I'm a solo dev making a 3v3 skillshot arena game in third person. Loosely inspired by WoW arena. Looking for players to playtest :). (You'll get a free Steam key)

I'm a solo dev making a 3v3 skillshot arena game in third person. Loosely inspired by WoW arena. Looking for players to playtest :). (You'll get a free Steam key)

Hey everyone,

I'm a solo dev working on Souls in Conflict, a 3v3 PvP arena game made in Unreal Engine 5.

TRAILER:

https://www.youtube.com/watch?v=T1qkRmBwbyY

Why I think it is relevant to worldofpvp

I played WoW PVP myself for quite some time. But there were always issues that bothered me.

Not everyone agrees with me on it, but I'll list them anyways:

- Queues: forcing a healer into a team comp makes matchmaking terrible. With Souls in Conflict damage, health pools and sustain/ heals are balanced around not needing a healer, but you can play a healer without directly impacting the entire lobby balance. That means you can queue up with any team comp and expect a fair match. For sustain, every player gets 2 health pots with which they can regenerate a lot of health on their own. They break on taking damage, so you'll need to be smart on when to use them.

- Counterplay: In WoW many buttons dont have counterplay. A lot is tab targeting and guaranteed damage. With Souls in Conflict I went for the route that every button has counterplay. The minimal counterplay: dodge it. Everything is a skillshot and needs to be aimed and hit. Each character has a stamina bar for sprinting, rolling and up to 4 jumps. Besides the most basic abilities, I try to put both play and counterplay into each piece of game element I create.

- Accessibility: Most extreme example in WoW is precog if you ask me. It's basically required for every caster to play arena, but it is hidden behind a multi step process that is not obvious to new players without using external knowledge tools (google, ...). Also there was this famous Venruki video some time ago where he lost to a very bad player, just because he had green gear and the other player had purple gear, even though he pressed basically each button wrong.

This is something I want to avoid. There is no external power progression. Log in and play. If you're better, you'll win. 100% fair.

---
You unlock your most powerful abilities by successfully performing offensive actions. Hitting enemies grants you a few soul shards, up to 100. When you collected enough, you can spend the Soul Shards on your most powerful abilities.

Classes right now
Fire Mage: burst damage, area control

Warrior: High melee damage and various gap closing tools

Poacher: fastest projectiles in the game right now, but affected by gravity. Ranged/ melee hybrid for maximum effectivness.

Priestess (work in progress): The first healer/ supportive character. Anyways, 60-70% of her actions will be offensive and healing will be weaker than dealing damage on average. Utilize both parts of your kit for maximum success.

I also plan to add more classes, more arena maps and even capture the flag/ hold the base battlegrounds.

What I'm looking for: people who'll play a few matches with me and tell me honestly what feels bad. Tell me what's fun and what would make you play the game again and again.

How to join:

- Join the discord (or send me a DM here), I usually organize playtests there

https://discord.gg/kQAEcW6t9t

- You'll get a free key to unlock the game on Steam

- I'll try to group a couple of players to play. The first play tests were actually fun.

You can get some more infos on the Steam page.

https://store.steampowered.com/app/4739790/Souls_in_Conflict

Drop a wishlist if you'd like to support.

I'll be in the comments to answer questions. Thanks for reading and hopefully see you in the arena :).

fyi: I texted the mods of the sub 2 days ago and they were fine with me presenting the game

u/sir__hennihau — 8 days ago

Moving folders downloaded from fab results in 99% of the time in errors - how to fix it?

Hi

99% of the time when I download an asset or asset pack from fab and want to move the files, it errors.

To keep my repo clean, I have a `Content/External` folder where I put every downloaded asset.

But usually it fails. And it is super annoying.

Someone knows why and how to fix that? I either use drag and drop in Unreal and confirm the dialogues or use the cut -> paste workflow in Unreal.

Any help appreciated :).

reddit.com
u/sir__hennihau — 24 days ago

Who successfully launched a multiplayer only game as a solo dev?

Hi,

I'm developing a fantasy arena PVP game right now. Think of 3v3 mage warrior priestress fighting against each other, every ability is a skillshot, there are some objectives on the map, but no gear, no power progression, just straight up PVP. Coding and art are things that are deterministic and I can do on my own. However, my biggest issue will be to get a playerbase for the game, so that the game is not dead already on day 1.

