


Working on a notebook-style report UI for our management game. Does it feel readable?
I’m making an in-game notebook for Black Ledger, our story-driven antique shop / crime management game.
These are early mockups for the report pages: daily report, weekly report, ongoing events, and special characters.
I’m mostly trying to figure out if the UI is readable and easy to understand at a glance.
Does this layout work, or does it feel too busy?