

Risen Dark Angels Captain
Was going with a Deathwing Companion theme to make the risen captain.


Was going with a Deathwing Companion theme to make the risen captain.
Does the EU actually play into how you view the films? Or do you consider them fun but not ultimately necessary to the understanding of the movies and at times potentially detrimental?
My fiancee and I were talking in the car and I birdie brought up a specific panel that she doesn't think exists and I need help finding it.
The panel: captain america is being attacked by a vampire and he says something to the effect of:
"Seriously? You guys are the reason I started wearing armor in the first place!"
Would appreciate any help tracking it down. Thanks
The empire doesnt generally make use of shielding, life support, or hyperdrives for their fighter craft, barring unique models.
However, if using a carrier based model like them, life support and hyperdrive would be something of a value neutral scenario as it would be expected that fighters re dock in carriers at battles end.
Assuming it can be reasoned that life support and hyperdrives can be reinvested into a more robust analog to the TIE with shields, what fighter would make the best template for a close range starfighter craft designed around a carrier platform?
Based off of the Philly eagles colors. Anyone know where to find vectors of the company markings? New to photoshop
Edit: People are asking for lore so here you go
The Midnight Angels
23rd Founding
Geneseed: Lion El'jonson
Parent chapter: Dark Angels
Chapter Master: Sanantio Ray
Battle Cry: Take Back the Night
Motto: Pierced but not Killed
Homeworld: Star Fortress Monastery Midnights Mandate
A rare dark angels with origins in the Sentinel Founding, the Midnight Angels were created to combat a wave xeno pirates in the south west corner of the ultima sector. It now stands as a solitary bastion against chaos near the edge of tge great rift
They are a pariah chapter to the rest of the Unforgiven. For reasons unknown still after centuries, the dark angels had allegedly killed their brothers own inner circle, the black conclave. They are without allies amongst their family and have proceeded to make alliances with other aspects ot the imperium, such as a minor navigator house de Luce and local remnants of the Imperium Navy
They specialize in rapid strikes and counter attacks, delivering rapid lightning jabs at weak points until the enemy is weakened enough to.go for a thundering haymaker.
If we detached the romance from the general attachment argument thats either badly explained or badly understood, depending on who you ask, could you argue that the jedi are at least correct in why romance is considered to be a non starter for them?
Removing the attachment leads to the dark side aspect, you would still have the argument that a jedis duty would need to be to the whole of the galaxy over a single person and a single person being a target for the enemies of a state sponsored superhero may see some difficulties in the long term.
Additionally, were we to look at three examples of romance in Obi Wan, Luke, and Anakin, we see two of them were romantically involved with political heavy hitters (Satine was a noble and a jedi and a noble could shift priorities heavily and Padme is a senator, which in another scenario could be a massive conflict of interest) and while Luke didnt fall due to his love for Mara, we see fear of the dark side after her death did lead him to what can be argued to be dereliction of duty in addresses Darth Caedus.
In what way could the duty and priority aspect be mitigated then in order to not work against the interests of the greater galaxy?
Dark angels dont have much cultivated rivalries the way that blood angels and ultras do to the best of my knowledge. It seems it would need to default to chaos with either chaos reclaiming Luther after his come to god moment or the machinations of cypher manipulating his primarch.
Would there be any other contenders for us or is it possible we get a new rivalry in the druukari or something?
I think that adding in 7 new forms of combat, unless it was just a stat increase available to specific stances, would not be worth the effort it would take to implement.
Each of the given stances offer something specific in terms of not only game play style but additionally they each have unique animation and only slight overlap in terms of use with other saber stances (crossguard and staff sharing defensive abilities, staff and dual being fast attacking, blaster and single being more generally well rounded in different ways).
Even assuming some forms would be only accessible to some stances (single blade getting all of them would be the exception, crossguard getting ataru/jury ,etc), there would be a level of work that'd involve that simply could be applied to different parts of the game that would give it more depth where it would be less finicky and more noticeable.
I think that, were they to implement it the classical forms, it would likely be best done similar to the perks you get, with the selected forms being more of a specific stat increase/decrease to how cal fights closer to what we see in KOTOR II.
I see the appeal. I simply think that if they were to expand the options for fighting, developing more unique full stances such as a double blaster, full force, or unarmed combat forms would be a much better use of effort than implementing what'd be a likely frustrating to create and work with x y axis of saber forms/saber stances.
And maybe a weapon wheel too.
Title text
I've heard this opinion from somewhere and I'm working on my homebrew chapter's world building. For the sake of accuracy, what was the source of the Lion basically ignoring the codex's rules on legion building?
Or was that just something that got filtered through like a game of telephone?
