The ESA tripled down on lying about Stop Killing Games and Gaming
▲ 1.5k r/Steam

The ESA tripled down on lying about Stop Killing Games and Gaming

Dear Gaming/ers, about US Cali senate:
Repost from Moritz's post on SKG's sub. Some subs seems to bias more towards corporations.
Earlier post on hearing on r/gaming and SKG

Apparently they noticed how badly the f….d up or Microsoft reigned in on them but please make up your own mind. Whatever the case, they said what they said in committee with the result it gotten. They also added context they didn’t give earlier (lmao):

Statement in committee:

Ward was questioned by the committee about the feasibility of providing consumers with privately hosted servers to continue playing games after publishers have ceased supporting them. “Minecraft is currently hosted by community servers,” Ward replied, “Call of Duty [has] community servers, so it’s an option that is out there, in existence here today.”
“They’re illegal,” Gibbons interrupted. “They are not in any way affiliated with Microsoft. Microsoft, for Minecraft, has gotten a lot of criticism because of those community servers not employing the same safety standards that Microsoft does on their Minecraft servers.”

Gibbons was then asked by a committee member if private servers were akin to a “black market” for video games, to which she replied, “Yes. In fact, we consider it piracy. We have lawsuits, two pending lawsuits, against private servers right now, and the United States Trade Representative (USTR) in their Notorious Markets Reports on counterfeiting and piracy has named some of these big private servers as a notorious market.”

Initial statement by the ESA to PC Gamer and others:
"Private servers infringe on the intellectual property (IP) rights of game publishers. Publishers reserve the right to exercise their rights against them."

Updated statement by the ESA made to Kotaku and other medias

Update 6/30/2026, 3:45 p.m. ET: An Entertainment Software Association representative emailed Kotaku to clarify Jennifer Gibbons and the ESA’s “position on private servers.”

“Private servers that host or distribute copyrighted game content without authorization infringe on the intellectual property (IP) rights of game publishers,” they said. “While publishers may take different approaches, all publishers reserve the right to exercise their rights against IP infringement.”

They continued, “The provision in CA AB 1921 that proposed these servers as a legitimate alternative to keep games running raises concerns about a publisher’s ability to enforce their IP rights. In addition, private servers operate with no oversight from the publisher and do not uphold the same trust and safety standards. This could create an unsafe environment for players and be counter to the industry’s commitment to fostering safe and fun game play for all players.”

The ESA representative also stated that Gibbons was responding to a “multi-part question in which the committee was using the terms community server and private server interchangeably.”

Again, not true from ESA. Private or community, she was meaning neither, she was misleadingly meaning bootleg servers

u/_Solarriors_ — 6 days ago

The ESA tripled down on lying about Stop Killing Games and Gaming

Dear Gaming/ers, about US Cali senate:
Repost from Moritz's post on SKG's sub. Some subs seems to bias more towards corporations.
--
Apparently they noticed how badly the f….d up or Microsoft reigned in on them but please make up your own mind. Whatever the case, they said what they said in committee with the result it gotten. They also added context they didn’t give earlier (lmao):

Statement in committee:

Ward was questioned by the committee about the feasibility of providing consumers with privately hosted servers to continue playing games after publishers have ceased supporting them. “Minecraft is currently hosted by community servers,” Ward replied, “Call of Duty [has] community servers, so it’s an option that is out there, in existence here today.”
“They’re illegal,” Gibbons interrupted. “They are not in any way affiliated with Microsoft. Microsoft, for Minecraft, has gotten a lot of criticism because of those community servers not employing the same safety standards that Microsoft does on their Minecraft servers.”

Gibbons was then asked by a committee member if private servers were akin to a “black market” for video games, to which she replied, “Yes. In fact, we consider it piracy. We have lawsuits, two pending lawsuits, against private servers right now, and the United States Trade Representative (USTR) in their Notorious Markets Reports on counterfeiting and piracy has named some of these big private servers as a notorious market.”

