▲ 115 r/exodus

Suliman putting in work!

Excerpt from Arktix's review of the preview. As a huge fan of Kasumi Goto from Mass Effect 2, I am SO excited to have Suliman as a squadmate! I loved Kasumi's stealth takedowns and Suliman's look even better, with him taking out 2 3 enemies ending with some Shoryuken flare!

u/verdantsf — 7 days ago

Cheat Meal - Veg Thali: Soya Keema, Saag Shakarkand, Aloo Achari Paratha, Jeera Chawal, Samosa, Boondi Raita

u/verdantsf — 12 days ago

Calling it now! Coen will one day be in Victorian-era London hunting down a vampire Jack the Ripper!

Can't wait to see Coen in different era and areas of the world!

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u/verdantsf — 1 month ago
▲ 174 r/RimWorld

Commitment Mode, end of my 40+ year gravship run... wait, NEUROQUAKE!

u/verdantsf — 2 months ago

Forge of Spells, ongoing benefit house rules

My group has decided to rebuild and renovate Tresendar Manor in Phandalin to serve as their shared Bastion. I'd like to provide the party with an ongoing benefit from Wave Echo Cave's Forge of Spells. Even though the power is diminished, I want to provide something more than just the temporary +1 enchantment, provided they're willing to put in the resources. Does the following sound fair?

Forge of Spells: Magic Crafting House Rules

The Forge allows items to be enchanted or existing enchantments to be increased.

  1. Magic Crafting time is halved for any item (this is for the magic portion and does not affect crafting the base mundane item).
  2. Raw material cost is reduced by 25% for items that are primarily metal-based (craftable by Smith's Tools).
  3. Required raw materials are always available through the Forge. No roll is required for the normal settlement-based material availability chance.

Crafter Commission Fee

If the party lacks the relevant crafting tool proficiency needed to create the desired item, the work must be commissioned from a qualified NPC crafter. The rarity of the items NPC crafters can produce are capped by the level of the party.

  • 5-10: Uncommon
  • 11-16: Rare
  • 17-20: Very Rare

The NPC crafter's labor cost is equal to the item's raw material cost after any Forge discount is applied.

Total Commission Cost = 2 × Material Cost

For primarily metal items, apply the Forge's 25% material discount before calculating the commission total.

Examples:

  1. Permanently enchanting a mundane Longbow to +1 is 2 x 200 gp = 400 gp commission and takes 5 days.
  2. Permanently enchanting a mundane Longsword to +1 is 2 x 0.75 x 200 gp = 300 gp commission and takes 5 days.

Update:

The party is actually interested in taking the Crafter feat. That'll make things much simpler, with just a minor tweak to RAW. Instead of commissions, they'll be crafting on their own. I'll have the Forge of Spells allow Phandalin as a small town have the 75% chance to find necessary materials of a big city. The quest I had planned to provide an NPC commissioned crafter will be updated to provide a Mark of Prestige to train Arcana Proficiency, instead.

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u/verdantsf — 2 months ago
▲ 48 r/DnD

Can we get some stories about when a problem person was handled sooner rather than later?

I'd love to hear some tales of when a problem player or DM was actually handled quickly, instead of everyone just suffering in silence or coping with the "fun" heavily weighted toward particular people at the expense of others for multiple sessions.

I have one. I was in a new group with a friend of a friend as the DM. Had to travel an hour and a half to the DM's house. He proceeded to have our 1st level characters TPK'ed by a mini-beholder. The DM was having a great time and took great joy in kicking us around. All four players quit immediately after.

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u/verdantsf — 2 months ago

Might and Weaknesses

I'm very new to LitM. I'm trying to get a handle on narrating for a party that is converting from DnD at Level 5. The ranger in particular has me wondering on how to navigate his Sharpshooter theme's weakness for close combat. Sharpshooter is his one Adventure tier theme. When Origin tier foes close the distance, does he still get +2 on the situation (+3 might difference, -1 weakness)? The tier difference pretty much overwrites the weakness and could even encourage him to wade into melee combat to earn xp. Perhaps that's not a bad thing and could lead to character changes, but again, I'm really new, so trying to get my head around a very different system.

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u/verdantsf — 2 months ago

Using Conversion tool from DnD 5(.5)e, but need advice on gold

Level 5 DnD party is considering switching from DnD to LitM having recently finished Lost Mine of Phandelver. The conversion tool has been very helpful for most aspects, but I'm iffy on the parties combined treasury. They're sitting at around 900 gold currently. The paladin would like to buy plate armor, which costs 1,500 gold. My tentative solution is to grant the party a story tag of Wealth-2, then at Wealth-4 (achieved in maybe 2 to 3 more sessions), the paladin can purchase the armor without making the team destitute, sliding them back to Wealth-1. Does that sound fair?

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u/verdantsf — 2 months ago
▲ 14 r/DnD

Adjusting Lost Mine of Phandelver

I'd like to take my party through Lost Mine of Phandelver. This will be my first time with the module. While I'm an experienced DM overall, I've spent a long time playing other systems and only recently returned to DnD. I'm a bit rusty with adjusting things and would like some advice.

The party is Level 3, not 1, but it's also only a party of 3 (Paladin, Ranger, Rogue). Will that basically balance things out without much intervention from me? If not, should I have a friendly NPC join them in later chapters, like Sildar?

We're also using DnD 5.5e. I know it's supposed to be backwards compatible with 5e, but are there any particular pitfalls I should look out for in terms of version discrepancy?

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u/verdantsf — 3 months ago

Recently picked up Adam, but struggling. How do you all get value compared to just choosing another Strategist?

I recently had a game where my co-healer was Gambit. I had 48% accuracy, he had 27%. Despite that, he had more healing, more kills, and more damage. I don't begrudge him more healing, as he's a main healer, but as an off-healer, I'd expect at least more damage and kills. The same has been repeated with every other healer I've been paired with so far, with the exception of Rocket, who had more heals, but less damage and kills.

Is this just a part of playing Adam and I should focus less on the scoreboard and more on good plays, especially with the ultimate and soul bond?

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u/verdantsf — 3 months ago

Worker Cooperative & Liberation Wars no longer creates Communal Parity with Shared Burdens civic

In the past, winning Liberation Wars with a Worker Cooperative created a democratic communal parity empire with Shared Burdens. However, now I'm only getting oligarchies, which is pretty much diametrically opposed to what Worker Cooperatives stand for. When did this change?

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u/verdantsf — 3 months ago

Not thrilled that Thing can prevent us from using the team-up that he gives us...

I attempted to uppercut, then was confused when my button press didn't register. Then I noticed that Thing's grounded effect locks out our Thing uppercut :(. Imo, it would've been better for him to get the team-up from Angela as thanks for taking care of Laussa, a punch that sends him skyward, blessed by the Angel who came to the defense of K'un-Lun.

Netease stated that solo dive was dead and we needed to team-up with other dive. As a dive/brawl hybrid, Thing as our enhanced team-up sets up a conflict of interest, as dive duos benefit from having Thing banned.

u/verdantsf — 3 months ago
▲ 10 r/RivalsCyclopsMains+1 crossposts

How it feels helping my original main win in the Shenloong Arena with my current one!

Disclaimer: Yes, I know Ryu isn't Chinese, but I still hope we get a dap duo emote for Scott & Lin Lie!

u/verdantsf — 3 months ago