So I'm curious on who managed to launch a multiplayer game on their own successfully and what steps lead you to success?

reddit.com
u/sir__hennihau — 2 months ago

Who successfully launched a multiplayer only game as a solo dev?

Hi,

I'm developing a fantasy arena PVP game right now. Think of 3v3 mage warrior priestress fighting against each other, every ability is a skillshot, there are some objectives on the map, but no gear, no power progression, just straight up PVP. Coding and art are things that are deterministic and I can do on my own. However, my biggest issue will be to get a playerbase for the game, so that the game is not dead already on day 1.

So I'm curious on who managed to launch a multiplayer game on their own successfully and what steps lead you to success?

reddit.com
u/sir__hennihau — 2 months ago

Who successfully launched a multiplayer only game as a solo dev?

Hi,

I'm developing a fantasy arena PVP game right now. Think of 3v3 mage warrior priestress fighting against each other, every ability is a skillshot, there are some objectives on the map, but no gear, no power progression, just straight up PVP. Coding and art are things that are deterministic and I can do on my own. However, my biggest issue will be to get a playerbase for the game, so that the game is not dead already on day 1.

So I'm curious on who managed to launch a multiplayer game on their own successfully and what steps lead you to success?

reddit.com
u/sir__hennihau — 2 months ago

classic shows that having waveclear in a kit was a REAL strength back then. nowadays every new release just gets waveclear by default

in lol classic you really have to suffer on some champs to clear waves. and you know what? i think its great. champions with high waveclear get a real strength due to that compared to the rest of the roster and it makes the champs different from each other.

guess at some point it was decided that not being able to clear waves is just not fun. or that having waveclear in the kit is REQUIRED for a champion to reach a mainstream state in soloq and being picked in pro play, therefore good for business.

now, every release got waveclear, but the champs that excelled at waveclear didnt get compensation buffs. that's why they were slowly pushed out of their roles and had to find new homes in other roles somehow (usually sup/ jgl or sometimes moved to top).

overall it highlights for me that i dislike the generic design of nowadays champs where every champ can do everything (aoe, waveclear, percentage damage, soft cc, hard cc, mobility, and the new generic bruiser releases ambessa and zaheen even get armor pen and sustain for free and push tanks out of toplane, which would be needed for a more fun game experience (teamfights taking longer))

what do you think about everyone having waveclear for free in their kit and what do you think about the champs that got pushed out of meta because everyone caught up on waveclear?

reddit.com
u/sir__hennihau — 2 months ago
▲ 9 r/ARAM

Thoughts on new classic aram map?

I think it is great, I hope they take it in the perma rotation. Having some space to the sides with fog of war feels refreshing. Would like it if they even added a little something there, some gameplay element, even if it is just small

Might be the first time since months that I play more regularily aram again. Dropped aram months ago because of ranged hide behind tower meta.

reddit.com
u/sir__hennihau — 3 months ago

How can I improve my experience of playing Vladimir carry with solo queue supports?

I often pick Vlad as carry when it fits nicely in the draft. Enemy lane that can't abuse my scaling pick (great into Ezreal + Leona f.e., you can easily pool every Leona E, Ezreal doesn't have the pressure to kill you) or when the enemy team has many assassins that I can negate with my pool, where conventional ADCs like Jinx would straight up just die. Zed, Naafiri, and others.

However, my big issue is, that the solo q supports are too impatient. They seem not to understand that Vlad is a hyperscaler. Check his winrate over game length graph here:
https://lolalytics.com/lol/vladimir/build/

The cooldowns for his Q and E, his trading tools, are like 10 seconds and 15 seconds or so early.

So I go Q, I go E, 1 auto attack maybe and im out for the reminder of the entire wave, just because I have cooldowns. I literally can't do shit. Only thing would be auto attacking, but I of course loose that against sustained DPS sources. So I need to wait my next rotation, which is a seriously long time.

But supports I meet want to fight fight fight fight fight fight. Latest level 2. Best case level 1 without wave.

But I don't have sustained DPS at that point yet. I need both my Q and E maxed for sustained dps, so I start becoming broken at around lvl 12-13.

However, giga gold and power inflated supports seem not to be able to wait for 20 mins before playing the game. I feel like all of these solo q supports need INSTANT dopamine and if they dont fight IMMEDIATELY, they will die a terrible death in real life.

