Hammerhal solo?
Is there a way to play Hammrhal solo with AI rules for the GM?
Is there a way to play Hammrhal solo with AI rules for the GM?
Looking for extra 20mm and 25mm slotta bases.
Curious if anyone thinks this is a good idea. Instead of using the tokens for encounters roll for the result. That would give some chance of having the same kind of token more than once.
Was thinking have three charts (though I know this adds more chucking to a chuck heavy game): one chart for doors/gates, one for clues, one for actual result. Percentages would be based on the original token distribution.
If you wanted you could remove dice results for clues but that swings back towards just using the tokens.
The special action for Gelgus Pust in Act 1 says to give a power token and advance action token one step, which that action has two arrows. Does that mean only move one spot up and Pust’s actions just cycle between red die and the special action?
The special action for Gelgus Pust in Act 1 says to give a power token and advance action token one step, which that action has two arrows. Does that mean only move one spot up and Pust’s actions just cycle between red die and the special action?
Looking for these figure packs, please PM
Was looking to supplement a WHQ set with current WH figures. Is there a catalog or recommended sites to order figures? Bonus if they look similar to the WHQ original figures.
Is there a place that sells old Citadel figures that work well with Warhammer Quest 95?
Spellweaver played a shield 2 for an ally until end of round for bottom of Elemental Aid. Was then damaged to 0 HP and exhausted before other enemies acted. Does the bonus get discarded since SW exhausted or is it still active until end of round?
I like to keep two games in current rotation; a weighter, thinkier game and one that is much less so for those nights I just want something more basic. I don’t mean lack of depth or action but not something that requires careful thought and many minutes to think one turn. My current low weight game is Heroquest. Any suggestions?
How do you store your assembled figures for easy clean up and access?
Missed the pledge period, if anyone is selling the game I'm looking to buy.
When are the sales typically? I know we just had one.
Do the Otherworlds missions have to start in the mine or can I combine with adventure sets/Fortress and start them there?
Anyone have any resources for getting replacement dice from Hasbro/AH?
Did Forbidden Fortress go out of print? Can’t find it anywhere.
All of the adventures and objective rooms are listed. How do you structure your campaign (emphasis on solo play)?
Looking at getting a copy of the Advanced game. Can it be played entirely solo and does most of the fan generated dungeons and adventures able to be played solo? Anything to be sure of in terms of game parts to make sure is included?
Is there an up to date cheat sheet or player aid that has XP opportunities, attack rules, and such? Bonus if it has specific game rules like for Valhalla, Forbidden Fortress.
Getting started with the Valhalla set and curious what all can be added that is under the Viking/Valhalla umbrella.