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Im enjoying this team but I hit a couple walls [skill improvement]
This team has a lot of flexibility and can take out a lot of common threats.
My usual strategies are, if I see Charizard coming, ill lead Gallade and Skarmory. Gallade wide guards and skarmory rock tombs the zard. Now unfortunately I have to decide between outspeeding a Zard Y or one shotting it. If im adamant, I can kill, but if Im jolly I can outspeed and I cant find an inbetween. Obviously if Im outspeeding, rock tomb slows doen charizard but it gives them options to pivot. Id rather assume theyre gonna heatwave.
Once charizard isnt a threat ill get as much coaching off on skarmory as I can get. Once I get about 2 off hes really hard to get rid of. Im thinking of dropping quick guard but it has come in handy.
If basculegion is on the team, im bringing heliolisk, as I am for most water teams. Still adjusting the move set, added dragon pulse for garchomp and archaludon.
I love speedy typhlosion. Cant be easily faked out, hits like a truck, and can cripple physical attackers.
If typhlosion hits like a truck then sylveon hits like a nuke. Ive obliterated archaludon, mega blastoise and mega floette from full health. As long as I hit that is. Missing hyper beam really sucks.
And sinischa is there for overall support. Gets anyone who needs it extra health or distracts so I can set up or sweep.
Heres where im having trouble
Despite having a couple counters against them, I really struggle against rain teams that use archaludon and sometimes scizor. If they can set up with archaludon then im toast.
The other thing I really struggle with is aerodactyl. It's fast and can really control the pace of the field. It can't really do anything to skarmory But it can help things that can.
So thats what Im working with. Love any and all ideas.