I usually outvalue my opponent heavily in trades, gold generated, summoners/ ultimates forced, holding lane 1v2 so my support roams and theirs is stuck to lane, generating a higher player count on the other side of the map, etc. But then the game becomes impossible, because my support dies the most stupid ways, because he needs to commit to fights, because scaling is toooooooooo booooooooooooooooring.

Of course I trade aggressively when my kit allows it. Thick Q3 procs into enemy champions, Harrassing them when they have to trade the waves, etc. But I can only do that so little, because of high cooldowns. Afterwards I have to simply wait again for my buttons to become ready.

I am fine even laning 1v2, when my support finds smart roam windows. Just make sure my lane is not frozen against me, that's all I need. I play without chat, I can't stand the humans that play this game, so I can't type "go roam" and there is unfortunately no ping "go roam" and plat/ emerald supports seem to be unable to recognize SMART roam windows on their own. Maybe because they lack the experience of playing a carry themselves at higher ranks, so they never had to deal with wavestate + recall manipulations.

How can I find more success playing a hyperscaler like Vlad (who I am very impactful on if my support doesnt donate 10 kills in 20 minutes to the enemy) with random supporters in solo queue?

reddit.com
u/sir__hennihau — 3 months ago

Thinner tires on a mountain bike?

Hi, I've been riding different mountain bikes since I was little, never anything else. For the past few years, though, 95% of my riding has been in the city since I moved to a big city.

In the next three weeks, I have two different bikepacking trips planned, both expected to be on good bike paths, at most the occasional light forest trail or dirt road.

So my question is: would you recommend taking off my thick mountain bike tires and using thinner ones instead? Has anyone done this before and can tell me if it makes riding easier? I'll also have quite a bit of luggage loaded on the back while bikepacking, so safe handling is still essential. If yes, how thin would you go?

reddit.com
u/sir__hennihau — 3 months ago

Dünneren Mantel auf ein Mountainbike?

Hi,

Fahre seit ich klein verschiedene Mountainbikes, nie was anderes.

Seit n paar Jahren fahre ich aber zu 95% in der Stadt, da ich in eine Großstadt gezogen bin.

In den nächsten 3 Wochen habe ich zwei unterschiedliche Bikepacking Touren geplant, beide vorraussichtlich auf guten Radwegen, höchstens mal leichter Waldweg oder Feldweg.

Meine Frage ist nun, ob ihr mir empfehlen würdet meinen dicken Mountainbike Mantel runter zu nehmen und einen dünneren Mantel zu verwenden? Hat das schonmal wer gemacht und kann sagen, ob er/ sie damit leichter fährt? Ich hab beim Bikepacking auch einiges an Gepäck hinten drauf, sicheres Fahren muss natürlich noch gegeben sein. Wenn ja, wie dünn würdet ihr gehen?

reddit.com
u/sir__hennihau — 3 months ago
▲ 26 r/summonerschool+1 crossposts

Analysis of role impact, ~40.000 games analyzed. How does a elo delta in a role result in winrate change?

for the lazy:

mid > jungle > top > support = bot in terms of impact


All the lol subreddits have been arguing their role is the worst. r/midlanemains was incredibly full of whining when midlane quest was introduced and their quest was worse than others. I always argued, mid is still fine, it was just giga broken before. I got down voted there as hell.

Some devs claimed they use the following formula to measure role impact: how much does a higher elo player (e.g. 100 elo more) win more (higher winrate), compared across roles?

I vibe coded a project, got a Riot API key and collected data from 40.000 games and analyzed that. Claude Opus 4.8 was used fyi.

There are some interesting findings in the data. I'm currently playing ADC to diamond challenge for myself and felt ADC is such a useless role. Your game is totally decided by supports. And funnily, my thesis is supported by the data that I found. In EU West, ADC is the worst role by far.

What is funny: It is not like that in every region. Probably western regions are just the most selfish and noone wants to play through the scaling win con, but play for themselves? Maybe other regions are more social and are fine for playing their win con.

There is a link in the end where you can see an interactive report.


