Image 1 — Physics-based power grid game released today. 4+ years in development by a power engineer.
Image 2 — Physics-based power grid game released today. 4+ years in development by a power engineer.
Image 3 — Physics-based power grid game released today. 4+ years in development by a power engineer.
Image 4 — Physics-based power grid game released today. 4+ years in development by a power engineer.
▲ 145 r/Grid_Ops+2 crossposts

Physics-based power grid game released today. 4+ years in development by a power engineer.

You guys liked my last post (https://www.reddit.com/r/Grid\_Ops/comments/1q9tdad/i\_was\_told\_you\_guys\_might\_like\_a\_video\_game\_about/) and now the project has just released to V1.0!

Today after a little over 4 years of solo development, Power Network Tycoon has reached V1.0.

I’m a power engineer and originally started making it as a hobby project around the kinds of power system problems I find interesting. It’s a physics-based power grid simulation covering generation, renewables, grid stability, thermal management, extreme weather and more.

It runs on PC, Mac and Linux including Steam Deck.

Steam:

https://store.steampowered.com/app/2429930/Power_Network_Tycoon/

Trailer:

https://youtu.be/wrLPvUqbzu8

Detailed Gameplay Video (I think you will like this one):

https://youtu.be/QAWecGI0Im4

Try the stripped down demo that runs in a browser (free):

https://davidmadethis.itch.io/pnt-web-edition-demo

u/DavidMadeThis — 14 days ago
▲ 143 r/AutomationGames+4 crossposts

Power Network Tycoon V1.0 released today after 4+ years of solo development

Power Network Tycoon V1.0 released today after a little over 4 years of solo development.

I’m a power engineer and started making it as a hobby project around the kind of power system problems I find interesting. It’s a physics-based power grid simulation covering generation, renewables, grid stability, protection, extreme weather and more.

Available now on PC, Mac and Linux/Steam Deck

Steam: https://store.steampowered.com/app/2429930/Power_Network_Tycoon/
Trailer: https://youtu.be/wrLPvUqbzu8

AI Disclosure: Latest patch includes a computer characters voice via TTS (same as Satisfactory ADA actually except Australian accent). Unsure if its considered AI as its been around a while and intentionally sounds pretty computery.

u/DavidMadeThis — 15 days ago

👋 Welcome to r/PowerNetworkTycoon - Introduce Yourself and Read First!

Hey everyone! I'm u/DavidMadeThis, founder of r/PowerNetworkTycoon.

This is our home for everything related to Power Network Tycoon. Whether you are building your grid, balancing load demand or optimizing layouts, we are excited to have you here.

What to Post

Share your grid layouts, challenges, achievements, questions or feature requests. Image and videos welcome.

Community Vibe

Keep things constructive, helpful, and friendly. We are here to talk power grids, strategy and help each other build better their islands.

How to Get Started

  • Introduce yourself in the comments.
  • Post a screenshot or ask a question to get things moving.
  • Invite anyone who loves management, engineering and simulation games.

Thanks for joining and we hope you enjoy the game!

reddit.com
u/DavidMadeThis — 28 days ago

Power Network Tycoon will be part of the PlayB3yond Indie Game Fest 2026 (September 21-27, 2026) just prior to our V1.0 release 30th September. Check it out for other great indie games too!

Power Network Tycoon will be part of the PlayB3yond Indie Game Fest 2026 (September 21-27, 2026) just prior to our V1.0 release 30th September. Check it out for other great indie games too.

Check out the indie fest at https://playb3yond.com/

and also Power Network Tycoon via https://store.steampowered.com/app/2429930/Power_Network_Tycoon/

u/DavidMadeThis — 1 month ago
▲ 189 r/PowerSystemsEE+2 crossposts

I've been working as a Power Engineer for 15 years and for the past 4 of those years I've been building a power grid simulation game based on actual electrical physics. It's even being used at Universities.

Power Network Tycoon V1.0 Launch Coming September 30 after 4 years of development to make a physics based power grid simulator.

It's also currently in trials at several universities for gamified education, teaching topics like 3 phase power, thermals, power factor, grounding, harmonics, EMF and general power system management.