Initial statement by the ESA to PC Gamer and others:
"Private servers infringe on the intellectual property (IP) rights of game publishers. Publishers reserve the right to exercise their rights against them."

Updated statement by the ESA made to Kotaku and other medias

Update 6/30/2026, 3:45 p.m. ET: An Entertainment Software Association representative emailed Kotaku to clarify Jennifer Gibbons and the ESA’s “position on private servers.”

“Private servers that host or distribute copyrighted game content without authorization infringe on the intellectual property (IP) rights of game publishers,” they said. “While publishers may take different approaches, all publishers reserve the right to exercise their rights against IP infringement.”

They continued, “The provision in CA AB 1921 that proposed these servers as a legitimate alternative to keep games running raises concerns about a publisher’s ability to enforce their IP rights. In addition, private servers operate with no oversight from the publisher and do not uphold the same trust and safety standards. This could create an unsafe environment for players and be counter to the industry’s commitment to fostering safe and fun game play for all players.”

The ESA representative also stated that Gibbons was responding to a “multi-part question in which the committee was using the terms community server and private server interchangeably.”

Again, not true from ESA. Private or community, she was meaning neither, she was misleadingly meaning bootleg servers

reddit.com
u/_Solarriors_ — 6 days ago
▲ 499 r/fuckubisoft+3 crossposts

The ESA tripled down on lying about Stop Killing Games and Gaming

Dear Gaming/ers, about US Cali senate:
Repost from Moritz's post on SKG's sub. Also r/Games seems to be sold to corporations.
Earlier post on hearing on r/gaming and SKG

Apparently they noticed how badly the f….d up or Microsoft reigned in on them but please make up your own mind. Whatever the case, they said what they said in committee with the result it gotten. They also added context they didn’t give earlier (lmao):

Statement in committee:

Ward was questioned by the committee about the feasibility of providing consumers with privately hosted servers to continue playing games after publishers have ceased supporting them. “Minecraft is currently hosted by community servers,” Ward replied, “Call of Duty [has] community servers, so it’s an option that is out there, in existence here today.”
“They’re illegal,” Gibbons interrupted. “They are not in any way affiliated with Microsoft. Microsoft, for Minecraft, has gotten a lot of criticism because of those community servers not employing the same safety standards that Microsoft does on their Minecraft servers.”

Gibbons was then asked by a committee member if private servers were akin to a “black market” for video games, to which she replied, “Yes. In fact, we consider it piracy. We have lawsuits, two pending lawsuits, against private servers right now, and the United States Trade Representative (USTR) in their Notorious Markets Reports on counterfeiting and piracy has named some of these big private servers as a notorious market.”

Initial statement by the ESA to PC Gamer and others:
"Private servers infringe on the intellectual property (IP) rights of game publishers. Publishers reserve the right to exercise their rights against them."

Updated statement by the ESA made to Kotaku and other medias

Update 6/30/2026, 3:45 p.m. ET: An Entertainment Software Association representative emailed Kotaku to clarify Jennifer Gibbons and the ESA’s “position on private servers.”

“Private servers that host or distribute copyrighted game content without authorization infringe on the intellectual property (IP) rights of game publishers,” they said. “While publishers may take different approaches, all publishers reserve the right to exercise their rights against IP infringement.”

They continued, “The provision in CA AB 1921 that proposed these servers as a legitimate alternative to keep games running raises concerns about a publisher’s ability to enforce their IP rights. In addition, private servers operate with no oversight from the publisher and do not uphold the same trust and safety standards. This could create an unsafe environment for players and be counter to the industry’s commitment to fostering safe and fun game play for all players.”

The ESA representative also stated that Gibbons was responding to a “multi-part question in which the committee was using the terms community server and private server interchangeably.”

