
u/Dramatic_Ganache2575

My Bounty Hunter's latest ride - the Bluebird, built by me in Starfield
I think I just made my forever ship (until the next one).
Not too big, not too small, not a brick, but not a pointy spear either nor an H shape, just a cosy, comfy gun ship.
Parts taken from these mods:
- Stroud Premium Edition
- Falkland Systems Ship Services
- Matilija Aerospace V9.4
- TN's Ship Modifications All in One
- Place Doors Yourself
- ASC Deimos
- Graf's Habs - Nova 1x1s
- Antares: Supra
- ASC Taiyo
- Hopetech Ship Hab Expansion
- EM Turrets
- Cross Heavy Industries Model 3 Ship Modules
ETA missing mod
My character has suddenly started spinning around randomly when walking through a ship, anyone know of a mod that might cause this?
I've installed an ever increasing number of mods, mostly for more ship build options.
In the last couple of days when walking through a newly built ship I spin around for a bit and then stop and walk again, not game breaking stuff, but mildly annoying.
Anyone seen this before?
Is it symptomatic of having too many mods?
Settled Systems Breakdown Services
Light Scout, inspired by "the Betty" some concept art I found online
I'm not sure it will stay in my fleet, but I sorta like it's quirkiness, so who knows.
Space Courier ship looking for your preferred safe delivery location...
Built by me in Starfield.
Courier looking for a safe place to drop your parcel off.
Mostly ASC Taiyo, ASC Deimos and Antares Supra greeblies.
Finally stopped tinkering with my tank-like build
Used a lot of the greebles from Antares Supra, mixed with ASC Taito rounded parts.
Spent some more time on my latest tank and made it more of a playboy superyacht.
United Colonies, Mobile Auditor Office.
We bring the Accountant's office block to you, wherever you are in the Settled Systems.
You will not escape the audit, we can outrun you, outgun you and if you still won’t pay we have missiles. Lots of missiles.
Single engine Corvette - the SS Crayfish
built for this months r/spaceships challenge: https://www.reddit.com/r/spaceships/comments/1vckai4/august_2026_spaceship_build_challenge_single/
My Single Engine Ship build challenge made today in No Man's Sky, I present the SS Crayfish.
Switching back to NMS from weeks in Starfield was a jolt!
Looks like I made another tank...
Greebling: the art of using greeblies to give visual complexity to an otherwise flat model.
Highly greebled ship from: https://www.reddit.com/r/NoMansSkyTheGame/comments/1nayybc/voyagers_scrap_hauler_corvette/ (not one of mine)
The next issue of Amanssky SpaceWire will start a series on Greebling.
This is a draft of part one and at the end I've included my top five tips for better greebling, what tips would you add?
What is Greebling?
The term became popular in the 1970s to describe the extra details found on the models made for the Star Wars films by the model makers at Industrial Light and Magic.
In those days greeblies were parts that the model makers took from commercially available plastic model kits. Eventually ILM moulded their own greeblies to keep things consistent.
Adam Savage has a great short video on the universal greeblie that’s worth a watch:
https://www.youtube.com/watch?v=dncRHH9f6MI
and if you have time watch this one on his macro greeblie:
https://www.youtube.com/watch?v=0dn0d4WQ9wY
The Visual Futurist, Syd Mead, once explained his process as “doing the basic shapes and then adding details to make it look like things had some kind of function”.
I love that approach. It always makes much more sense to me when I’m building something if I can imagine why the part I’m adding is there and how it works.
e.g. engine exhausts can’t be blocked by anything else, and any weapons need a clear line of sight to their target. I even go as far as worrying about how the crew will be protected from the reactor.
My top five rules for adding detail with greeblies are:
1. Don’t try to fix a bad silhouette with detail.
If the overall shape of the ship feels wrong, then adding more detail won’t solve it and may just make things worse.
