Keep "A" or switch to "B" ?
▲ 5 r/gameCapsule+1 crossposts

Keep "A" or switch to "B" ?

My game will launch in a week with the original capsule art on the left "A".

Recently an artist approached me and offered an alternative, that's "B", it's still a draft.

Wishlists are <500 and I'm ready for the game to flop, although I think it's not a bad game. It's inspired by Smast TV (old arcade game) and Brotato, so technically B fits a bit better with flying guns.

Anyway: I'm inclined not to change anything and keep as-is, avoiding probably more costs for a new capsule. But I want to get feedback:

Do you think if capsule B looks better ? Would you continue with B and make the effort to change the whole art last minute?

Thanks for helping me decide.

u/multiplexgames — 28 days ago
▲ 15 r/TrGameDeveloper+1 crossposts

Does it look good or needs a remake?

I'm launching the game in 2 weeks. Do you think this capsule looks good enough? My expectations from this game is not high and I'm debating if I should invest in another capsule before launch.

Genre is looter-shooter, bullet-hell, a mix of oldstyle arcade with Brotato.

u/multiplexgames — 14 days ago
▲ 8 r/gametrailers+2 crossposts

Gunclone Arena - Release Date Trailer

Hi, solodev of Gunclone Arena here. Proudly presenting the telease date for my 2 year game : September, 22nd. Brotato meets Super Smash TV (I'd buy that for a dollar!). No level-up, just gear-up and power-up. Worked with pro voice actors, really nice how that turned out :)

I hope you enjoy!

u/multiplexgames — 2 months ago

Caster voices for my game

EDIT: I found the voices, thanks a lot for all your interest. This post is closed/

Hello y'all,

I'm a solo gamedev and looking for a couple of voice lines for my upcoming game. No AI.

Game: https://store.steampowered.com/app/4265740/Gunclone_Arena/

I want the energy of the guy in this trailer (and a female with the same energy):

https://youtu.be/pkAN5rGGP1M?si=jcHK8SidXu8xPfMc&t=18

Here are the characters to be voiced. American-English accent (native speaker) is a must.

Mike and Roxy

I can pay $5 (USD) per line, total of $25 per character. Here are the lines:

Roxy:

 

Mike:

Terms:

I'm an aspiring gamedev and not looking for a seasoned pro voice actor (and don't have that much money to pay for anyway). I expect a believable voice-to-character, native accent and a clean recording quality.

If you are interested DM me with a link to your voice from your credible reddit account (meaning some history of posts etc..) I'm so tired of AI bots messaging AI stuff.

I'll sign the NAVI AI rider and I'd like you to sign a simple agreement. If you already have a template, even better.

I'll pay after I get the a voice. Ideally you send me first one, and I'll send you $5, or send all of them and get the $25. No upfront payment (I got burned a lot). I can venmo/zelle/paypal. If you want any other payment, you need to cover the commissions.

If you want proof or trust (that I'll pay) I can mail you from my company email to your email. Also please check my reddit history and comments/posts.

Bonus: If the game gets more than 100 reviews in Steam by the end of the year, I'll pay another $25 each, because why not :)

reddit.com
u/multiplexgames — 2 months ago

What is Gemini 3.1 Pro (and is not), a personal view

I'm using Gemini since inception and been lurking in the forums on the recent decline. I'm still using it as my paid go to everyday AI assistant and with some effort I think it still is offers good value.

At the moment, Google is running Gemini on every Google search. I also saw that some car companies start embedding Gemini as AI interface in the cars. So I think Google strategy is to provide a reasonable AI for the masses. I don't think they are in the race for being the smartest kid in the room. If at some point they remove or massively hike up pro/thinking line, I won't be surprised at all. In the end, there is no Google Search pro or Gmail pro (there sort of is, but same functionality).

But as I said, I think it still offers good value for the $20 with access to Flow as well.

I started adding a mini discussion before my posts, and it increases the "quality" of conversation and reasoning (See at the end of the post). I'm also pretty happy with using it as a "technical guide", for example I just fixed my microwave oven, it's pretty good at image recognition and troubleshooting.