Again, not true from ESA. Private or community, she was meaning neither, she was misleadingly meaning bootleg servers

u/_Solarriors_ — 6 days ago
▲ 181 r/gaming

SKG Open letter to the Community [consumer politics lobby warning]

https://preview.redd.it/rjbetevdby4h1.jpg?width=1080&format=pjpg&auto=webp&s=a9a27b87f9a68e180a08c400aadab9e80a8aaa2d

We have some urgent news regarding the Commission’s upcoming response.
Yves Guillemot, our favorite CEO, is meeting with the EU Commission tomorrow along with Video Games Europe.
Given this, we thought it would be important to publicly share what has been going on, so that we can all assess the Commission’s response in light of these developments.
Have a good read, and have a nice day.
Yours,

Stop Killing Games Global Team & Moritz Katzner
original post on SKG

>continuation of the content (no AI) :

1. Trigger 

On 3 June 2026, Yves Guillemot, CEO of Ubisoft, is listed among the industry participants at “Games in Europe: Built Here. Played Globally,” an invitation-only “EU Video Games Industry & Digital Policy Dialogue” hosted in Brussels by Video Games Europe and EGDF. 

That is the opening image of this moment: Ubisoft at the table, with its CEO at the helm, in the room with senior European Commission officials shortly before the Commission is expected to answer Stop Killing Games. 

Ubisoft shut down The Crew, one of the cases that helped turn the destruction of online-dependent paid games into an international consumer issue and helped drive this movement’s most successful petition. Ubisoft is now facing legal action over that shutdown, including from the French consumer organization UFC-Que Choisir, has faced legal action in California over the same issue, and is also under scrutiny by French and Australian consumer authorities. 

The timing is impossible to ignore. The event takes place thirteen days before the European Commission is expected to answer a citizens’ initiative backed by more than one million verified supporters. 

The programme sits directly on the same political ground on which Stop Killing Games is being debated: the forthcoming Digital Fairness Act, consumer choice, business models, investment, innovation, competitiveness, and the regulatory future of games in Europe. 

The listed Commission participants include Executive Vice-President Henna Virkkunen, Deputy Director-General Renate Nikolay of DG CNECT, Isabelle Pérignon, Director for Consumer Policy at DG JUST, and DG GROW. These are the Commission actors and services responsible for the field in which this issue will be assessed, including officials we have met with repeatedly while explaining the actual demand. 

Less than two weeks before the Commission is expected to answer the initiative, Video Games Europe — the lobby organization that has already misrepresented that initiative — is hosting an invitation-only event on consumer choice, business models, digital policy, and the future of games in Europe, with senior Commission officials and the CEO of Ubisoft in the room. 

2. Misdirection 

The same pattern appeared in Europe before it appeared in California. A short reminder: 

Video Games Europe’s position paper begins by saying it is “not clear” what Stop Killing Games seeks to achieve. It then supplies its own version: a requirement to provide online services “for as long as a consumer wants them,” or a “very specific form of end-of-life plan” based on private servers. 

That is not the demand. 

The official initiative asks for games sold or licensed to consumers to remain in a functional state, and for publishers not to remotely disable them before providing reasonable means for continued operation. VGE replaces that with indefinite online services and mandatory private servers. 

It then builds the rest of its paper around that replacement. It argues against “server support indefinitely,” “permanent use,” releasing “game code or server binaries,” intellectual property risks, player safety risks, private-server competition, and third-party licensing problems. 

 They are not the proposal. 

This is the core misrepresentation:
VGE takes a flexible demand for responsible and sustainable and respectful end-of-life design, turns it into a unreasonable demand for infinite support and server obligations, and then declares that version disproportionate, unsafe, and legally impossible. 

That is not engaging with the initiative. That is twisting it before answering it.   

That is misdirection. 

3. California 

This becomes even harder to excuse when the timelines are compared. 

