
u/Ancient_Influence389

"the last guy who tried exposing this place is now facing multiple felonies and a prison sentence. But me and Sheldon are already used to this! It is gonna take more than a federal lawsuit to stop us!"
wut du boat marin do?
i never got to be on a boat, other marines talked about being on a mew but never explained wtf they did while on the boat. i went to the desserts, which is good cause i get see sick.
Also i was Heavy Equipment, i guess a boat needs forklift operators? but or does navy do that?!
whoever the debil dawg iz ho mad deez comiks, u mad me da marin i am 2day. i luv u
I have a 20 year old pair of jeans that still have expanding foam stuck to them. That stuff is NASTY
reddit.comnew safety measures in place for Marines deployed on boats.
reddit.comMan arrested after profanity at last week’s Tarrant commissioners meeting
star-telegram.comLovecraft Escape Room
I'm in the early stages of developing a Lovecraft themed escape room and would love feedback on the storylines I've got so far. To stay within the sub's self-promotion rules, I'll keep the location and business confidential for now, this is over a year out from release and still early in development.
Synopsis: Many years after the events of The Call of Cthulhu, Francis Thurston has stopped running from the Cult and started a resistance of scientists, engineers, and scholars dedicated to stopping Cthulhu's return. Players take on the role of researchers at a deep-sea facility 500m below the surface, using the lab's attached submarine to launch expeditions in search of lost artifacts and Thurston's old research, which he threw into the ocean decades ago. The sub needs to be manned by the crew, while the team back in the lab tracks the map and feeds intel to whoever's at the helm. If players can piece the clues together, they will find the lost city of R'lyeh and stop Cthulhu from waking before madness consumes mankind.
Alongside the Call of Cthulhu expedition, the game weaves in other stories drawn from Lovecraft's works. Based off The Temple, the previous research team vanished shortly after recovering a cursed ivory carving, the head of a youth crowned in laurel and players must return the artifact to the depths, 2000m down, to break the curse before it claims them too.
The station's third and final thread draws from At the Mountains of Madness: a team stationed in the Antarctic has been piecing together fossils of unknown, and one by one, they've stopped radioing in. Unlike the other two threads, this chapter never leaves the lab; there's no excursion to mount. Whatever happens to that team, the answers and whatever's still watching from the ice have to be pieced together from inside the lab itself.
Explore the Deep. Research the Unknown. Don’t Go Mad
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Additional notes: There are two core concepts I'm designing around: the gameplay dynamic between the sub and the lab, and the narrative and worldbuilding of Lovecraft's stories.
The sub/lab dynamic isn't related to Lovecraft at all, it was tested and developed on its own before the Lovecraft narrative gave the game its story and meaning.
I'm still unsure how I feel about using Francis as this game's narrator and faceless "man behind the scenes" guy. His death was only implied in the original story, there's no telling what he was actually up to right? In this game, he isn't technically alive or dead; he exists as a series of audio logs found scattered across the ship. This will be similar for other characters from other stories that will make cameo appearances.
Most importantly I want players to piece together the stories of Lovecraft's works in a parallel method, with the original stories acting as canon and lore that bring context to the individual expeditions. The beauty of public domain is that I can now make direct props from Lovecraft's original works: journals, manuscripts, sculptures, newspaper clippings, photographs, etc. All wonderful props for an escape room.
If anyone has recommendations for Lovecraft stories I should read or revisit that you think would fit well into this concept, I'd love to hear them. Thanks for reading!
"bootlicker" doesn't mean what you think it means around here.
reddit.comYelp has finally stopped limiting reviews BAM!
I have been waiting months for this day!
“It was a terrible, indescribable thing"
One pattern I notice in Lovecraft discussions is that readers often take the narrator’s perspective as objective fact. I don't think that's always the case. When a character labels a creature "indescribable," it doesn't automatically mean the entity is an abstract, non-Euclidean horror beyond human perception (sometimes it does.) Often, it just means the narrator lacks the vocabulary, knowledge, or composure to describe what they’re looking at.
Historically, sailors and early wilderness explorers frequently reported seeing creatures they found "indescribable" not because those animals broke the laws of physics, but because the observers had no baseline or reference point for them.
I am still salty about this crappy review Toonami gave Morrowind.
reddit.comI always feel mean when yelling at the civilians.
reddit.comFirst they came for the centibillionaires and I said nothing for I was not a centibillionaire...
I love how slapstick comedy was handled in Evil Dead Burn.
Light spoilers ahead, no major spoilers here.
It is not subtle that the original trilogy uses the art of slapstick comedy to bring a texture to Evil Dead not found in most other horror films at the time. It is well noted that the series has toned this down quite a bit to make the films resonate with modern audiences. After watching Evil Dead Burn I don't think the slapstick has been lessened as much as I had thought, just altered and they draw less attention to it, but it is EVERWHERE in the film.
I notice "rule of three" used often, i have also observed "breaking the rule of three" which is also called "milking the joke" where they don't need the gag 3 times, but too many times, it goes on too long, and it stops being funny, then becomes funny again.
I noticed this in the scene in the bathroom where the "deadite" was crawling towards the weedeater trigger, the camera would pan to the main character who would be reaching for a knife, then the knife would get knocked away, then they would reach for another item, and that would be kicked away, and then another item (rule of 3), and then the reaching for the final item keep cutting back and forth to the deadite WAY TO MANY TIMES.
There is also a scene where the father deadite is beating up the writer while the French lady crawls away. The background scene is straight out of something like scooby-doo. The absurdity of the "fight scene" in the background is just so over the top, and the gag goes on for so long.
Finally, near the end of the film there is a chainsaw and another tool shown, the character starts pulling on a cord to get the weapon, and instead she gets the other tool. Thought that was a little comedic as well.
I was just happy to see the slapstick, over the top, ridiculousness of the original trilogy is still here in its new way.
If Evil Dead Wrath isn't set in medieval europe i riot though.
Can't Print anything or connect to my printer.
As of this morning I can not connect to my printer or print anything. My local internet is fine and all other systems are working properly. After some inspecting it seems Bambu's "cloud service" is down preventing ALL BAMBU PRINTERS from printing anything. How is this now a major issue for users?! Bambu is incapable of maintaining their servers and thus cannot provide a 3d printing service. This is unacceptable. How the f do a jail break this piece of s**t Chinese tech?
Question for community/mods, when GTA6 releases will only one post be allowed about it?
I see most post being deleted because others have posted about a similar topic. And they were told "Go comment in other threads about this topic that have already been posted." while every single post, image, discussion, etc. are deleted.
So is this a new rule that applies to all topics? Are we going to all have to comment inside a mega thread for GTA6 or any other new games? or this just a special made-up rule that is only active when the share holders and CEO's in the gaming industry want certain discussions discussed?