▲ 4 r/twrmod

I've never played this mod; which countries would be interesting to play for a dude that want big war or good story combinate with a little bit of war?

I'm asking because I looked at the national focus trees of the countries and I didn't find any countries that seem to have epic wars or good story combinate with a little bit of war.

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u/hosa_de_la_terre — 8 days ago
▲ 6 r/TNOmod

I forced with console command the US and German AI to trigger World War III by causing the negotiations during the Channel Crisis to fail. Even though the war had only been going on for a week or two in-game, and neither Germany nor the US had take 1 territory, a nuclear war broke out. Why?

In case you're wondering, I did this thinking I could use console commands to force the AI ​​to sign a peace treaty once one side reached the other's heartland. Thereby avoiding nuclear war while still being able to watch a Third World War unfold.¸

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u/hosa_de_la_terre — 16 days ago

My friend and I came up with a house rule to make battleships of g40 more interesting to buy and I have another, simpler one of my own; which one do you think is better, if either of them is actually any good?

we calculated that for a vania battleship to be more cost-effective than simply building destroyers, it needs to take at least one point of damage in three battles, something that rarely happens.

Our house rule: a battleship moves 1 space, has 3 hit points, defends on a 5, and attacks with 2 dice hitting on a 4; it loses 1 point of attack power from each die for every unrepaired point of damage sustained (for example, its 2 dice would attack at a value of 2 instead of 4 if it has only 1 hit point remaining), and it fully regenerates if it begins its turn in a port.

(If, despite its slow speed, it proves too powerful, we will make it take 2 turns to build.)

So, with our house rule, a battleship becomes a powerful ship, but one that is slow to build and move.

My simpler house rule: a battleship has 3 hit points, regenerates all its hit points if it starts its turn in a port, and has 1 Attack and 1 Defense when it has only 1 HP left.

The house rule makes battleships more interesting to build; for them to be more cost-effective than simply building destroyers, they would just need to take 2 hits in a battle and then repair in port, followed by taking 1 hit and repairing in port again.

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u/hosa_de_la_terre — 16 days ago

My friend and I created a house rule to make naval landings riskier for our next game, do you think it's balance or not?

The house rule: If you lose a battle involving an amphibious landing, you roll an initial die. Then, you roll a die for each unit specifically killed by the landing force; these units are "revived" if the roll equals or exceeds the value of the initial die.

Example: The British launch an amphibious landing with 2 infantry and 1 tank, combined with a land attack of 3 infantry and 1 artillery against a German force of 7 infantry in Denmark. The attack fails, leaving only 3 German infantry remaining. An initial die is rolled, resulting in a 5. Since the landing force (the 2 infantry and 1 tank) had killed 2 German infantry, a die is rolled for each of those 2 infantry: one rolls a 6 and is revived, while the other rolls a 2 and remains dead.

Reason for this house rule: It makes amphibious landings riskier and more realistic (reflecting the fact that such landings are inherently high-risk operations) without actually reducing the chances of the landing succeeding.

If carrying out naval landings generally proves too difficult or not difficult enough, apply a +1 or -1 bonus to the initial die roll, within a range of 1 to 6.

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u/hosa_de_la_terre — 19 days ago

While browsing the mod's files, I discovered that there can be an alien invasion in the Red World: ALiEN Nation mod.

However, I haven't found how these events could be triggered, if they can.

u/hosa_de_la_terre — 22 days ago

My friend and I are interested in the *Strategic Command: WWII* and WWI game for multiplayer, and before we play it, I want to know how it compares to *Axis & Allies: Global 1940* (our favorite strategy game) and *Axis & Allies: 1914* (our second favorite strategy game).

Also, How much freedom do *Strategic Command: WWII* and *Strategic Command: WWI* offer regarding military operations? For instance, in the WWII game, is Operation Sea Lion (the German invasion of Great Britain) feasible if,instead of concentrating my resources on the army to invade the USSR—I focus them on building a naval fleet? Or is Operation Kantokuen (the Japanese invasion of the USSR) possible if, rather than focusing Japanese resources on the south (Indonesia, Southeast Asia, etc.), I concentrate them on attacking the north (the USSR) during Operation Barbarossa?

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u/hosa_de_la_terre — 28 days ago

My friend and I are interested in the *Strategic Command: WWII* and WWI game for multiplayer, and before we play it, I want to know how it compares to *Axis & Allies: Global 1940* (our favorite strategy game) and *Axis & Allies: 1914* (our second favorite strategy game).

Also, How much freedom do *Strategic Command: WWII* and *Strategic Command: WWI* offer regarding military operations? For instance, in the WWII game, is Operation Sea Lion (the German invasion of Great Britain) feasible if,instead of concentrating my resources on the army to invade the USSR—I focus them on building a naval fleet? Or is Operation Kantokuen (the Japanese invasion of the USSR) possible if, rather than focusing Japanese resources on the south (Indonesia, Southeast Asia, etc.), I concentrate them on attacking the north (the USSR) during Operation Barbarossa?

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u/hosa_de_la_terre — 28 days ago

Est-ce que quelqu'un serait intéressé pour jouer au jeu de plateau Axis & Allies : 1942 3e édition avec moi au parc (la 3e édition est juste un changement léger de mise place des unité par rapport a la 2e)?

