
u/Cheap-Difficulty-163

My funny wishlist chart
First vertical spike was from random japanese media outlet sharing my project, all the others were small fests and trailer
I'm starting to feel as if fishing mini games are almost manditory in games today (genre allowing it ofc)
My playtesters spend too much time backtracking so im working on this new system
Ugly marketing: it’s a trend prioritizing raw, low-production, and "imperfect" content over high-gloss, professional ads. By mimicking user-generated content (UGC), memes, or simple text, it increases trust, breaks scrolling patterns, and boosts engagement. It thrives on authenticity, often outperforming polished creatives by leveraging a "social media-first" appearance.
I can push out multiple of these before leaving work and they do a little worse then quality content but with a fraction of the time spent! My biggest shorts hit is very ugly! And overtook the previous quality short recently 🏆
Has anyone else engaged in a similar jokey marketing and have it work?
It's been an insane journey from learning Unity3d and programming in general to going full time via government grants. There is still a few years left but i can finally start collecting real feedback.
One thing i'm really excited to get feedback on is player movement! I've been a part of so many discussions here on reddit discussing player movement and i don't think any subreddit has more expertise in the matter.
If you want to check it out (and hopefully critique the playermovement) you can smash that big playtest button on our steam page: https://store.steampowered.com/app/1877250/Nokai/
Game Title: Nokai
Playable Link: https://store.steampowered.com/app/1877250/Nokai/
Platform: PC (Steam)
Description:
Nokai is a co-op action adventure about survival, exploration, and fighting your way across a broken ocean world. Players begin shipwrecked on Bonewake Island and must reclaim a steam-powered ship, gather resources, establish camps, and push north through dangerous handcrafted zones toward the source of a growing corruption. The game blends third-person combat, sailing, light crafting, and zone-based progression into a focused adventure that can be played solo or cooperatively.
Free to Play Status:
Playtest (Big green playtest button on the page)
Involvement:
I’m the solo/indie developer behind Nokai, handling game design, programming, worldbuilding, systems design, art direction, and production. I’m building it in Unity, including the combat systems, sailing mechanics, co-op networking, progression, and overall game world.