If you've been looking for a good power grid simulation game (like I have been for years), check out the links below and wishlist for release announcement.

Trailer: https://youtu.be/zGudArVci1w

Steam: https://store.steampowered.com/app/2429930/Power_Network_Tycoon/

Demo: https://store.steampowered.com/app/2776100/Power_Network_Tycoon_Demo/

30 days until V1.0 release!

u/DavidMadeThis — 1 month ago
▲ 3 r/LenovoLegionGo+1 crossposts

Testing Legion Go/Steamdeck/Handheld build prior to V1.0 Release | Power Network Tycoon

Test handheld build before V1.0 Release 30th Sep! Wishlist on Steam

youtu.be
u/DavidMadeThis — 2 months ago
▲ 155 r/gametrailers+5 crossposts

Power Network Tycoon V1.0 launch coming September 30th after 4 years of development to make a physics based power grid simulator.

Power Network Tycoon V1.0 Launch Coming September 30 after 4 years of development to make a physics based power grid simulator.

It's also currently in trials at several universities for gamified education, teaching topics like 3 phase power, thermals, power factor, grounding, harmonics, EMF and general power system management.

Wishlist it on Steam (PC/Mac/Linux/Steamdeck) to get notified of release

https://store.steampowered.com/app/2429930/Power_Network_Tycoon/

u/DavidMadeThis — 1 month ago
▲ 104 r/PowerSystemsEE+3 crossposts

I don't think many people know what harmonic filters actually do, but I'm adding them to my physics-based power grid simulation game anyway!

u/DavidMadeThis — 3 months ago

Steam - Suggestion on giving out keys for pre V1.0 release

My game is on early access on Steam with V1.0 coming out soon. I'd like to give out some keys to streamers/press to try V1.0 before it's actually live (rather than them playing the early access build). Is this common?

I assume in Steamworks it would mean adding a new 'build' and some way of ensuring it isn't accessible to the live store/early access users.

reddit.com
u/DavidMadeThis — 3 months ago
▲ 6 r/itchio

Bundles - How do you find one to join?

I've always wondered where Bundles or Sales are advertised to enter your game in (for Gamedevs). Only the bigger sales are listed on howtomarketagame. I very rarely see them posted here on Reddit but maybe I'm missing them.

reddit.com
u/DavidMadeThis — 4 months ago
▲ 6 r/PowerNetworkTycoon+2 crossposts

Gaming In Education

Power Network Tycoon has been working with Ludolio for trialing games in education, starting at the University of Sydney. I gave a lecture there recently about how Power Network Tycoon can be useful as an interactive way to learn electrical engineering. Planning to expand into Universities in the US and Canada very soon.

youtu.be
u/DavidMadeThis — 4 months ago

Education Update - Power Network Tycoon

This update features the following changes:

- Added Power Network Academy. A set of interactive modules to teach some basics before going into the game, but different to the tutorial which is more game focused rather than theory focused.

- Added achievement related to Power Network Academy

- Added further error protection and logging for save/load functions

- Added 'Ignore Gamepad' checkbox for players with gamepads they don't want to use but also don't want to disconnect (eg steering wheel)

- Added to gamepad/Steam Deck/handhand game wheel for more selections and better UI. Gamepad users also have the cursor return to the center of screen (better for placing assets) if for some reason they used the gamepad with a mouse at times. Opening the selection wheel also slows game speed to 'very slow', giving time to interact with the selection wheel but also a feature that may be rolled out further to slow down time during asset placement.

- Fixed Enter button being used to navigate through UI

- Fixed bug when exiting EMF shielding page via 'esc' key, game stayed paused

- Fixed bug where substation circuit breaker tripping splitting network in two could not be restored by resetting the circuit breaker

- Fix to skybox blending, going from sunset to night, so it wont snap from one to the other visually

- Adjust how the camera moves and looks at faults that occurs. If faults are happening at very regular intervals (a few seconds apart), camera starts moving less often to not annoy the player.

- Improved performance from mouseover/interaction system and rain effects

Check it out on Steam

https://store.steampowered.com/news/app/2429930/view/655981180194128607?l=english

u/DavidMadeThis — 5 months ago