In California, this same issue was brought before its legislature in the form of Assembly Bill 1921.  AB 1921 would prohibit publishers from disabling customer copies of video games without providing some means to continue running them, or else entitle the customer to a full refund. 

California did not spend years debating whether this problem was real. AB 1921 entered the legislative debate in February, and lawmakers moved directly into the work a democratic process is supposed to do: defining the issue, testing lobby claims against the text, debating remedies, exemptions, and enforcement, and asking how a workable rule could be written. 

Within that short period, the legislative process was already able to separate the bill from ESA’s framing. ESA told lawmakers that AB 1921 rests on a “false premise”: that consumers “own” digital games with permanent access. Its floor alert framed the bill around ownership, impossible mandates, third-party licenses, copyright, higher costs, fewer games, and less innovation. But the Assembly Committee analysis did not accept that framing. It recorded ESA’s claim that the bill assumes an “unrestricted ownership interest,” then clarified that AB 1921 “does not contain language” suggesting such an ownership interest in the underlying copyrighted work. Instead, the bill is scoped to “ordinary use.” The committee analysis described the practical problem in the same terms Assemblymember Chris Ward has raised: when a live-service game server stops being supported, the game can become inoperable for users who purchased a license with the expectation of continued access; the proposed remedy is notice, followed by either a playable version or a refund once the relevant services cease. (https://apcp.assembly.ca.gov/system/files/2026-04/ab-1921-irwin-apcp-analysis.pdf)

That is what a serious process looks like: the lobby made its argument, staff tested it against the text, and lawmakers moved to the real questions of ordinary use, notice, remedies, exemptions, and enforcement. California’s process communicates something simple: the issue is real enough to legislate, and the correct response is to work on a solution. 

4. Europe 

Europe has had far more time. We first met with the Commission before the signature collection had even finished. Since then, we have had at least six further official meetings. The actual demand has been explained repeatedly by the community, by lawyers, by developers, and by elected representatives. Ordinary use is not ownership of intellectual property; responsible end-of-life planning is not eternal server support; reasonable means for continued function is not a demand for source code; and expired commercial distribution rights are not the same thing as a right to remotely disable access for existing purchasers. The Commission has had more time than California staff, direct meetings with us, legal distinctions explained by lawyers we brought in, and repeated clarification that the lobby’s version of the proposal is not the proposal. 

That is why the comparison is so serious. California can move from recognizing the problem to scrutinizing concrete legislative language within months, while in Europe, after months of direct engagement, parts of the Commission still appear to circle around whether the issue requires “more clarification.” California lawmakers, Republicans and Democrats alike, are debating legal text in the way a democratic process should; in Europe, elected representatives have had to correct the Commission’s framing in public.

5. Parliament 

MEP Markéta Gregorová of Greens/EFA and the Pirate Party put that concern directly to the Commission. In her words, Mr. Abbamonte, speaking on behalf of the Commission, had repeated “the arguments of a handful of the largest publishers almost word for word” at the last three public hearings — arguments that “do not reflect how games actually work” and “do not reflect what these citizens are asking for.” Her conclusion captured the core issue: “The only thing standing between a paid-for game and its destruction is not technology, it is a business decision.” (https://www.gamingamigos.com/post/stop-killing-games-european-parliament-plenary-session) 

Tiemo Wölken, MEP for S&D, made the same failure concrete by pointing to the commercial incentive behind shutdowns. He noted that the practice is “especially widespread when a successor is ready to replace the game,” called it “completely unfair,” and told the Commission that recognizing the problem without offering a solution was not enough: “You say you see the problem, but you do not offer any solution.” His diagnosis — that “we continue to treat games as digital services, rather than as products” — is exactly the legislative question California is already working through. Marion Walsmann of the EPP reached the same practical conclusion from the Commission President’s own political family when she called for the Commission to move beyond voluntary industry measures and put forward a legislative proposal.

