u/Background_Cow_6701

Image 1 — Changed the direction of our female character designs
Image 2 — Changed the direction of our female character designs
Image 3 — Changed the direction of our female character designs

Changed the direction of our female character designs

We felt that some of our older female character designs looked a bit rough and didn’t quite fit the art direction we were aiming for.

So we tried shifting the style a little. We pushed the silhouettes, posture, and overall personality more than before.

The top-left image is closer to the older direction, while the others show the newer direction we’re testing.

Does this feel stronger?

If you’d like to check it, I’ll leave the Steam link here. Thanks a lot!

Black Ledger - The Antique Mafia

u/Background_Cow_6701 — 10 hours ago

Changed the direction of our female character designs

We felt that some of our older female character designs looked a bit rough and didn’t quite fit the art direction we were aiming for.

So we tried shifting the style a little. We pushed the silhouettes, posture, and overall personality more than before.

The top-left image is closer to the older direction, while the others show the newer direction we’re testing.

Does this feel stronger?

If you’d like to check it, I’ll leave the Steam link here. Thanks a lot!

Black Ledger - The Antique Mafia

u/Background_Cow_6701 — 11 hours ago
▲ 138 r/IndieDev

Changed the direction of our female character designs

We felt that some of our older female character designs looked a bit rough and didn’t quite fit the art direction we were aiming for.

So we tried shifting the style a little. We pushed the silhouettes, posture, and overall personality more than before.

Does this feel stronger?

If you’d like to check it, I’ll leave the Steam link here. Thanks a lot!

Black Ledger - The Antique Mafia

u/Background_Cow_6701 — 11 hours ago
▲ 1.2k r/gamedevscreens+5 crossposts

Hover question: should the building grow a little?

Hover over a clickable building, its light turns on and it gets an outline. I also tested a slight scale-up on the "Antique Shop" building as an example. The other buildings in the video only get the outline for now.

Would you keep the slight scale-up, remove it, or use some other kind of hover feedback?

u/Background_Cow_6701 — 2 days ago

Short Question: Would recolored NPC variants feel too cheap?

Would it feel bad if some customers used the same base character design with different colors, hair, or small outfit changes, as long as they are meant to be ordinary people visiting the shop?

Not planning to do this for important characters, but for regular customers it could help us add more variety without redrawing every single person from scratch.

u/Background_Cow_6701 — 7 days ago

First Steam page soon. Does our capsule art give the right vibe?

The game is about running an antique shop during the day, while managing a small mafia network at night. You deal with customers, send people on jobs, and slowly get pulled deeper into the city’s darker side.

We just finished the capsule art and wanted to ask if it gives the right first impression. Does it feel like a shop / crime management game?

I’m also adding a couple of in-game UI screens so the capsule isn’t shown completely out of context.

u/Background_Cow_6701 — 10 days ago

First Steam page soon. Does our capsule art give the right vibe?

We’re getting ready to open the Steam page for our first game, so this is starting to feel a bit real now.

The game is about running an antique shop during the day, while managing a small mafia network at night. You deal with customers, send people on jobs, and slowly get pulled deeper into the city’s darker side.

We just finished the capsule art and wanted to ask if it gives the right first impression. Does it feel like a shop / crime management game?

I’m also adding a couple of in-game UI screens so the capsule isn’t shown completely out of context.

u/Background_Cow_6701 — 10 days ago