Grandma Left Me A Building: Demo's live, give it a try!

Grandma Left Me A Building: Demo's live, give it a try!

Hi everyone.

The game is called Grandma Left Me a Building.

A cozy apartment management sim where you restore the ruined building your grandma left you. Pick your tenants, manage neighbor dynamics, upgrade the building, hire staff, and handle the chaos that follows.

This is our first game. We ran a playtest a few weeks back, demand was way more than we expected, so a lot of you missed out. The demo is live now though, open to everyone, no waitlist this time.

The demo is playable right now.

-> Try the demo here. <-

Core Gameplay

  • Review the lease contracts your broker brings and set the terms.
  • Place tenants in apartments with their future neighbors in mind.
  • Handle tenant requests and complaints before they pile up.
  • Fix what's broken, open new apartments, and raise the building's value.
  • Collect daily rent, pay salaries and bills on time.
  • Hire staff: doormen, security, cleaners, and more.
  • Handle unexpected events when they hit, live with the consequences.

Features & Systems

(this is the full game, the demo includes a slice of it)

  • 30+ unique tenants across 4 social tiers.
  • 300+ distinct character interactions.
  • 100+ unexpected events.
  • 20+ building upgrades.
  • 6 different staff types.
  • Trait-based tenant interaction system.
  • Different tenants based on your building's reputation.
  • Drag-and-drop tenant placement system.
  • Happiness-driven dynamic income system.
  • Multi-level upgrade system.
  • No time pressure, plan at your own pace.
  • Hand-drawn cartoon art.

Your feedback genuinely means a lot to us as a small team.

Thanks for reading. <3

Got feedback? Come tell us on our Discord <3

We make our friends; we make our enemies; but God makes our next-door neighbour.
- G.K. Chesterton

u/x1Developer — 1 day ago

Hellmate: nosso roguelike deckbuilder inspirado em xadrez, com a demo disponível agora (estúdio turco)

Hellmate é um roguelike deckbuilder onde uma peça de xadrez, tentando se redimir de seus pecados, enfrenta os sete reis do inferno em batalhas por turnos. A cada andar, você monta combos usando cartas, sigilos e relíquias, equilibrando ataque e defesa enquanto tenta economizar mana e turnos.

O grande desafio é o tempo: cada confronto tem um número limitado de turnos. Se você não conseguir vencer antes que eles acabem, é xeque-mate, e você perde a corrida. Isso força decisões rápidas e obriga a pensar em builds mais agressivas ou mais eficientes, dependendo do que a run te oferecer.

A demo já está disponível na Steam, e é totalmente gratuita para jogar. Estamos especialmente curiosos para saber como a comunidade recebe a mistura de xadrez com deckbuilding, já que é uma combinação pouco explorada no gênero.

Você pode jogar agora: Hellmate Demo

Adoraríamos saber a opinião de vocês qualquer feedback, elogio ou crítica é bem-vindo!

https://reddit.com/link/1voni7r/video/epm5kw44ifjh1/player

reddit.com
u/x1Developer — 6 days ago

We're opening our game up for playtesting very soon. Anyone want to try it?

Hi everyone.

I'm a developer on a small team, and we're getting ready to open our game up for play testing very soon. If any of you would be up for trying it and telling us what you honestly think, we'd be really glad.

The game is called Hellmate. A roguelike deckbuilding chess game set in the seven floors of Hell. Each floor belongs to a deadly sin, and every sin crowns its own king. You summon pieces, sling spells, and brand your army with sigils to melt the king's HP before your turns run out. Seven sins, seven kings, one deck.

This is one of our first games as a small team, so your feedback matters to us more than I can really put into words. We'd much rather build this together with people who actually love chess and deckbuilders than finish it on our own and hope it lands.

So, two things really. If you'd like to play an early build and give us honest feedback, we'd love to have you. And if there's a feature you wish a game like this had, tell us now, before the demo. If it fits, we'll do our best to put it in.