That is the actual contrast: in California, lobby claims are being tested against the bill and lawmakers are working through solutions; in Europe, the Commission has had more time, more meetings, and more direct explanations, yet Members of Parliament from different political groups are still having to say that the issue is real, that the lobby’s framing does not match the demand, and that recognition without a proposal is not enough. 

It is right that the Commission engages with stakeholders. It is necessary that it hears from everyone involved: players, developers, lawyers, consumer advocates, preservationists, and industry representatives. What is not acceptable is treating a handful of large companies and lobby organizations as if they are “the industry,” while they use that position to defend the status quo and claim credit for driving the medium forward. 

At some point, the discussion has to move from “more clarification” to the actual issue. 

6. Digital Fairness Act 

That is deeply disappointing in light of the upcoming response to the European Citizens’ Initiative. We had hoped the Commission would be ready to start working on a solution, including one that could fit into the upcoming Digital Fairness Act package. That work is already moving elsewhere: Members of the European Parliament and governments represented in the Council are already engaging with us on proposals to address this issue through the Digital Fairness Act. 

That makes the Commission’s continued search for “more clarification” even harder to understand. The political question is already moving from whether the problem exists to how it should be solved. 

It is time to work on solutions. Name the actual issues. Discuss the real technical and legal questions. Stop accepting mischaracterization of the demand.

7. Institutional Failure 

The deeper problem is not simply that ESA or VGE argue aggressively. Aggressive lobbying is already a democratic problem when it misrepresents the public demand, but it is also how the system often works: lobby groups argue for their members. 

The institutional problem begins when the lobby’s version of the issue becomes the version repeated by the institution responsible for answering the public. 

That is why Members of the European Parliament have had to intervene publicly. 

The question is no longer simply whether VGE or ESA are misrepresenting the demand. They are. The question is why one democratic process filters that misrepresentation out for the most part, while another allows it to reach the point where elected representatives have to correct their own executive. 

Why is the lobby’s version being corrected in California, but echoed in Brussels? 

Why does a claim that can be identified as outside the bill in one legislature survive long enough in Europe that Parliament has to remind the Commission what the initiative actually asks for? 

That is the disappointment we are facing. It delays solutions that should already be discussed, and it makes the process more difficult than it needs to be, while risking further fragmentation of the rules. 

8. Mandate 

The oppositional views being pushed forth by the lobby not only do not unilaterally represent those of the industry, they may not even represent the majority views of their own members.  Tim Sweeney, CEO of Epic Games Inc., stated "Epic Games hasn’t lobbied or opined on the law" in response to Video Game Europe's public opposition to the initiative.

German publisher and developer BeamNG, a member of VGE, stated "VGE didn't ask BeamNG concerning their response [to the initiative]" and to the best of their knowledge, "there wasn't a vote on this too. We do NOT agree with their statement, this is not how a representative group should be behaving."

9. Conclusion 

When collectively millions of consumers, many publishers and developers, a majority of EU Parliament, and now the state of California all recognize this is a problem that needs solving, the sensible thing to do is work towards finding a solution. 

The Stop Killing Games movement will have an additional statement and a video detailing its future plans closer to the EU Commission making its decision on how to proceed on June 16th.

reddit.com
u/_Solarriors_ — 1 month ago
▲ 64 r/europes+3 crossposts

SKG Open letter to the Community [consumer politics lobby warning]

Important PSA to this:

https://preview.redd.it/flzcebs0ix4h1.jpg?width=1080&format=pjpg&auto=webp&s=245151619e1441c95c272479a6146e658bc700fb

https://preview.redd.it/vhoplr91ix4h1.jpg?width=1080&format=pjpg&auto=webp&s=e4e688596391a693a648eefda89f634b10eee357

https://preview.redd.it/z755g1k1ix4h1.jpg?width=1080&format=pjpg&auto=webp&s=e5c5fd7e36e5abb222a9254ae910abc5772b1658

https://preview.redd.it/mxwa2ix1ix4h1.jpg?width=1080&format=pjpg&auto=webp&s=86aabdd56423d334068663c5de8a31eca8a920e3

We have some urgent news regarding the Commission’s upcoming response.
Yves Guillemot, our favorite CEO, is meeting with the EU Commission tomorrow along with Video Games Europe.
Given this, we thought it would be important to publicly share what has been going on, so that we can all assess the Commission’s response in light of these developments. Have a good read, and have a nice day.

