports of Q3 will also be able to play with Dreamcast clients soon!

u/Yayo1990 — 3 months ago
▲ 62 r/quake

Quake 3 Wii can now crossplay with Dreamcast clients!

Still need to address some issues but It's getting there.

u/Yayo1990 — 3 months ago
▲ 3 r/quake

Quake 3 mods/expansions

Greetings! I usually flood this subreddit with my Wii/PS3/PS4 Quake 3 ports, but this time around, I'd like to ask to the community which mods are actively played or have an even small userbase to the point where adding some compatibility to them would make it worthy if it could bring some players. At the moment my ports support Team Arena (except Wii) and Open Arena, but I was planning to add Rocket Arena's support as well.

Once my Wii port has the Dreamcast crossplay settled in, more mods support would be my next goal.

reddit.com
u/Yayo1990 — 4 months ago
▲ 6 r/quake

Need some help identifying an issue

https://preview.redd.it/009lic6g5e9h1.png?width=1280&format=png&auto=webp&s=b428e76599e440946890561112d62ac949313eaa

Hello there! I usually make posts in this SubReddit to keep the community in touch with my current Quake 3 Arena ports to modern consoles, and this time I ran into an issue that feels more Quake-related than console related, so I thought it may be good idea to ask to users who are very knowledgeable about how Q3 modding works.

One of the main additions I made to my PS4, PS3 and Wii ports was a very specific ioQuake3 build able to crossplay with Dreamcast clients. To avoid rendundancy (since people may want to keep both the latest and the DC builds in their systems) it will only read pak0-2, dc-mappack and a custom ui QVM aimed to address some issues (without it the builds wouldn't render at all). Despite successfully working on PS4 and PS3, my Wii build whenever I fire with a weapon it would display those squares at the top. Logic and pak files wise, all 3 are identical. But just the Wii build is doing this. What could cause this? Any fix or suggestions? Thank you in advance to whoever could lend me a hand :)

reddit.com
u/Yayo1990 — 4 months ago
▲ 136 r/quake

Quake 3 PS4 port can now crossplay with Dreamcast clients

Pic 1 shows the crossplay in action with my friend testing from his PS4. Pic 2 is the Internet browser from a PS4 client. Will backport it to PS3 and Wii clients soon.

u/Yayo1990 — 4 months ago
▲ 79 r/quake+1 crossposts

Quake 3 Arena comparison between my Wii and PS3 ports

Since my Wii port is close to completion, I thought it would've been nice to compare it to one of its sister projects, the PS3 port. Whereas my Wii port can finally reach 60 FPS as well as have multiple input devices (you can even use mouse and keyboard if you really want to) the same couldn't be said to the PS3 port, which can only use its proprietary controller and that's it. Enjoy!

u/Yayo1990 — 4 months ago
▲ 51 r/quake

Team Arena could soon be playable on Nintendo Wii

Since Quake 3 on Wii is almost complete and I'm basically on focussing on polishing, Team Arena was next. After a lot of tinkering it managed to boot to the main menu!

u/Yayo1990 — 5 months ago
▲ 45 r/quake

Quake 3 (Wii, PS3, PS4, Xbox One) ports situation:

Greetings! I'm the author behind the recent Q3 Arena ports for Wii, PS3, PS4 and Xbox One. I was silent in this subreddit lately because I wanted to work on them a bit more, but here's the updates for each one of them, along with the issues and future improvements:

ALL the clients can crossplay with PC and other ports (each other, VitaQuakeIII, ioQuake3DS etc).

Q3-Wii: Supports mouse and keyboard, Wiimote + Nunchuck, Classic and GameCube controllers. Future additions would be 240p support (pic related, I have a PAL TV so It's displayed in BW). Still needs Open Arena support along with various improvements to motion aim. This is the most difficult port to work with due to constraints.

Q3-PS3: Supports the PS3 controller, has rumble support, supports mods along with Open Arena. Has also access to chat thanks to the keyboard. It also Auto-sets your in-game name to match your console's username. Performance does need some improvements though.

Q3-PS4: Supports Dualshock 4 but has touchpad and gyro aim integrated as well as standard controller support. The rest of the features are the same as PS3's. At the moment this is the most polished port with most of the features available, which can be ported to most other ports.

Q3Xbox-One: Just a barebone port at the moment, still needs most of the improvements other ports got.

All of them are available on my Github ( https://github.com/Mayo1970 ) . Feedback are welcome! Especially for the Xbox One and Wii ports.

u/Yayo1990 — 5 months ago
▲ 62 r/quake

ioQuake3 on Xbox One - Current progress

Even though there's an Xbox Series port there isn't an Xbox One port. As far as I'm testing everything is working as intended. Like all other ioQuake3 ports, even this one is capable of crossplaying. Expect a release within next weekend.

u/Yayo1990 — 5 months ago

Huge achievement and genuinely mind blowing to see a 25 years old console play with a modern one. Only WiiU and and Xbox One lack a proper Quake3 port now. There's some small polish left to do on the PS4 client and It's basically ready!

u/Yayo1990 — 6 months ago