Which version do you prefer? Looking for feedback (Update)

Which version do you prefer? Looking for feedback (Update)

Hello everyone :)

Some days ago i shared here a sketch for a possible redesign: previous post link

So now the sketch is more complete and would love to have your feedback.

To give some context, A is my current capsule art, and B is a possible redesign.

But I'm feeling this new one is maybe a bit too dark when i put it side by side with the game. Should i make it more light in tone, like the current one (A)?

Also, what do you think about the logo? Should i keep the current one (A)? Or do you prefer the new one (B)? Or should i try making a new one?

I would love your feedback and any suggestions you might have.

If you need more context about the game, here's the Steam page.

Thanks in advance!

u/ClumsyDogDev — 1 month ago

We made pot destruction addictive 🐸⚔️

Hello everyone :D

We are a team of 2 and we've been working on Loot Frog for 8 months now and our Demo is available on Steam.

For context, Loot Frog is an incremental action bullet hell about breaking pots, collecting gems, and fighting an evil cult. We took inspiration from Astro Prospector, Legend of Zelda and Brotato.

If you are interested, here's Loot Frog on Steam.

Thanks so much for taking the time to check it out!

AI Disclosure: No generative AI has been used in the creation of this game.

u/ClumsyDogDev — 1 month ago
▲ 102 r/GameDevs+3 crossposts

Which version do you prefer? Looking for feedback

Hey everyone :)

I already have a capsule art for my game, but im still looking for ways to improve it and would love some feedback.

A is my current capsule art, and B is a sketch for a possible redesign.

The current version mainly shows the frog breaking pots, which is a core mechanic. However, the game also features enemies and combat, and I’m considering incorporating those elements into the capsule art to better represent the overall gameplay.

Which version do you prefer, and why? Is there anything else you would change to make it more appealing?

If you need more context about the game, here's the Steam page.

Thanks in advance for any feedback!

u/ClumsyDogDev — 1 month ago
▲ 14 r/aseprite+1 crossposts

What do you think about our little frog game?

Hey everyone :)

We are a team of 2 and we've been working on our little incremental game called Loot Frog.

For context, Loot Frog is an incremental action-based about breaking pots, collecting gems, and fighting an evil cult. We took inspiration from games like Legend of Zelda, Cult of the Lamb, and Brotato.

Feedback and suggestions are very welcome!

If you are interested, Loot Frog demo is available on Steam.

Thanks so much for taking the time to check it out!

u/ClumsyDogDev — 2 months ago