2. Only add detail where it makes sense
If you’re placing vents or intakes, place them where they are needed, add your antennas, satellite dishes and scanners where they can see the sky, add lights and decals where they will be seen.
3. Not every surface needs extra detail
Big ships with big flat surfaces can get away with less detail, and will look better with the detail concentrated in key areas.
4. Match the detailing to the functional scale.
Smaller ships can get away with more detail - they have less room to fit everything in and are realistically going to look more cluttered, but use small scale greeblies to match the size of the ship.
5. Be consistent with your greeblies.
This is a simple one; don’t use all the greeblies you have in the box, pick the ones that go with the ship you’re building and repeat them in the appropriate places.
Future articles in the series will cover:
- The best mods for greebling parts in Starfield
- How to greeble in No Man's sky
- and more
Thanks for reading.
My current obsession: Industrial factory ships - what's yours?
Working on the next issue of the Amanssky SpaceWire and I'm planning a focus on utility and Industrial ships.
The images here are by Stanislav Verbitsky, and I found them here: https://www.artstation.com/artwork/yk8qaR
I've had a go at building similar ships in No Man's Sky, but without great success, but in Starfield with mods I think I have a chance of getting close, at least to the main image above.
If you have any good examples of utility and industrial ships that you've built, drop them in the comments.
All those fighters and warships need supply vessels, and all the settlements need to trade bulk goods. Why aren't there more megatrucks being built in our games?
Looking for a simple app that will let me optimise a master image and then export it in multiple dimensions and formats for web and social media use.
I have a bunch of image apps, and I've been using automator and shortcuts and they're all falling short in some way, I'm looking for a clean and simple app like Squash, that will let me fine tune an image and then export multiple sizes (with appropriate names in multiple formats)
ChatGPT keeps promising to build me a SwiftUI app, but won't actually do it - has serious and crippling feature creep with every prompt (AI right? LOL)
I tried iBatch, but can't cope with the tiny dark UI
pretty sure I've missed an obvious choice, so thought I'd ask and get some suggestions.
Thanks.
Soft launch newsletter news...
I’m a big sci-fi fan, have been for ages, I’ve always enjoyed anything with a starship in it, and it was always my dream to be able to build them.
As a kid I used to make spaceships from fairy liquid bottles and cereal boxes and a whole dollop of imagination. Then I found computer games.
The original Elite consumed huge amounts of time, then Homeworld became the place I could build fleets of starships and send them into battle.
Life gets in the way of course, but eventually I discovered No Man’s Sky and Starfield and I have spent far too much time in both in my quest for the perfect starship.
I’ve been trawling the internet for tips, tricks and inspiration and building up a collection of ideas and resources.
It seemed to me that the next logical step would be to share what I’ve found (and continue to unearth) with like minded folk.
I decided that the best way for me to do that would be an email newsletter, so I messaged the mods here to check if it was okay to share that plan with you all first.
After a bit of discussion a new plan has formed, I’m going to post sections of the newsletter here under my very own flair (thank you u/Vondrr) and then send out a full version of the newsletter (now in partnership with r/spaceships) at the end of each week or so.
The outline looks provisionally like this:
- What’s new?
- Ship of the week
- Workshop
- Design Inspiration
- Sci-Fi Spotlight
- Build Challenge
- ICYMI
- Building Tip of the Week
- Community Hangar
And will try to answer these questions:
- What’s happening? (new game content, mods, community news)
- What can we build? (tutorials, inspiration, techniques)
- Why do we love starships? (fiction, history, concept art, engineering)
As soon as I’ve fuelled up the mailing engines and debugged the systems, I’ll share more details.
Look out for the Amanssky SpaceWire.
UCSS Wild Rover - deep space explorer, made by me in Starfield
The Wild Rover - my latest build using ASC Taiyo and a few other mods.
This started out as an asymmetric freighter idea, but slowly became something different.
I think next build has to be one without landing gear or landing bay.