The Steam page is up if you'd like to take a look, and we'll share how to join the play test very soon. (in about a week)

-> Steam page is up if you want to take a look. <-

Wanna play test? Hop into our Discord and say hi <3

Core Gameplay

  • Pick your deck and head into battle.
  • ⁠Summon pieces and cast spells with your mana, and spend it well.
  • ⁠Power up your pieces with sigils before the king's turn counter runs out.
  • ⁠Chain combos to melt the sinful king's HP as fast as you can.
  • ⁠Beat the king, grab new upgrades, and hunt down the next one.
  • ⁠Climb all seven floors before you run out of turns.
  • ⁠Carry Soul Coins and permanent upgrades into your next run.

Features & Systems

  • 7 kings, one for each deadly sin.
  • ⁠60+ unique sigils.
  • ⁠40+ spell cards.
  • ⁠30+ mate statues.
  • ⁠Soul Coins and permanent meta-progression between runs.
  • ⁠Slay the Spire-style draw/discard/reshuffle deck circulation.
  • ⁠Turn-limited king fights. No grinding, every move counts.
  • ⁠Hand-drawn, infernal art style.

Thanks for reading. <3

youtu.be
u/x1Developer — 20 days ago

Before vs. After: 2 months of redesigning our roguelike chess game. Thoughts?

Let me quickly explain the concept so you can give feedback.
The game is set in hell, across 7 floors.
You fight 10 battles on each floor, and at the end of every floor you face a sinner king.
Each king has his own surprises based on the sin he represents.

The rest is pretty much what you see and what you'd expect..

u/x1Developer — 28 days ago

Before vs. After: 2 months of redesigning our roguelike chess game. Thoughts?

u/x1Developer — 28 days ago

HELLMATE - Chess Deck Builder

"Abandon all hope, ye who enter here." - Dante Alighieri, Inferno

Hellmate takes that personally. It's a roguelike deckbuilding chess game set across the seven floors of Hell, and each floor belongs to a deadly sin with its own king sitting at the bottom of it. Summon pieces, sling spells, brand your army with sigils, and grind the king's HP to zero before your turns run out. Seven sins, seven kings, one deck standing between you and the exit.

You're not climbing toward Heaven here. You're grinding through kings, one floor at a time, hoping your deck holds together before your turns do.

 Core Gameplay

  •  Pick a deck and head into the first floor.
  •  Every Piece and Spell costs mana, so spend it like it matters.
  •  Layer sigils onto your pieces to power them up floor after floor.
  •  Chain your cards into combos strong enough to end a fight in one turn.
  •  Survive a king, grab your upgrades, and go hunt the next one.

 Features & Systems

  •  60+ unique sigils.
  •  40+ spell cards.
  •  30+ mate statues.
  •  7 kings, one for each deadly sin.
  •  Soul Coins and permanent upgrades between runs.

 Demo's coming next month, full release in November 2026.

 -> Steam page's up if you want to wishlist it <-

u/x1Developer — 1 month ago

Seven sins. Seven kings. One deck to fight your way out of Hell.

"Abandon all hope, ye who enter here." - Dante Alighieri, Inferno

Hellmate takes that personally. It's a roguelike deckbuilding chess game set across the seven floors of Hell, and each floor belongs to a deadly sin with its own king sitting at the bottom of it. Summon pieces, sling spells, brand your army with sigils, and grind the king's HP to zero before your turns run out. Seven sins, seven kings, one deck standing between you and the exit.

You're not climbing toward Heaven here. You're grinding through kings, one floor at a time, hoping your deck holds together before your turns do.

 Core Gameplay

  •  Pick a deck and head into the first floor.
  •  Every Piece and Spell costs mana, so spend it like it matters.
  •  Layer sigils onto your pieces to power them up floor after floor.
  •  Chain your cards into combos strong enough to end a fight in one turn.
  •  Survive a king, grab your upgrades, and go hunt the next one.

 Features & Systems

  •  60+ unique sigils.
  •  40+ spell cards.
  •  30+ mate statues.
  •  7 kings, one for each deadly sin.
  •  Soul Coins and permanent upgrades between runs.