Preamble: Trying to get plenty of bang for my buck out of plasma and being responsive with my army
Black Prince Assault (2000 points)
Space Marines Dark Angels Strike Force (2000 points) Dark Age Arsenal and Unforgiven Task Force (3 Detachment Points) Force Dispositions: Priority Assets, Take and Hold
Attached Units Attached Unit 1
Captain in Terminator Armour (100 points) • Attached as: Leader (Character) • 1x Relic weapon 1x Storm bolter • Enhancement: Weapons of the First Legion
Deathwing Knights (240 points) • Attached as: Bodyguard • 1x Knight Master • 1x Great weapon of the Unforgiven • 4x Deathwing Knight • 4x Mace of absolution
Attached Unit 2
Lieutenant (45 points) • Attached as: Support (Character) • 1x Heavy bolt pistol 1x Master-crafted power weapon 1x Plasma pistol
Hellblaster Squad (220 points) • Attached as: Bodyguard • 1x Hellblaster Sergeant • 1x Close combat weapon 1x Plasma incinerator 1x Plasma pistol • 9x Hellblaster • 9x Bolt pistol 9x Close combat weapon 9x Plasma incinerator
Attached Unit 3
Azrael (140 points) • Attached as: Leader (Character) • 1x Lion’s Wrath 1x The Lion Helm 1x The Sword of Secrets
Inner Circle Companions (170 points) • Attached as: Bodyguard • 6x Inner Circle Companion • 6x Calibanite greatsword 6x Heavy bolt pistol
Attached Unit 4
Librarian (60 points) • Attached as: Leader (Character) • 1x Bolt pistol 1x Force weapon 1x Smite
Sternguard Veteran Squad (100 points) • Attached as: Bodyguard • 1x Sternguard Veteran Sergeant • 1x Close combat weapon 1x Sternguard bolt pistol 1x Sternguard bolt rifle • 4x Sternguard Veteran • 4x Close combat weapon 4x Sternguard bolt pistol 4x Sternguard bolt rifle
CHARACTERS
Lion El’Jonson (285 points) • Warlord • 1x Arma Luminis 1x Fealty
BATTLELINE
Assault Intercessor Squad (75 points) • 1x Assault Intercessor Sergeant • 1x Astartes chainsword 1x Heavy bolt pistol • 4x Assault Intercessor • 4x Astartes chainsword 4x Heavy bolt pistol
Intercessor Squad (80 points) • 1x Intercessor Sergeant • 1x Bolt pistol 1x Bolt rifle 1x Close combat weapon • 4x Intercessor • 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon
OTHER DATASHEETS
Gladiator Lancer (160 points) • 1x Armoured hull 1x Icarus rocket pod 1x Ironhail heavy stubber 1x Lancer laser destroyer 2x Storm bolter
Infiltrator Squad (110 points) • 1x Infiltrator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Marksman bolt carbine • 4x Infiltrator • 4x Bolt pistol 4x Close combat weapon 4x Marksman bolt carbine
Ravenwing Black Knights (75 points) • 1x Ravenwing Huntmaster • 1x Black Knight combat weapon 1x Bolt pistol 1x Plasma talon • 2x Ravenwing Black Knight • 2x Black Knight combat weapon 2x Bolt pistol 2x Plasma talon
Ravenwing Black Knights (75 points) • 1x Ravenwing Huntmaster • 1x Black Knight combat weapon 1x Bolt pistol 1x Plasma talon • 2x Ravenwing Black Knight • 2x Black Knight combat weapon 2x Bolt pistol 2x Plasma talon
Scout Squad (65 points) • 1x Scout Sergeant • 1x Bolt pistol 1x Boltgun 1x Close combat weapon • 4x Scout • 4x Bolt pistol 4x Boltgun 4x Close combat weapon
Exported with App Version: v2.0.2 (125), Data Version: v879
Wrath of the rock being far and away our best option previously, the ability to jury rig our own 3 points looks like it may have been a few options a bit better.
This being said, with the company heroes netting a -1 to wound rolls, can it now be said that they're a bit more attractive than they used to be for us?
Azrael gives sustained and inv. Judiciar gives fights first. Both have devastating wounds. Sternguards give power fist and rerolls on wounds for devastating which azrael and judiciar both have.
Combo costs 295. Is it worth it for the death brick that can kill anything?
The Black Princes for example definitely do NOT have an Emperor Class Battleship. That's illegal.
However! They did salvage one, gave it to the local admechs, and asked that they keep the space marine accommodations in tact for when they need to borrow it.
Reports have trickled through with most armies not being super happy about what they got with the exception of a couple so we'll see later on on if everyone being mad means the game is balanced or if the developers didn't know what they were doing.
This being said, after a couple of days there've been a few detachments and ideas I've seen that look fun to toy around with when the game fully drops in the next few days and if everyone else is making a post about it, then why not us.
Some combinations I've seen/thought of:
All this being me trying to make a weird situtation stable, what combos are you going to try to squeeze something effective out of?
This all looks kind of nice at the very least
Red corsairs raiders mixed with various sternguard bits and some bits from the upgrade pack and icc
Reason is that it's a bit of an on the nose reference to a yugioh card and also invokes the black templars more than being a dark angels successor.
Gimmick is that they patrol the area outside of the maelstrom and in exchange for additional equipment and material, they offer the higher ranking nobles a few veterans as bodyguard units and give any xeno tech they find to the local mechanicus for "disposal". They're also there to bring the hammer down on nobles that get any funny ideas on succession
Relationship with the fallen is that they're basically a half way home for some of the ones the Lion deems as not traitors and that they're the last chance for any fallen angels to join back up prior to joining Lord Huron Blackheart.
Aesthetically/culturally, they're massive corswainn fanboys. Armor is 30k DA colors with green instead of red accents and with some beige thrown in for good measure on the helmets and shoulders.
Operationally, they do raids/counter raids against pirates near the maelstrom and are fleet based, albeit with a set up network of worlds
Some of the names I've been mulling over:
Varying degrees of reference to what they do and what they're based off of. Thoughts and opinions?