
Lokkar the Skandian Huntress
Just rolled Lokkar and I'm ready to adventure in her company

Just rolled Lokkar and I'm ready to adventure in her company
O quão necessário você acha ter livros físicos (impressos) para jogar RPG de mesa presencial?
Por impresso, pode ser feito pela editora ou por conta própria
Art I did inspired by my latest Shadowlords 3E gaming session
🧙♂️ 48º Encontro de RPG de Mesa
📍 Gibiteca Henfil
🚊 Metrô Vergueiro (Linha Azul)
🚦 Rua Vergueiro, 1000 — Paraíso — São Paulo — SP — CEP 01504-000
📅 Domingo, 12 de Julho de 2026
🕓 Das 14h às 17h30
🔞 Classificação indicativa: 18 anos
Inscrições 👉 https://linktr.ee/horoscopezine
Para mais infos e FAQ, consulte o link acima
🎲 Vem viver novas aventuras!
One of the things I enjoy most about solo RPGs is when the oracle creates consequences that feel completely natural and still manage to surprise me.
For my games, I use a very simple oracle: 1–3 means Yes, 4–6 means No. Most situations start with a single question, followed by two or three more to add detail and context as the scene unfolds.
In my latest Shadowlords session, the party escaped from Tashar after defeating a demon servant of Oloch.
But victory came at a very high cost.
One character survived the battle only to be left under a supernatural curse that stole his sight.
Another was dying and could only be saved by the High Priestess of the Temple of Muvari, who demanded a substantial payment in treasure for her intervention.
Meanwhile, the Imperial Guard of Tashar had already begun hunting the group across the coast.
In the year 500 BS (Before Schism), Tashar remains one of the Great Empire's most important cities. The Emperor is dead, and the Empire is slowly crumbling, but the city's authority still extends far beyond its walls, and its guards are relentless when pursuing fugitives.
Desperate for a place to recover, the party decided to hide in ancient catacombs beneath the coastal city of Ulur.
Bhur believed the underground would be the safest place possible while the group rested and recovered.
Unfortunately, the dead still walked there.
What I expected to be a quiet recovery session suddenly became survival horror, political intrigue, resource management, and yet another desperate escape story.
Again.
After all, they had only escaped from Tashar a few nights earlier.
Nothing was heavily planned. The oracle generated the situations, and I just played the characters according to their personalities, goals, flaws, and limitations.
One of my favorite moments came when I realized that the safest place in the city was also the most dangerous.
Bhur never saw the warning signs. Quite literally.
Angus described the chamber as little more than an abandoned room beneath the city.
He forgot to mention the ancient stone sarcophagus standing in the middle of it.
Bhur was blind, and Angus, brave as he was, was neither a leader nor particularly suited to making these kinds of decisions.
Have your solo campaigns ever produced moments that turned out better than anything you could have prepared yourself?
For anyone curious, I recorded the session and uploaded it to YouTube. Happy to share the link if there's interest. Let me know!
Original art by myself, inspired by Shadowlords 3E TTRPG lore
As the dense summer fog withdraws from the Muvari Lands, a lone tower appears atop the scarred escarpments. Its depths do not feel built, but unearthed, as though one had exposed the vein of a colossal titan, buried for ages within the earth's dark entrails.
I illustrated this scene for my players, hoping to capture that feeling of "we really shouldn't go in there".
The session itself is in Brazilian Portuguese (not sure if Youtube has auto-dubbed it yet), but I thought some of you might enjoy the art and the dark fantasy vibes.
Olá!
Gostaria de compartilhar uma experiência que achei bem legal. Durante um encontro presencial de RPG de mesa, gravamos uma aventura completa e decidimos publicar a sessão exatamente como aconteceu, sem cortes ou edição (com a autorização de todas as pessoas da mesa, claro).
Sistema: MSX 3E, um RPG brasileiro independente.
Tema: Fantasia Sombria, com exploração de ermos e uma boa dose de exploração subterrânea.
Duração: cerca de 3 horas.
A ideia foi registrar a experiência de forma bem espontânea, mostrando como é sentar à mesa com pessoas que às vezes você acabou de conhecer e construir uma história em conjunto, com todos os improvisos, risadas e momentos inesperados que fazem parte do hobby.
Achei que talvez pudesse interessar quem curte jogos cooperativos, RPG de mesa e iniciativas comunitárias. Se alguém assistir, ficarei feliz em saber o que achou.
Vídeo no YouTube: https://youtu.be/WjhAJhakvF8?si=24TM2caP50NPVzSk
The Demon Warrior PCs Zola Grivi and Olle encountered in the woods. Here’s the adventure in Youtube.
Mais informações e inscrições neste link
Conhece algum(a) autor(a) de RPGs brasileiros que merece mais reconhecimento da comunidade? Por favor, indique nesse post. Obrigado! 🙏
Here are the cards used on the Shadow Lands Chronicles series, Episode IV
Watercolor over cardboard, 12x18cm
Lassar, the Doomed Prince, meets his fate in the Twin Towers Citadel
Link to the full content
Qual o melhor jeito de encarar os fatos? O que você faz quando um personagem morre no jogo?
Blisthrul (blís-trúl) — A winged, insectoid demon said to haunt the southeastern coast of the Island of Demons. Sailors speak of burning eyes in the fog and the sound of chitin scraping against stone before entire crews vanish without a trace.
Illustration created for the Shadowlords 3E TTRPG.
Olá pessoal! Tudo bem? Este é um gameplay do RPG de mesa Antifa Shadowlords no Modo Solo. Espero que curtam! Obrigado
I spent the last few weeks painting a series of watercolor illustrations for A Queda de Udhum ("The Fall Of Udhum"), a Dark Fantasy tale set in the cursed Cidadela dos Demônios ("The Demons' Citadel").
Every piece was painted traditionally in watercolor and later used in a narrated Youtube video (I'm pretty sure Youtube auto-dubbed it into English).
Honestly, the project consumed a huge amount of my free time, i.e., late nights, ruined sketches, reworked compositions, paint stains everywhere, but seeing the final sequence come alive with narration and music made it completely worth it.
I wanted the paintings to feel like fragments of a lost chronicle recovered from a dying empire: cold stone walls, exhausted soldiers, demonic shadows, and the lingering sense that something ancient and terrible was awakening beneath the city.
Here are two of the illustrations from the project. I'd love to know which one captures the atmosphere better.
P.S. If there's interest, I can also share more paintings and talk a bit about the creative process behind the video and the setting itself.
Você curte canais brasileiros de RPG no Youtube? Quais?
Did a special Shadowlords 3E session in Nimir mixing traditional TTRPG and Solo Mode tools
The hexcrawl map is about A3 in size