(Not a "traditional" roguelike in the ASCII-dungeon sense, but permadeath style runs and permanent upgrades between attempts put it solidly in roguelite territory, so hi.)

 Demo's coming next month, full release in November 2026.

 -> Steam page's up if you want to wishlist it ! <-

Also, if you had to design a boss king around one of the Seven Deadly Sins, what would it actually do, mechanically? Half serious, half stealing ideas.

thanks for reading. still very much building this, so any thoughts (or wishlists) mean a lot.

u/x1Developer — 1 month ago
▲ 43 r/italy

What uniquely Italian renting quirks should I add to my apartment management game?

I'm an indie dev from Türkiye working on a cozy building management game (grandma left me a building) where you inherit an old, rundown building from your grandmother, and have to renovate and rent it out. I want to add some realistic, country specific mechanics to the gameplay.

For example, some Spanish players recently suggested adding the okupas (squatter) legal loopholes, which gave me some great ideas for in game events.

I'd love to know: what are the most typical, frustrating, or funny quirks of the Italian housing market? What kinds of bureaucratic nightmares, weird tenant dramas, or absurd situations does a landlord in Italy deal with daily?

I’d love to hear your stories so I can turn them into fun game mechanics. Thanks in advance!

reddit.com
u/x1Developer — 1 month ago
▲ 0 r/zocken

Ich entwickle eine "cozy" Management Sim, habe aber Angst die Spieler zu stressen. Habt ihr Tipps?

Hallo zusammen

Ich entwickle gerade ein Spiel, in dem der Spieler ein altes Gebäude von seiner Großmutter erbt und es von Grund auf renovieren und verwalten muss. Der interessante (und meiner Meinung nach süße) Teil daran ist: Die Mieter sind keine normalen Menschen, sondern seltsame niedliche und etwas absurde Kreaturen.

Mein Ziel ist es, in dieser fantastischen Atmosphäre ein absolut "cozy" und entspannendes Erlebnis zu bieten. Wenn jedoch Gebäudemanagement, Reparaturen und die Bedürfnisse dieser seltsamen Kreaturen ins Spiel kommen, befürchte ich dass sich das Spiel plötzlich in eine komplexe Excel-Tabelle verwandelt und den Spieler stresst.

Auf welche Mechaniken sollte ich mich eurer Meinung nach konzentrieren um das Spielgefühl entspannt zu halten, während man so ein niedliches, aber seltsames Erbe verwaltet? Reicht es aus Zeitlimits zu entfernen, oder habt ihr noch andere Details die ihr empfehlen würdet? Danke im Voraus!

(Falls es hilft sich das Ganze besser vorzustellen, findet ihr hier auf Steam etwas visuellen Kontext)

reddit.com
u/x1Developer — 1 month ago
▲ 54 r/Argaming+2 crossposts

👵🏻🏠 spent way too long making a game about inheriting my grandma's building. did not expect the tenants to end up this weird :)

u/x1Developer — 1 month ago

SOS Japanese speakers: We paid for a Japanese translation, but we have our doubts: was it made by A.

Hey r/japanlife we could really use the help of anyone who speaks Japanese, ideally native speakers.

We are a small indie team from Turkey developing a game called "Grandma Left Me A Building". Since Japan has one of the most incredible gaming communities in the world, we paid a professional to translate our Steam page into Japanese (even on our very limited budget).

Here's the issue: we got the texts back, and while chatting among ourselves in the studio, a bit of doubt crept in. Since none of us speak the language, we have no way of being absolutely sure of anything. But we couldn't shake the fear that the text might have been generated by AI, or that it simply could have been written in a more natural way.

We don't want to make an unfair accusation against the person who did the translation, but we're also terrified of launching the page like this and giving Japanese players a robotic or disrespectful experience.

Could a native Japanese speaker please check out our Steam page and read the short description? Does it sound natural, or can you sense an "AI accent"?

Here's the page: Grandma Left Me A Building

Any feedback in the comments would give us a lot of peace of mind and help us fix whatever needs fixing. Thank you from the bottom of our hearts!

reddit.com
u/x1Developer — 2 months ago

[English &gt; Japanese] We paid for a Japanese translation, but we have our doubts: was it made by A.I.? Can someone check?