Yours,

Stop Killing Games Global Team & Moritz Katzner

reddit.com
u/_Solarriors_ — 1 month ago
▲ 964 r/fuckubisoft+2 crossposts

SKG - Letter to the community...

Moris asked me to post this:

We have some urgent news regarding the Commission’s upcoming response. In short, Yves Guillemot, our favorite CEO, is meeting with the Commission tomorrow together with Video Games Europe. Given this, we thought it would be important to publicly share what has been going on, so that we can all assess the Commission’s response in light of these developments. Have a good read, and have a nice day.

Yours,

The Stop Killing Games Team

Moritz Katzner

u/Spagelo — 1 month ago
▲ 1.8k r/fuckubisoft+5 crossposts

The Industry is lobbying against Stop Killing Games! (again)

Disclaimer: ESA’s statement and SKG’s response are part of the committee process and public record, or will be submitted as part of that process. This post is about the arguments being made against AB 1921, why we disagree with them, and why we believe the bill should move forward.

AB 1921, the POG Act, short for Protect Our Games Act, is coming up in another California Assembly committee this weeks Thursday (14th).

This is the bill backed by Stop Killing Games that says:

If a company sells you a paid digital game, then later shuts down the services needed for the game’s ordinary use, it needs to give notice and provide a remedy — a playable version, a patch, or a refund.

That’s it.

Not “run servers forever.”
Not “maintain every live-service feature until the heat death of the universe.”
Just don’t sell people a game and then make it unusable with no real remedy.

Now the Entertainment Software Association is lobbying against it.

For anyone unfamiliar: ESA is the big U.S. video game industry trade group. Think of it as the American counterpart to Video Games Europe, which recently pushed back against Stop Killing Games in the EU.

Their arguments are basically the usual ones:

  • games are licensed, not owned
  • online services are complicated
  • third-party licenses expire
  • security risks exist
  • this could be hard or expensive to enforce

Stop Killing Games has submitted a support letter that already looks inro these arguments. Why? Because none of this is new. We’ve heard the same talking points a thousand times. VGE, Commission, certain people on the Internet and so on.

The short version:

  • Expired third-party licenses may affect future sales or new versions, but they don’t justify disabling private use by people who already bought the game.
  • Security issues can be handled with normal warnings and unsupported-use terms. The bill does not require publishers to reveal exploits or sensitive technical details.
  • A refund is only the fallback. If a company won’t leave the game in a usable state, the buyer shouldn’t just be left with nothing.

This is the same fight as in Europe: a grassroots consumer movement asking for basic end-of-life protections, versus the industry lobby trying to preserve the right to sell games that can later be rendered useless while preserving control.

AB 1921 is narrow. It applies to paid games going forward and gives companies options: preserve ordinary use, patch the game, or refund the purchaser.

The industry wants people to think this is a demand for eternal server support, with endless costs and complications.

It isn’t.

It’s much simpler:

If a company sells people a paid game, it should not be able to destroy the game’s ordinary use later without notice or remedy.

!If you are an organization in the U.S., especially in California, please reach out to us or submit a letter of support directly to the Assembly Committee on Appropriations!

For SKG,

Moritz Katzner

A video going through this in detail is coming soon. In the pictures, you’ll find both ESA’s short statement (there are multiple ones) and ours, which we will be submitting to the committee, just as we did for the previous hearings. All statements can be found in the public records of the respective committees.

u/Mr_Presidentle — 2 months ago