Si quelqu'un est partant, rendez-vous sur le Plancher de danse du Parc André-Lavallée (nom indiqué sur Google Maps) le 13 septembre à 13 h (ce dimanche), ou plus tard a une autre heure si vous préférez (dite le moi que vous ête partant si vous l'ête car sinon j'irai pas au parc a ce moment lâ).

Remarque : Si vous n'êtes pas arrivé à l'heure prévue, je quitterai le parc une heure et demie après l'heure du rendez-vous, car je ne souhaite pas attendre des heures en cas de retard

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u/hosa_de_la_terre — 1 month ago

What would you recommend I include in the game rules if I want an interesting world war or least a interesting big war, while making as few number of AI nations that change his path as possible?

My definition of a world war: when all the major powers are at war, even if the rest of the world is not.

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u/hosa_de_la_terre — 2 months ago

Do you know of any Idea that could make my House rule a bit more balanced?

M'y House rule: 1. The first part of the game ends and the second begins when all Allied capitals have been captured and held for a full round. 2. The second part consists of Germany versus Italy and Japan vs Any remain allies unite ( they d'ont move or play by any players).

Balence Idea: each Japan and Italy unite spear two time more die un combat for X nation turne on the second part.

Also, if you're wondering, yes, I found a very bad Axis Allies player in my family who knows the rules and wants to play as the Allies using my house rules. He doesn't care about the length of a game or getting crushed, while a very strong player will play Japan, and I will play Italy and Germany in the first part of the game. In the second part, I will only play Germany, and the very strong player will play Japan and Italy. (I will play fairly with Italy and not intentionally try to weaken Italy in the first part of the game.)

So have you any idea for Japon and Italy to have a chance again me?

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u/hosa_de_la_terre — 2 months ago

Is there a strategie game (preferably multiplayer) (including board games) where you play as the soul of an ideology trying to dominate the world, and where you can customize that ideology beforme and during the play?

for exemple beforme the starte of the Games i could chose to be neo-feudalism and during the game i could chose to become techno-neo-feudalisme with neo-fascism caracteristiques.

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u/hosa_de_la_terre — 3 months ago
▲ 15 r/victoria3+1 crossposts

Between HOI4 and Victoria 3, which is generally easier to mod? Why? And which one has an easier map to mod? Why? Are there differences in modding between the two?

When I was working on worldbuilding for my future HoI4 mods, and after playing a bit of Victoria 3, I realized that my worldbuilding would translate better to Victoria 3's gameplay than to HoI4's. But before I try to learn modding in Victoria 3, I'd like to know if it would be more difficult to create mods in Victoria 3 than in HoI4.

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u/hosa_de_la_terre — 3 months ago
▲ 68 r/TNOmod

Question about the Yippie! update.

Given that there is no German civil war (if I remenber correctly), Germany could easily crush any British or UK revolt right at the start; how will things play out regarding the Ukrainian and UK content?

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u/hosa_de_la_terre — 3 months ago
▲ 10 r/TNOmod

is the The board game, Twilight Order: A TNO Wargame, a dead project? and if yes why?

The most recent post I could find about this project (The Twilight Order: A TNO Wargame - Map Teaser) is from two years ago.

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u/hosa_de_la_terre — 3 months ago

i have no pratical experiance in modding and i have wacht only a few tutorial video (but i whil wach more when create my firt mod), Tomorrow, I'm going to try making my first mod. Is my mod too ambitious?

Using the 'North America Map Resource - UPDATED' map as a base, I want to try adapting the 'Red World: Alien Nation' mod into a version zoomed in on North America. I’ll copy and paste the focus trees, nations, etc., add a few units, tweak the province shapes to better match the *Red World* provinces, and increase unit speeds.

Is that too ambitious?

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u/hosa_de_la_terre — 3 months ago

If Russia, Austria and its every posible allies that can be set in the game rule (italy, ukraine ext) and the Entente attack Germany right after Germany has won the war, do you think they have a chance of winning?

I'm starting this discussion because I want to play as the French Republic; after winning the war, I want to attack Germany and—using console commands—ensure that Austria and its allies, as well as Russia, go to war against Germany at the same time as me.
But first, I want to know if the war I'm planning to trigger is actually winnable.

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u/hosa_de_la_terre — 3 months ago

Is there a strategy game (board game include) where you play as a political party that trying to gain power or pass a certain number of laws in a parliament and that supports online or if posible, local offline multiplayer?

My friend and I play a lot of wargames, and we’re looking to switch things up a bit—moving from the wargames we usually play together (axis and allie 1940 global, axis and allie 1914, chess, age of world war, ext) to political strategy games.

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u/hosa_de_la_terre — 3 months ago

in the cold war era (1950) mod is there is any scripted event and flavor that take place specifically and after an scenario were the soviet union win the cold war? And if yes for what country?

title

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u/hosa_de_la_terre — 4 months ago

is the 'a government in exil' path of the commenwealth of new marylande good or bad in terme of fun?

i wante to give via console commande a lot of factory to the changelin to ensure that he wins the great war and play 'a government in exil' path that seem to be fun but i wante to know if this is good .

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u/hosa_de_la_terre — 4 months ago