Hey r/translator, we could really use the help of anyone who speaks Japanese, ideally native speakers.

We are a small indie team from Turkey developing a game called "Grandma Left Me A Building". Since Japan has one of the most incredible gaming communities in the world, we paid a professional to translate our Steam page into Japanese (even on our very limited budget).

Here's the issue: we got the texts back, and while chatting among ourselves in the studio, a bit of doubt crept in. Since none of us speak the language, we have no way of being absolutely sure of anything. But we couldn't shake the fear that the text might have been generated by AI, or that it simply could have been written in a more natural way.

We don't want to make an unfair accusation against the person who did the translation, but we're also terrified of launching the page like this and giving Japanese players a robotic or disrespectful experience.

Could a native Japanese speaker please check out our Steam page and read the short description? Does it sound natural, or can you sense an "AI accent"?

Here's the page: Grandma Left Me A Building

Any feedback in the comments would give us a lot of peace of mind and help us fix whatever needs fixing. Thank you from the bottom of our hearts!

reddit.com
u/x1Developer — 2 months ago

No quiero ofender a los españoles: ¿Tener “okupas” en mi juego sería divertido o es mala idea? 🇹🇷🤝🇪🇸

¡Hola a todos desde Turquía!

Leyendo sobre los problemas inmobiliarios en España, descubrí el tema de los "okupas" y tengo una pregunta para vosotros sobre esto.

Llevo un tiempo desarrollando un juego de simulación de gestión de edificios e inquilinos llamado "Grandma Left Me A Building". Es un juego donde acomodas a los inquilinos en sus apartamentos y resuelves sus problemas diarios.

Quiero añadir eventos aleatorios al juego, y al investigar sobre los problemas inmobiliarios en España, me topé con los casos de "okupas". Me pareció un concepto que podría darle un toque divertido e interesante al juego.

Sin embargo, desconozco el peso social real que tiene esta situación en España. ¿Resultaría molesto u ofensivo? Y en caso de hacerlo, ¿cómo creéis que debería implementarse una mecánica de este tipo en el juego? No quiero ofender ni molestar a nadie.

Me encantaría escuchar vuestras opiniones sinceras para decidir si añado esta mecánica o no. Por otro lado, ¿hay alguna otra situación de la cultura española, en tono de comedia o absurdo, que yo desconozca y que encaje en un bloque de pisos?

Muchas gracias. ❤️❤️

(He traducido este texto al español con un traductor, disculpad si alguna frase no tiene mucho sentido).

Ejemplo de juego (una idea de referencia, un juego tierno, no ofensivo)

->>> Si quieres echarle un vistazo al juego, haz clic aquí.

reddit.com
u/x1Developer — 2 months ago

Grandma Left Me A Building: We make our friends; we make our enemies; but God makes our next-door neighbour.

Hi everyone.

The game is called Grandma Left Me a Building.

A cozy apartment management sim where you restore the ruined building your grandma left you. Pick your tenants, manage neighbor dynamics, upgrade the building, hire staff, and handle the chaos that follows.

This is our first game, so your feedback matters to us more than I can really put into words. We're a small team, and we'd much rather build this together with people who love cozy games than finish it on our own and hope it lands.

So, two things really. If you'd like to play an early build and give us honest feedback, we'd love to have you. And if there's a feature you wish a game like this had, tell us now, before the demo. If it fits, we'll do our best to put it in.

The Steam page is up if you'd like to take a look, and we'll share how to join the play test very soon. (in 2 weeks)

-> Steam page is up if you want to take a look. <-

Core Gameplay

  • Review the lease contracts your broker brings and set the terms.
  • Place tenants in apartments with their future neighbors in mind.
  • Handle tenant requests and complaints before they pile up.
  • Fix what's broken, open new apartments, and raise the building's value.
  • Collect daily rent, pay salaries and bills on time.
  • Hire staff: doormen, security, cleaners, and more.
  • Handle unexpected events when they hit, live with the consequences.

