Setting up benefits/shows for causes! (advise/experiences)

Attended one a while back to raise money for a cool group of lads (not gonna go too in depth lol). It made it's money back, and everyone had a great night.

Anyone organised anything?
Anyone got any tips? It seems like a good way to create community, intersect with various groups and also normalise leftist ideas/groups. The one I attended was openly anti-authoritarian, anti-fascist etc, and was free if you couldn't pay.

Anyone with relevant insight or tips - how to adverise, organise, security concerns etc, please respond.

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u/Forward-Willingness7 — 2 days ago

Why are so many tankies (and even Lefties) Anti-EU.

I get that it stops countries from being communist but honestly shattering the EU seems like a horrible idea for stability in the region. If anything IMO the EU should federalise in order to resist American and Russian influence and agression. Not looking to debate, but to have a conversation.

TLDR: I don't think the EU should be a target rn.

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u/Forward-Willingness7 — 21 days ago
▲ 4 r/Punkdiy+2 crossposts

How to do DIY trousers - specifically how to keep shit together.

Hey lads! Thought this might be a decent subreddit to try, but feel free to redirect me.
I have two pairs of trousers I want to smash together - I can (technically) sew by hand, and I'd be up to just try find myself a tutorial and try sew the two together, HOWEVER, I feel like that wouldn't actually keep my shit together - so, what can I use, Pins? Clips? Tape is a possibility I guess? I'm sure I'm missing some obvious good stuff.

The trousers are a pair of brown jeans and camo jeans, I think they could look great!

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u/Forward-Willingness7 — 22 days ago

Brooke is a goated character - who had room for WAY more depth.

As of Season 3, they reference things about her and her inner monologue/feelings throughout - and to me she definitely becomes much more sympathetic - does she get the growth they keep hinting at?

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u/Forward-Willingness7 — 2 months ago

Anyone have any links to basic survival knowledge posts? Looking to find out how someone could survive mid/long term in a temperate forest climate?

Title pretty much says it all. Looking for a basic guide to how people would have lived longer term, what sort of provisions you'd need etc.

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u/Forward-Willingness7 — 2 months ago
▲ 10 r/TTRPG

What do people expect of GM's in non GM prep heavy games?

I've only played dnd (but i've been looking into other systems for a while, but I'm running an OSR game for my next game! I think I've been psy-oped by the expectation from Dnd and even things like Pathfinder into overprepping and building GMing into some arcane mystic art.

So, what do people expect of GM's in non GM prep heavy games?

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u/Forward-Willingness7 — 2 months ago
▲ 30 r/TTRPG

Thoughts on how to make the map look better?

TLDR: Map-making advise.

I'm hoping to implement wilderness survival rules within the game I want to run, is there enought open space? Does it feel somewhat sparsely settled the further East you go apart from the North Eastern outcrop. There are Farms, Villages (Hallow's Bend), Towns (Keswick, Redmoor, Ironridge, Lastmark, Blackwake etc) and Cities (Krath's Maw and Dunmere).

Idk - just any additional thoughts or glaring errors I've made? IK the rivers may look a lil iffy but it took me a while to even have them look ok.

EDIT: I've vaguely fixed the rivers - just can't repost them here. Basically look at where the sources should be (the mountains/hills), thicken the rivers, thin them as they flow towards the sea, make them flow slightly more logically and actually make each one have a source and a mouth. Thanks all! Still wondering - HOW CAN I FIX THE HEXES? The positioning.

u/Forward-Willingness7 — 2 months ago
▲ 31 r/rpg

How do I avoid burnout as a DM?

I havn't touched ttrpg's in years, but I used to run some games online when I was between say maybe 15/16? The games would always hit either a scheduling problem, or there'd be a problem player and the game would end, the vibes would be off - and the game would falter. It would end.

But looking back, I know that I also "abandoned" a few games rather than sticking it out - I know "no dnd is better than bad dnd" is a phrase tossed around, but I've got a few OSR games I wanna have fun with (Fleaux specifically); and I'd love to run a more narrative given game too, I'm just worried that I'm going to burnout of the game again. How do I maintain my passion for it so it's not a spike.

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u/Forward-Willingness7 — 2 months ago

Any thoughts on how to draw rivers and make them look nice? (I've tried but they look iffy). Also, all your maps inspired me to put more texture on the map!