Table 1 — Win-rate gain per +100 LP, each lane isolated (others held equal), all bands pooled:

Region Games Top Jungle Mid Bot Support Best / Worst
OVERALL 38543 +2.04 +2.06 +2.11 +1.91 +1.90 Mid / Support
EUW 8429 +2.03 +2.01 +1.92 +1.75 +2.02 Top / Bot
NA 3529 +2.20 +2.41 +2.22 +1.98 +2.26 Jungle / Bot
KR 3245 +1.83 +2.25 +2.11 +1.81 +1.65 Jungle / Support
EUNE 3361 +1.92 +2.04 +1.88 +1.92 +1.78 Jungle / Support
BR 3428 +2.37 +1.94 +2.15 +1.85 +1.88 Top / Bot
LAS 3584 +1.95 +2.43 +2.58 +2.77 +1.65 Bot / Support
OCE 5055 +2.11 +1.90 +2.35 +2.16 +1.72 Mid / Support
JP 4400 +2.08 +2.10 +2.00 +1.61 +1.91 Jungle / Bot
VN 3512 +1.80 +1.74 +2.08 +1.65 +2.11 Support / Bot

Table 2 — Win rate gained per +100 LP your laner is ahead (higher = more impactful; ~400 LP ≈ one tier):

Band Top Jungle Mid Bot Support Most / Least
Iron–Silver +1.98 +1.97 +2.32 +2.14 +2.03 Mid / Jungle
Gold–Plat +1.51 +1.62 +1.82 +1.90 +1.60 Bot / Top
Emerald–Dia +2.18 +2.02 +2.17 +1.86 +1.95 Top / Bot
Master+ +0.98 +1.04 +0.93 +0.67 +0.80 Jungle / Bot

Every Master+ number is ~half the rows above — that's "Elo matters less at the top" in one glance.


TL;DR

  • "Role impact" = how strongly the LP (Elo) gap between the two opposing laners in a role predicts who wins. Steep response = high impact; flat = the lane barely matters.
  • Biggest finding: an Elo lead is worth roughly 2× more in low elo than in Master+.
  • Most roles are nowadays pretty balanced. I'm sure top was a lot worse before the role quest. I don't have data from before the role quest, but I'm sure top was a lot worse there. From ingame I know it's really hard nowadays as a lvl 9 ADC to play vs a lvl 14 toplaner in the midgame.
  • ADC is usually the worst role overall. Support is really strong in NA and EUW regions, but not in every region.
  • According to multivariate filtering, worldwide data, the strongest role is mid > jungle > top > support = bot.
  • Code: https://github.com/Sir-hennihau/lol-role-elo-impact
  • Interactive report: https://raw.githack.com/Sir-hennihau/lol-role-elo-impact/main/report.html

Half hand written, half AI written

u/sir__hennihau — 3 months ago

Looking for feedback on my wishlisting trailer

Hello everyone,

I am working on a Fantasy-PvP-Arena-Multiplayer for the last 6 months. I had a play session with friends where I cut some footage into a trailer.

The purpose of this trailer is to launch with on Steam to collect wishlists, while in the coming months I finish developing a first version. Currently 2 classes are added, I aim to release with a total of 4 classes. Currently there are Fire Mage and Warrior, Priestress and Poacher are about to join later on.

What do you think when you see the trailer in this version?

One feedback that a friend gave me that the bullet point words at the end seem cheap. Is it a bad idea to highlight some of the USP's of the game in a trailer? What else would you improve for now? I have only 2 renders from Unreal Engine in it (Meteor flying down and crushing on warrior somewhere in the middle), everything else for now is from our gameplay sessions.

Since I don't have so many classes yet, the visuals would be more repetitive I think if I would continue to show gameplay footage or renders more instead of the "bullet points".
I love the soundtrack of the trailer, so make sure to turn sound on :D.

I appreciate any feedback :).

u/sir__hennihau — 3 months ago

Looking for brilliant series suggestions

Hi

I hate it when characters in a series are stupid and act out of emotion. Because emotional decisions are usually not logically and make the story so fucking stupid. like the entire series would be 10 episodes shorter if you could have just kept your fucking mouth shut stupid.

I'm looking for series where each character is straight up brilliant. On top of his/her game. Doesn't fuck up. Just rocks it. It is a permanent battle between the best vs the best. What's really important to me is that the antagonist is also smart, doesn't let main heroes live and escape because he holds a long monologue, but just shoots them in the head disciplined and easy if he catches them.

I liked Mr Robot pretty much in that regard. It had depth, smart plot twists and the characters were strong in what they did. Not a perfect series, but probably the best I know in that regard.