Features & Systems

  • 30+ unique tenants across 4 social tiers.
  • 300+ distinct character interactions.
  • 100+ unexpected events.
  • 20+ building upgrades.
  • 6 different staff types.
  • Trait-based tenant interaction system.
  • Different tenants based on your building's reputation.
  • Drag-and-drop tenant placement system.
  • Happiness-driven dynamic income system.
  • Multi-level upgrade system.
  • No time pressure, plan at your own pace.
  • Hand-drawn cartoon art.

Thanks for reading. <3

Wanna play test? Hop into our Discord and say hi <3

>

u/x1Developer — 2 months ago

AJUDA PARA UM ESTÚDIO INDIE! Pagamos por uma tradução PT-BR, mas bateu uma dúvida: será que foi feita por I.A.? Alguém pode checar?

Pessoal do r/gamesEcultura, precisamos muito da ajuda sincera de vocês. (Nota rápida: Tivemos que usar IA para escrever este post no Reddit, já que não sabemos uma palavra da língua. E é exatamente por isso que precisamos da ajuda de humanos de verdade agora! 😂)

Somos uma pequena equipe da Turquia (5 pessoas) desenvolvendo um jogo chamado "Grandma Left Me A Building". Como o Brasil tem uma das comunidades de PC mais incríveis do mundo, fizemos questão de pagar um profissional para traduzir nossa página da Steam para o português brasileiro.

A questão é: nós recebemos os textos e, conversando entre a gente no estúdio, bateu uma certa dúvida. Como não falamos o idioma, não temos como ter certeza absoluta de nada. Mas ficamos com aquele receio de que talvez o texto tenha sido gerado por IA ou que simplesmente pudesse soar mais natural.

Não queremos fazer uma acusação injusta com quem fez a tradução, mas também morremos de medo de lançar a página assim e entregar uma experiência robótica ou desrespeitosa para os jogadores brasileiros.

Alguém que é nativo poderia, por favor, entrar na nossa página da Steam e ler a descrição rápida? Parece natural, ou dá pra sentir um "sotaque" de I.A.?

Aqui está a página: Página do jogo para quem puder ajudar

Qualquer feedback nos comentários vai nos dar muita paz de espírito e ajudar a arrumar o que for preciso. Muito obrigado de coração!

reddit.com
u/x1Developer — 2 months ago
▲ 3 r/indiegames+1 crossposts

I made a cozy sim about restoring grandma's building and refereeing the chaos when you put the wrong neighbors next to each other

You inherit a run-down building from your grandma, decide which oddballs get to move in, and then spend the whole game trying to keep them from driving each other insane. It turned into a sweet little cozy sim.

I think one of the most fun parts, at least I loved it while making it, is that you constantly have to rearrange your tenants like a puzzle. Each of them has different character traits, and they interact with each other. That affects their happiness, and indirectly the rent they pay you. Things can get chaotic fast.

That is the game.

The Steam page is up if you want to wishlist it, and a demo is coming soon.

-> Steam page is up if you want to take a look. <-

low budget trailer :D

reddit.com
u/x1Developer — 2 months ago
▲ 103 r/ComfortGamers+4 crossposts

I made a cozy sim about restoring grandma's building and refereeing the chaos when you put the wrong neighbors next to each other

You inherit a run-down building from your grandma, decide which oddballs get to move in, and then spend the whole game trying to keep them from driving each other insane. It turned into a sweet little cozy sim.

I think one of the most fun parts, at least I loved it while making it, is that you constantly have to rearrange your tenants like a puzzle. Each of them has different character traits, and they interact with each other. That affects their happiness, and indirectly the rent they pay you. Things can get chaotic fast.

That is the game.

The Steam page is up if you want to wishlist it, and a demo is coming soon.

Grandma's Steam Page

Thanks!

u/x1Developer — 26 days ago
▲ 327 r/CozyGamers+1 crossposts

We're opening our game up for playtesting very soon. Anyone want to try it?

Hi everyone.

I'm a developer on a small team, and we're getting ready to open our game up for play testing very soon. if any of you would be up for trying it and telling us what you honestly think, we'd be really glad.