I'll probably blend it more now too, any tips?

u/Forward-Willingness7 — 2 months ago

Travelling to Brussels, Antwerp and Ghent in August - any cool spots?

Looking for nice places that do cheapish food, to try traditional food if possible, some cool bars with a relaxed vibe etc. OH, and where to get a non-touristy waffel (waffle?).

Oh and any advice on cultural differences unique to Belgium?

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u/Forward-Willingness7 — 2 months ago
▲ 4 r/TTRPG+1 crossposts

How do I set the tone for my game? (Horror inspired mystery, campaign setting as a whole heading towards apocalypse).

TLDR: I want advice on how to PITCH my game, and how to actually SET THE VIBE/TONE for my players in game.
Hi there! I want to run a game which I presume has some of the Red Flags that could lead to Problem Players, edgelords etc. It's a gritty, low-fantasy world - with dangerous combat (if the players are outnumbered or outmatched), where monsters are rare and the players will work to uncover a cult's conspiracy that threatens to end the world.

The players are ex-criminals, now swords for hire, cut-throats, mercenaries whatever you want to call them, working as caravan guards. They get ambushed, find themselves wound up in a small town mystery. Discover the roots of a conspiracy.

I'm worried that if I pitch it, I will turn off the players I want to play with, and attract edge-lords. How do I pitch this in a way that won't put people off.

Second bit POSSIBLY MORE IMPORTANT, how do I set the world's tone for my players, how do I make combat feel dangerous without being that prick who TPK's my party in the first few sessions. Oh and obviously I'll be using safety tools - so any specifics ones would be great!
Thanks!

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u/Forward-Willingness7 — 2 months ago

Lets all eat Vegan Sausage Rolls (Fuck Tankies???)

lEft uNiTy!!!! Idk lads lets just all settle down. Tell me a story of a Tankie interaction or a shitty tankie hot-take you've seen.

u/Forward-Willingness7 — 2 months ago

What makes each fear scary? (In a TTRPG game)

Hi there! I am terrified of the Stranger - and I want to run a TTRPG game (Like DND) where they players solve a mystery and discover that the killer is a Skin Thief, a shapechanging malevolent being that skins it's victims and steals their skins.

How do I create the fear I know this can exhibit? How can I invoke the fear of the flesh or of the crawling rot (Jane Prentiss, sorry I forgot the bug's official name) etc. What can I actually do to make my players scared in the way TMA has scared me.

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u/Forward-Willingness7 — 2 months ago
▲ 10 r/rpg

Anyone run a long term Fleaux campaign? Or have advice in general in running grittier systems?

In summary, Fleaux is a gritty fantasy rpg. I have a homebrew world that I think It would be the perfect system for! However, it seems you only go up to level 10 and and gain 1hp per level. I get the system is build for short dangerous combat, but does anyone have any ideas of alternate scaling, so I can throw more powerful monsters at my players?

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u/Forward-Willingness7 — 2 months ago
▲ 8 r/TTRPG+1 crossposts

Players finding a mystery, which approach works better?

I want my players to investigate a series of dissapearances, leading to two different culprits, a feral skin theif praying on the lost and drunk (spur of the moment), and a small cult cell focused on corrupting the young and sacrificing those on the edges of society (organised).

I have two ideas:
The players arrive in town, bedraggled after barely surviving a bandit attack and pacing throught the wilderness for a day or two. There is an atmosphere of suspicion and paranoia, multiple people have gone missing, the town is on alert, the case needs solving - a family member of a missing person offers to pay the players to find their missing relative.

The players arrive in town, bedraggled after barely surviving (or possibly dominating) a bandit attack and pacing throught the wilderness for a day or two. The townsfolk are warm and friendly, the players eat, rest in the inn, recover, lick their wounds. They meet new faces, they socialise with other surviving caravan members, gain a feeling of safety. Then during the night they hear a scream, and emerge from the inn to find a drunken man, dead on the ground, skinned. On top of that - others they know and like have gone missing. They must find the killer.

Anyway, if you can't tell perhaps I lean a little towards option two. Buut as a mystery I really think idea one might work better not sure. I need advice!

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u/Forward-Willingness7 — 2 months ago