I watched Money Heist (first part only) recently and really liked the professor. Id love a series where each character is as mentally strong and smart as the professor. However, you could really feel it was a Spanish series with all the emotional drama. Yuck.

In game of thrones I enjoyed that characters that fucked up were just straight up killed. The series was not shy to kill its main character in season 1. That was great. Most of the houses made moves that you could understand, there was a lot of diplomacy, which was acted on good for the most part.

I think you get what I'm looking for. Would be happy for series recommendations where every character pulls out crazy genius moves and plot is not driven by stupid dumbfucks who can't contain their emotions

reddit.com
u/sir__hennihau — 3 months ago

How do you forecast the reaction to the lol classic support meta will be?

 For those that don't know, the support meta back then was very different. Support barely didn't have any gold, and the gold that they had they were supposed to spend on Wards and Oracles only. Oracles is the original version of Sweeper, which cost four hundred gold, and you lost it when you died. Or after a few minutes. Many games you didn't even complete a single item or max 1 item. You couldn't do a thing on your own.

Nowadays, supports are giga power crept. I think the role was changed to be the most op role nowadays, because queue health was bad when too little players played support.

Barely no one queues up with the thought "I wanna spend my freetime supporting someone else". Most players think: "I want to have the fun all for myself". That's why the support role was made one of the most OP roles in the game, because it needs to be, otherwise matchmaking suffers.
They get gold without doing anything and shit tons of it. People are allowed to play every kind of troll pick in support nowadays. Back then this was not possible, at least not without being a dead weight to your team effectively. Since they have free gold generation nowadays, they can have most fun for the first twenty minutes and do whatever the fuck they want during the lane.

Compare support to adc for a second. Support gets to be strong the first 20 mins minimum of a game, without needing even to last hit. You're whole job is PVP combat, which is enjoyable for many people.

Many games are already decided at that point. ADC though has a 50/50% chance that the game will even reach a state where they can matter. Many games are decided before this point is even reached. And even then, since scalings are exponential, you'll only have another ~10 mins of real fun, because then the game is over. Support is a guaranteed 20 mins of fun nowadays, ADC is a 10 mins of fun every second game (~5 min fun per game on average). That's how strong Riot needed to make support to be finally not a queue issue anymore.

How do you think modern players will adopt to the old support style, which was really an original support that was just there to support the team on a limited gold income? Normal Wards were something like 75g and Pink wards 100g. You were supposed to run around the map after each recall and establish vision for every lane. Trinkets didn't exist, the only source for wards were buying. And you could place as many as you want, the 3 wards limit was introduced later. That meant you buy as many wards as you can and no item for yourself.

Do you think players that nowadays play support will play support in LoL Classic? Or do you think that support goes back to a priority role in matchmaking and barely noone wants to play it?

reddit.com
u/sir__hennihau — 3 months ago

Supports are no humans (rant)

Played 2 games today. First game was Locke support who flashed into tower level 1 and died (didnt even get return kill)

The only play we had botlane his ult stole the 2 kills and I played a hyperscaler (Nilah) and got no gold, because Mr for fun supporter stealed all kills and provided no value and no scaling back.

Next game I get a Lux support who dies all the time, uses all her abilities to steal my farm and is just dead at every important fight before the fight even started.

The game is fun. The problem is the people.

I suffer so much from these people picking their selfish for fun supports and ruining everyone elses game instead of just picking Alistar, Soraka, Janna, Milo or hell even Zyra support.

It tilts me so much and makes the game so uninteresting to play.

reddit.com
u/sir__hennihau — 3 months ago

How to create trailer scenes with 2 characters fighting each other, including Niagara Systems, spawned actors by abilities and nicely controlling the scene?

Hi,
I want to render some scenes for a trailer. However im heavily struggling since 3 days.

Im mostly trying around with level sequencer. But it's a pain in the ass somehow to use**. My biggest issue is so far that spawned actors from abilities and the niagara systems dont show.**

Another issue is that level sequencer is somehow super buggy. I record my character there with the take recorder, but afterwards the levelsequencer remains empty or doesnt play back anythign at all, even though the character is in the level.

How do you usually do that? I need a way to script basically:

Character A goes forward (animated properly)'
Uses ability Fireball

Character B uses dodge roll and afterwards runs towards Character A and uses Sword Attack

Nothing more.

