Genuinely - are you a Small Business Owner if you employ no one?
I can't spell petit bouguoisey.
I can't spell petit bouguoisey.
As of Season 3, they reference things about her and her inner monologue/feelings throughout - and to me she definitely becomes much more sympathetic - does she get the growth they keep hinting at?
Title pretty much says it all. Looking for a basic guide to how people would have lived longer term, what sort of provisions you'd need etc.
I've only played dnd (but i've been looking into other systems for a while, but I'm running an OSR game for my next game! I think I've been psy-oped by the expectation from Dnd and even things like Pathfinder into overprepping and building GMing into some arcane mystic art.
So, what do people expect of GM's in non GM prep heavy games?
TLDR: Map-making advise.
I'm hoping to implement wilderness survival rules within the game I want to run, is there enought open space? Does it feel somewhat sparsely settled the further East you go apart from the North Eastern outcrop. There are Farms, Villages (Hallow's Bend), Towns (Keswick, Redmoor, Ironridge, Lastmark, Blackwake etc) and Cities (Krath's Maw and Dunmere).
Idk - just any additional thoughts or glaring errors I've made? IK the rivers may look a lil iffy but it took me a while to even have them look ok.
EDIT: I've vaguely fixed the rivers - just can't repost them here. Basically look at where the sources should be (the mountains/hills), thicken the rivers, thin them as they flow towards the sea, make them flow slightly more logically and actually make each one have a source and a mouth. Thanks all! Still wondering - HOW CAN I FIX THE HEXES? The positioning.
I've tried - but honestly I have no clue how to make them look nice.
Hoping to run it for a grittier narrative game - with some tweaking of course. Any thoughts on the system?
I havn't touched ttrpg's in years, but I used to run some games online when I was between say maybe 15/16? The games would always hit either a scheduling problem, or there'd be a problem player and the game would end, the vibes would be off - and the game would falter. It would end.
But looking back, I know that I also "abandoned" a few games rather than sticking it out - I know "no dnd is better than bad dnd" is a phrase tossed around, but I've got a few OSR games I wanna have fun with (Fleaux specifically); and I'd love to run a more narrative given game too, I'm just worried that I'm going to burnout of the game again. How do I maintain my passion for it so it's not a spike.
I'll probably blend it more now too, any tips?
Looking for nice places that do cheapish food, to try traditional food if possible, some cool bars with a relaxed vibe etc. OH, and where to get a non-touristy waffel (waffle?).
Oh and any advice on cultural differences unique to Belgium?
TLDR: I want advice on how to PITCH my game, and how to actually SET THE VIBE/TONE for my players in game.
Hi there! I want to run a game which I presume has some of the Red Flags that could lead to Problem Players, edgelords etc. It's a gritty, low-fantasy world - with dangerous combat (if the players are outnumbered or outmatched), where monsters are rare and the players will work to uncover a cult's conspiracy that threatens to end the world.
The players are ex-criminals, now swords for hire, cut-throats, mercenaries whatever you want to call them, working as caravan guards. They get ambushed, find themselves wound up in a small town mystery. Discover the roots of a conspiracy.
I'm worried that if I pitch it, I will turn off the players I want to play with, and attract edge-lords. How do I pitch this in a way that won't put people off.
Second bit POSSIBLY MORE IMPORTANT, how do I set the world's tone for my players, how do I make combat feel dangerous without being that prick who TPK's my party in the first few sessions. Oh and obviously I'll be using safety tools - so any specifics ones would be great!
Thanks!
lEft uNiTy!!!! Idk lads lets just all settle down. Tell me a story of a Tankie interaction or a shitty tankie hot-take you've seen.
Hi there! I am terrified of the Stranger - and I want to run a TTRPG game (Like DND) where they players solve a mystery and discover that the killer is a Skin Thief, a shapechanging malevolent being that skins it's victims and steals their skins.
How do I create the fear I know this can exhibit? How can I invoke the fear of the flesh or of the crawling rot (Jane Prentiss, sorry I forgot the bug's official name) etc. What can I actually do to make my players scared in the way TMA has scared me.
Like not even a little? Not a tiny little itty bit?
In summary, Fleaux is a gritty fantasy rpg. I have a homebrew world that I think It would be the perfect system for! However, it seems you only go up to level 10 and and gain 1hp per level. I get the system is build for short dangerous combat, but does anyone have any ideas of alternate scaling, so I can throw more powerful monsters at my players?
Not sure where to start!
I want my players to investigate a series of dissapearances, leading to two different culprits, a feral skin theif praying on the lost and drunk (spur of the moment), and a small cult cell focused on corrupting the young and sacrificing those on the edges of society (organised).
I have two ideas:
The players arrive in town, bedraggled after barely surviving a bandit attack and pacing throught the wilderness for a day or two. There is an atmosphere of suspicion and paranoia, multiple people have gone missing, the town is on alert, the case needs solving - a family member of a missing person offers to pay the players to find their missing relative.
The players arrive in town, bedraggled after barely surviving (or possibly dominating) a bandit attack and pacing throught the wilderness for a day or two. The townsfolk are warm and friendly, the players eat, rest in the inn, recover, lick their wounds. They meet new faces, they socialise with other surviving caravan members, gain a feeling of safety. Then during the night they hear a scream, and emerge from the inn to find a drunken man, dead on the ground, skinned. On top of that - others they know and like have gone missing. They must find the killer.
Anyway, if you can't tell perhaps I lean a little towards option two. Buut as a mystery I really think idea one might work better not sure. I need advice!
TLDR: How make world better? Like actually how? How to guide? (Yeah yeah ik it's not that easy.....)
I often see people asking, and I myself ask - what can be do? My primary question is what can we do to make the world a better place? (Lets assume a better place is a freer more "Anarchist" world for this). Other questions I often see are: What can I do? How do I build community? How do I educate people? How do I reach people? How can we stop racists being racists? etc.
Any ideas? I know the Stoics (allow me) believed the highest honour was to serve the people through political office and I tend to agree a little with that, I want more good people in power. But not everyone can or should be a politician. In the same vein, if we wanted to simply help people we could all be doctors, but I don't have that skillset, how does one get involved in community building and activism, how to we fight hate, how to we fight the cancerous system, how do we make the world a better place?
tldr: players start the campaign during a late game battle then go back to the start - like Megamind.
I'm planning on running a lowish fantasy sword and sorcery game that slowly descends into cosmic horror and open war between the setting's societies.
I was initially planning on running an ambush start, working as caravan guards, and then being stranded in the wilderness. Lets me plant some story seeds, let them meet some NPC's and get friendly with them: fight side by side, work together etc.
However, I have had an interesting idea - you know how old metroid vanias had you start with all your powers; It could be interesting to have them play the first half of the session in the future and then move back in time. Like Trainspotting or Megamind. Get investment.
The only downside is, that big future event, is late on in the campaign, after a few earlier story beats or "adventures" if that makes sense. It might not be the best idea, but I was wondering what you guys think?
Stock images exist like - why do u have to generate some shitty images and diagrams rather than putting five minutes in. Even if the SEC isn't using an AI marking scheme do we really think some random lad won't just use ChatGPT or Claude to mark our exams.
Surely email a complaint to