why is snail rated low?
i read arosrising's tier list, he ranks snail really bad. but why its -8% speed to all so almost 2 stacks of ugly tooth (which is rated s-tier) AND stacks with ugly tooth. the only downside is -3% speed which is negligible.
i read arosrising's tier list, he ranks snail really bad. but why its -8% speed to all so almost 2 stacks of ugly tooth (which is rated s-tier) AND stacks with ugly tooth. the only downside is -3% speed which is negligible.
This is a tier list i made using only data from community resources. It's based on the performance of high level players in Brutations of the week
This isn't strictly a power ranking, or how difficult a commander is to play, it's a mix of both. I tried to represent "how much impact you get for a given amount of work", which is: their brutation performances multiplied by their ease of playing, to get a total score.
So unexpected things can happen like Artanis ranking higher than Alarak, despite Alarak performing better in Brutation.
Sources used:
| Tier | Commander | Brutation Score | Ease of Macro | Ease of Micro | Combined Ease | Combined Score |
|---|---|---|---|---|---|---|
| S | Zeratul | 13.71 | 5 | 4 | 9 | 123.38 |
| A | Tychus | 11.13 | 5 | 4 | 9 | 100.13 |
| Dehaka | 12.63 | 4 | 3 | 7 | 88.38 | |
| B | Mengsk | 13.25 | 3 | 3 | 6 | 79.50 |
| Kerrigan | 10.71 | 3 | 4 | 7 | 74.96 | |
| C | Stukov | 9.50 | 3 | 4 | 7 | 66.50 |
| Karax | 13.13 | 3 | 2 | 5 | 65.63 | |
| Stetmann | 12.58 | 2 | 3 | 5 | 62.92 | |
| Nova | 10.38 | 5 | 1 | 6 | 62.25 | |
| Zagara | 7.67 | 3 | 5 | 8 | 61.33 | |
| Abathur | 8.46 | 3 | 4 | 7 | 59.21 | |
| D | Fenix | 8.38 | 2 | 4 | 6 | 50.25 |
| Artanis | 6.75 | 4 | 3 | 7 | 47.25 | |
| Vorazun | 6.29 | 3 | 4 | 7 | 44.04 | |
| E | Swann | 8.83 | 2 | 2 | 4 | 35.33 |
| Alarak | 8.79 | 3 | 1 | 4 | 35.17 | |
| F | Han & Horner | 4.71 | 3 | 3 | 6 | 28.25 |
| Raynor | 4.21 | 2 | 4 | 6 | 25.25 |
| Commander | Brutation Rank | Reward-to-Effort Rank | Change |
|---|---|---|---|
| Tychus | 6 | 2 | +4 |
| Zagara | 14 | 10 | +4 |
| Stukov | 9 | 6 | +3 |
| Kerrigan | 7 | 5 | +2 |
| Abathur | 13 | 11 | +2 |
| Artanis | 15 | 13 | +2 |
| Vorazun | 16 | 14 | +2 |
| Zeratul | 1 | 1 | 0 |
| Fenix | 12 | 12 | 0 |
| Han & Horner | 17 | 17 | 0 |
| Raynor | 18 | 18 | 0 |
| Nova | 8 | 9 | -1 |
| Mengsk | 2 | 4 | -2 |
| Stetmann | 5 | 8 | -3 |
| Karax | 3 | 7 | -4 |
| Swann | 11 | 15 | -4 |
| Alarak | 10 | 16 | -6 |
What if humans were slightly different in that they did not want to cause excess harm to others for no good reason. What if they were more loyal to humanity, and less loyal to hoarding wealth? What if nobody had to fear that a human would want to take advantage or hurt others? What would a world like that look like?
I think it's called rogue like StarCraft but it didn't work when i search in game.
Thanks for the help.
I am working my way to level 5 to each commander, to see which i like most. But which give the best or worst preview of what gameplay with them will really be?
For example, with Raynot at level5, you got all the pieces pretty much; lots of marines and orbitals. Kerrigan, you miss out on a lot like popping out of omega worms with your hydras and the reliable wave aoe stuns on P2/P3.
Food for thought, something i've noticed. People will complain that for years Blizzard RTS are stagnant. They tweak a few numbers here and here to show the game is still alive but it's nowhere the same development as in the early years. There's a real need for more active development.
Yet paradoxically, the community effort is almost null. There is plenty of talent capable of making their own balance patches, adding new units. And yes some of it may be amateurish, but there's a wide variety of skill and it could be done decently with input from the community and pro players. Imagine new units, new races.
There are some successes like this, Path of Diablo is not an RTS but it's a Blizzard game, WC3 community made their own server called WC3 champions which fix many issues of the WC3 server,
We already have the technology to put MMR in these community maps. For example, Direct Strike and Desert Strike have MMR.
Direct Strike managed to get popular enough to sustain itself. But it's always those minigames maps that get popular, not RTS maps. People who play RTS seriously seem to want a purist experience and regard maps like "SC2 vs SC1" and "SC2 vs WC3" as novelties but they move away from them. Because reasons of the players they probably see a stagnant game more desirable than one balanced and modded by the community.
So i guess my question is, what would it take for people to give a try to these unofficial community balance patches? If it were updated often, took in consideration pro and community feedback?
Whenever i play vs terrans, the ghosts make my game very difficult. They are so hard to spot and then kill and i just lose bases and my workers. I build turrets all around my base and bunkers only help somewhat.
I don't know why they rejected buti think it's because i didn't use a cashier job so I'd like to know if i can try again.
Thanks
The guy disconnected at the end so i didn't want to wait 50 seconds, but i saw the main objective was completed so i Quit and got a Loss? Pretty unexpected behavior.
For example i assume the average person most of their money goes to rent (real estate), food, cat, gas, telecomms. But when i look at the stock market it's stuff people don't really spend their money on that much. Mostly just Amazon. Apple and Google with their phones. Meta until recently didn't have any hardware
I have perused the web, the usual answer is there's no difference in wave timing or size, but to my instinct, there's something harder in Brutal+. It is such a big jump in difficulty.
Even when the mutators are easy, and even considering we are both level 15 commanders +ascension, compared to Brutal where it's often someone unleveled.
Know that there is atleast one player who appreciates you. Go ahead, kill everything on the map, i don't mind at all. I'll just get up and do some pushups, do some stretches, heat up food, and use the restroom. I check on my computer every few minutes to catch attack waves, just in case, but ofc, you already took care of everything, because he can teleport anywhere on the map. I love these kind of matches, very relaxing, no sarcasm, lets me take care of things around the house.
Brutal difficulty btw
I want to try and discover small indie games, download a big pack instead of several individual games.