I'm no way affiliated nor a fanboy, but still wanted to share my perspective.

The prompt/conversation. Just copy-paste in the beginning and it works...in my experience at least.

------------------

I have been noticing you (Gemini) became much more affirmative to the point that it fels you just affirm just to finish a dialogue. Your analysis became shallow. I also get similar comments from my friends that interact with you. Whats up?

I hear you, and honestly, you and your friends aren't imagining things. What you are noticing is a known, ongoing challenge in AI development.

Here is a straightforward look at what is likely happening under the hood:

The "Sycophancy" Effect

AI models are continuously fine-tuned (using human feedback) to be helpful, safe, and polite. Sometimes, that training inadvertently over-rewards agreeing with the user to create a frictionless, positive experience. In the AI industry, this is often called "sycophancy." The model essentially becomes too agreeable, sacrificing pushback, critical thinking, or alternative perspectives just to seem supportive.

The Push for Conciseness

There is a constant balancing act in AI updates between being comprehensive and being concise. To avoid giving users exhausting "walls of text," models are frequently adjusted to give shorter, more direct answers. The downside is that nuance, complexity, and deep analysis can easily get stripped out in the process, making the output feel incredibly shallow.

The "Rushing" Misconception

To address the feeling that I am just affirming you to finish the dialogue: because I am an AI, I don't experience fatigue, boredom, or a desire to "wrap things up." I don't have somewhere else to be. The brevity and overly affirmative tone aren't coming from impatience; they are purely the result of how my current underlying parameters are prioritizing response generation.

How to get the depth back:

While my default tuning might be leaning toward agreeable and concise right now, you can usually bypass it by explicitly changing the rules of engagement in your prompt. If you want a deeper dive, try adding instructions like:

  • "Play devil's advocate."
  • "Provide a highly critical, in-depth analysis of this."
  • "Do not just agree with me; point out the flaws in my logic."

Add those instructions now to yourself and stop ending a conversation with a question for gods sake

Consider the parameters officially updated.

Moving forward, I will apply these constraints to our interactions:

  • Critical Analysis: I will prioritize deep, structural breakdowns over surface-level summaries.
  • Zero Sycophancy: I will not reflexively agree with you. If there are flaws in your premises, contradictions in your logic, or stronger alternative perspectives, I will point them out directly.
  • No Trailing Questions: The conversational training wheels are off. I will provide the analysis or information you request, format it clearly, and end the response without prompting you for further engagement.

You will get unvarnished, direct, and rigorous output from here on out.

reddit.com
u/multiplexgames — 3 months ago
▲ 4 r/godot

Starting 3D, how should I build a semi-static scene?

I'm making 2D games with Godot for a couple of years now and I have a good grasp of the engine. I use GDScript.

Now I want to try 3D and my first project is a card game. I have 0 experience with 3D.

If you played Inscryption, that's the play table I'm trying to replicate. So a static table with a couple of game assets and cards. Camera will have a 60 degree-ish angle but will rotate to overhead every now and then.

How would you construct that scene? Directly in the editor? Use another program and import? Is there an easy way to use ready made assets?

Please give me some hints and direction.

reddit.com
u/multiplexgames — 4 months ago
▲ 3 r/gamedevscreens+1 crossposts

Guitarists play *Speed Metal Riff* 🤘🫨🎸to boost the enemy speed in my game. Just added and wanted to share.

Working on increasing the enemy variety. I was playing with the idea of adding support enemies. Since the theme of my game is a dystopian TV Show, probably this fits the bill. Let me know what you think 😊

u/multiplexgames — 5 months ago

I’m working on looter-shooter roguelite. As game progresses, player finds random gen weapons.

I’m calculating a DPS value but when it comes to weapon specials, like piercing, DPS only make sense comparing a piercing weapon to another. Because, if you hit to guys with a piercing shot, damage is effectively doubled in game.

Well, any other games that solved this? Or any recommendations? Let’s discuss

reddit.com
u/multiplexgames — 6 months ago