The game is called Grandma Left Me a Building. A cozy apartment management sim where you restore the ruined building your grandma left you. Pick your tenants, manage neighbor dynamics, upgrade the building, hire staff, and handle the chaos that follows.

This is our first game, so your feedback matters to us more than I can really put into words. We're a small team, and we'd much rather build this together with people who love cozy games than finish it on our own and hope it lands.

So, two things really. If you'd like to play an early build and give us honest feedback, we'd love to have you. And if there's a feature you wish a game like this had, tell us now, before the demo. If it fits, we'll do our best to put it in.

The Steam page is up if you'd like to take a look, and we'll share how to join the play test very soon. (in 2 weeks)

-> Steam page is up if you want to take a look. <-

Wanna play test? Hop into our Discord and say hi <3

Core Gameplay

  • Review the lease contracts your broker brings and set the terms.
  • Place tenants in apartments with their future neighbors in mind.
  • Handle tenant requests and complaints before they pile up.
  • Fix what's broken, open new apartments, and raise the building's value.
  • Collect daily rent, pay salaries and bills on time.
  • Hire staff: doormen, security, cleaners, and more.
  • Handle unexpected events when they hit, live with the consequences.

Features & Systems

  • 30+ unique tenants across 4 social tiers.
  • 300+ distinct character interactions.
  • 100+ unexpected events.
  • 20+ building upgrades.
  • 6 different staff types.
  • Trait-based tenant interaction system.
  • Different tenants based on your building's reputation.
  • Drag-and-drop tenant placement system.
  • Happiness-driven dynamic income system.
  • Multi-level upgrade system.
  • No time pressure, plan at your own pace.
  • Hand-drawn cartoon art.

Thanks for reading. <3

u/x1Developer — 2 months ago

Grandma Left Me A Building - We make our friends; we make our enemies; but God makes our next-door neighbour.

Grandma Left Me a Building is a cozy apartment management sim where you restore the ruined building your grandma left you. Pick your tenants, manage neighbor dynamics, upgrade the building, hire staff, and handle the chaos that follows.

The walls are crumbling, the pipes are leaking, strange noises keep coming from upstairs. You're in for a long haul, fixing it all with the rent you collect. But the applicants knocking on your door are just as strange: do you go with the opera singer who bursts into an aria in the elevator, the philosopher who answers every question with "but why?", or the eight-year-old who takes apart anything within reach and puts it back together about 20% of the time?

As you welcome all these eccentric characters into your building, remember one thing: they have to get along. Wrong pairings bring chaos. The right ones bring peace. Fix up the place, hire staff, handle whatever the day brings. Grandma will be watching.

Core Gameplay

  • Review the lease contracts your broker brings and set the terms.
  • Place tenants in apartments with their future neighbors in mind.
  • Handle tenant requests and complaints before they pile up.
  • Fix what's broken, open new apartments, and raise the building's value.
  • Collect daily rent, pay salaries and bills on time.
  • Hire staff: doormen, security, cleaners, and more.
  • Handle unexpected events when they hit, live with the consequences.

Features & Systems

  • 30+ unique tenants across 4 social tiers.
  • 300+ distinct character interactions.
  • 100+ unexpected events.
  • 20+ building upgrades.
  • 6 different staff types.
  • Trait-based tenant interaction system.
  • Different tenants based on your building's reputation.
  • Drag-and-drop tenant placement system.
  • Happiness-driven dynamic income system.
  • Multi-level upgrade system.
  • No time pressure, plan at your own pace.
  • Hand-drawn cartoon art.
reddit.com
u/x1Developer — 3 months ago
▲ 159 r/GamesOnReddit+4 crossposts

Working on a game where you inherit your grandma's apartment building and the tenants she left behind are... not normal. An elf who plays guitar at midnight, a yeti who won't shut up about philosophy, and it gets weirder.

Hand-drawn, just a few of us working on it.

Slowly getting there.

Visit our Steam Page

 thanks for reading <3

u/x1Developer — 14 days ago