How do you approach this?

reddit.com
u/sir__hennihau — 3 months ago

How to play with a enchanter support that hides the whole game on the other side of the screen?

Hi,

I'm struggling right now when I get enchanter supports that stay 50000 units behind me all game.

In my mind enchanters are supposed to trade with their abilities and autos. But somehow the enchanters I'm currently getting (low emerald, high plat) stay behind, and only use their abilities when I get engaged on.

Since I usually won't survive that engage, I'm forced to bleed like 100 cs in the laning phase, which is unacceptable. I'm fine going down 20-30 cs in a lane phase if I have the scaling of an enchanter on my side, but the amount I have to sacrifice with these AFK supports is insane to not die.

In my head, when we either got a good wavestate or the enemy support used their main engage tool, the enchanter needs to punish the healthbar of the enemy heavily (with me together), so that another engage becomes risky for them. The enchanters in my last games didnt do so.

Any tips on how you deal with afk supports that put up 0 lane pressure and wait for you to make every play or to be engaged on? I play all kinds of adcs. Jinx, Sivir, Corki, Nilah, Ashe, Yasuo, but also mages like Asol, Veigar, Vlad and Swain if they fit nicely in the draft.

reddit.com
u/sir__hennihau — 4 months ago

Anyone on 5.8 yet? Did you test the MCP server yet?

I think it is out by now, no?

I'm using an open source MCP server currently. But I don't want to upgrade yet. Thinking about waiting another 4 weeks to get the first bugs fixed maybe?

I'm curious about who decided to upgrade already and especially how the MCP server works for them. On my non-official MCP server niagara systems are super broken f.e.

reddit.com
u/sir__hennihau — 4 months ago

pure joints gehen immer aus, tipps gesucht

hi,

meistens rauche ich vape. aber wenn ich mit den homebois und homegirls chille, drehe ich gerne mal ne pure lunte.

mit normalen papes (ocb, gizeh, etc) und schmalem aktivkohlefilter. weed kann alles sein, homegrow, apotheke, vom kollegen.

allerdings gehen die immer so einfach aus. egal ob ich fest stopfe, locker stopfe, dünn drehe, dick drehe. hab auch schon probiert mit tabakersatz zu rauchen, hat auch nicht wirklich was geändert. tabak rauche ich seit fast 13 jahren nicht mehr.

und die meisten wissen, dass joints (auch mit tabak, aber da wird es mehr übertönt) nach dem wiederanzünden scheiße schmecken. beim erlischungsprozess entstehen polyzyklische aromatische Kohlenwasserstoffe (gemini), die bitter schmecken und den geschmack verderben.

an die pur-raucher: habt ihr tipps, um das problem in den griff zu kriegen?

reddit.com
u/sir__hennihau — 4 months ago

Whats more important to you when playing league: Having fun or winning?

I'm genuinly wondering how different players approach the game.

At the highest level of play, I feel like league is quite boring. If you watch a POV from a pro player, usually in a 20-30 minute game you only have a couple of moments of real skill expression, everything else is playing your matchup a la cookbook.

---

Meanwhile the things that win you games the most are quite boring for most players in my opinion. what wins you games? taking down objectives. but taking down objectives is boring for most people: spending mana, cooldowns and auto attack timers on turrets and baron/ dragon means you cant use mana, cooldowns and auto attack timers on enemy players, which would be sooo much more fun.

i think one of the most frequent thoughts in the game is: you guys take the objective meanwhile i go and zone them. read: you guys do the boring pve, while i do the funny pvp and get anyways the team wide rewards from your pve.

---

i see so many objectives missed out because players are like lets just chase this one more kill quickly and while chasing that kill your window for taking the game winning objective closes, since the chase is so long that the enemy team already respawns and can contest you, since you are still chasing like headless chicken around the map with half health pools from previous fights and non-spent gold.

---

personally, my biggest fun in games is when everyone executes cleanly and the match has the highest gameplay quality possible. and for me its okay to catch a big sidewave to set up tempo/ lanes for an objective play instead of playing fight-respawn-fight-respawn-fight-respawn-fight-respawn for 35 mins nonstop.

---

how about you guys? if you had to take the tradeoff: boring play but winning, or funny play but loosing, how would you decide?

reddit.com
u/sir__hennihau — 5 months ago