Image 1 — Nearly four months later, Quiet Grids finally feels like the calm nonogram game I had in mind
Image 2 — Nearly four months later, Quiet Grids finally feels like the calm nonogram game I had in mind
Image 3 — Nearly four months later, Quiet Grids finally feels like the calm nonogram game I had in mind
Image 4 — Nearly four months later, Quiet Grids finally feels like the calm nonogram game I had in mind
Image 5 — Nearly four months later, Quiet Grids finally feels like the calm nonogram game I had in mind

Nearly four months later, Quiet Grids finally feels like the calm nonogram game I had in mind

Hey everyone, I’m the solo developer behind Quiet Grids.

I’ve been working on this game for several months now. It started as a small nonogram project, but I kept finding things that didn’t feel right.

I rebuilt the onboarding, reworked the board for smaller phones, redesigned the Daily system, rewrote a lot of the text, changed the completion experience, and went back through the puzzles again and again. I honestly don’t know how many times I told myself it was “finished” before opening the project and polishing another part of it.

I wanted Quiet Grids to feel less like a level factory and more like a small quiet ritual.

When a puzzle is completed, the hidden picture receives its colours and a short line appears beside it. For example, the Snail puzzle ends with:

“It took the long way and still arrived.”

I wanted the sentence to feel like part of the reveal rather than just displaying “Level Complete.”

The game currently includes:

• 393 puzzles in total, with 5×5, 10×10 and 15×15 grids (And I am adding more and more!)
• 245 Library puzzles across five themes
• 100 Daily puzzles
• A full Daily calendar where older days can still be completed
• Monthly Lights earned through quiet days, without punishing missed dates
• Three Quiet Stories with 48 puzzle memories
• Story artwork that gradually appears as memories are completed
• A beginner Quiet Path that introduces the game through real puzzles
• Coloured puzzle reveals and a short poetic line after each completion
• Marks that record small milestones without loud achievement popups
• Offline play with progress stored on the device
• No account and no analytics
• An app size just under 6 MB

It is Android-only at the moment.

I know it is a small nonogram game, but I’ve put much more of myself into it than I expected when I started. I’ve also looked at it for so long that I’m probably no longer the right person to judge what is clear, confusing or genuinely enjoyable.

I would really appreciate honest feedback, especially about:

• whether the board and controls feel comfortable
• whether the coloured reveal feels satisfying
• whether the poetic writing adds something or feels unnecessary
• whether Quiet Stories makes sense inside a nonogram game
• whether the Home, Daily and Library structure is easy to understand
• anything that feels slow, confusing, too dark or overdesigned

Please don’t feel that you need to be overly kind. Thoughtful criticism would genuinely help me improve it.

Google Play: Quiet Grids

Thank you to anyone who gives it a try. Even one honest comment helps.

u/JRushantha — 5 days ago
▲ 18 r/Picross+3 crossposts

Nearly four months later, Quiet Grids finally feels like the calm nonogram game I had in mind

Hey everyone, I’m the solo developer behind Quiet Grids.

I’ve been working on this game for several months now. It started as a small nonogram project, but I kept finding things that didn’t feel right.

I rebuilt the onboarding, reworked the board for smaller phones, redesigned the Daily system, rewrote a lot of the text, changed the completion experience, and went back through the puzzles again and again. I honestly don’t know how many times I told myself it was “finished” before opening the project and polishing another part of it.

I wanted Quiet Grids to feel less like a level factory and more like a small quiet ritual.

When a puzzle is completed, the hidden picture receives its colours and a short line appears beside it. For example, the Snail puzzle ends with:

“It took the long way and still arrived.”

I wanted the sentence to feel like part of the reveal rather than just displaying “Level Complete.”

The game currently includes:

• 393 puzzles in total, with 5×5, 10×10 and 15×15 grids (And I am adding more and more!)
• 245 Library puzzles across five themes
• 100 Daily puzzles
• A full Daily calendar where older days can still be completed
• Monthly Lights earned through quiet days, without punishing missed dates
• Three Quiet Stories with 48 puzzle memories
• Story artwork that gradually appears as memories are completed
• A beginner Quiet Path that introduces the game through real puzzles
• Coloured puzzle reveals and a short poetic line after each completion
• Marks that record small milestones without loud achievement popups
• Offline play with progress stored on the device
• No account and no analytics
• An app size just under 6 MB

It is Android-only at the moment.

I know it is a small nonogram game, but I’ve put much more of myself into it than I expected when I started. I’ve also looked at it for so long that I’m probably no longer the right person to judge what is clear, confusing or genuinely enjoyable.

I would really appreciate honest feedback, especially about:

• whether the board and controls feel comfortable
• whether the coloured reveal feels satisfying
• whether the poetic writing adds something or feels unnecessary
• whether Quiet Stories makes sense inside a nonogram game
• whether the Home, Daily and Library structure is easy to understand
• anything that feels slow, confusing, too dark or overdesigned

Please don’t feel that you need to be overly kind. Thoughtful criticism would genuinely help me improve it.

Google Play: Quiet Grids

Thank you to anyone who gives it a try. Even one honest comment helps.

u/JRushantha — 4 days ago
▲ 1 r/Picross+1 crossposts

Picross game where solved grids become small quiet stories

Hi! I’m the solo developer of Quiet Grids.

Most picross games end when the picture is revealed. I wanted to try something a little different: using each solved object as part of a small memory, with several puzzles slowly building a complete story. That became Quiet Stories.

The game currently has three story packs:

• Little Lamp — a quiet story about a room slowly becoming home

• Last Bus — a rainy story told through things left at a bus stop

• Good Boy — a longer story about a dog and the ordinary things that keep his memory

What makes Quiet Grids a little different:

• Story puzzles across three narrative packs

• chapter memory reveals and illustrated endings

• Handcrafted Library puzzles across five themes

• Daily puzzles

• 5×5, 10×10 and 15×15 boards

• warm colour reveals and a small story after each puzzle

• offline play

• no account or analytics

• no timer anxiety, leaderboards or energy system

• no ads during puzzle solving

• a gentle beginner path instead of hard content locks

TL;DR:

A calm offline Android nonogram/ picross game with unique puzzles, story packs, warm pixel-art reveals, and no pressure-heavy systems.

Google Play: Quiet Grids

I’d genuinely love to know what matters most to regular picross players: puzzle difficulty, the completed artwork, or having a larger story connecting the puzzles?

u/BasicallyAlto — 12 days ago

3 strangers pruchased my little game 🥹

A few weeks ago, I launched a small nonogram / picross game called Quiet Grids.

Not a huge launch, simple organic launch. The game has around 58 downloads so far, and Premium is a one-time $1.99 purchase.

But today, I noticed that three people had actually bought it.

I know it is basically coffee money, but it felt weirdly emotional. Just three people somewhere in the world who decided this quiet little puzzle game was worth supporting.

I built it because I used to play similar game when I was little, was always curious how they made games like these, so I built it after work, kept polishing tiny details most people may never notice, fixed UI issues, added calm story packs, changed the premium screen about five times (small things keeps bothering me 😭), and honestly wondered whether anyone would care.

So yeah, it is a tiny milestone, but it made me feel like building small apps is still worth it.

For anyone else building something with almost no downloads: keep going. The first few real users hit different. It's all about the journey, Cheers to all you indie devs!

u/JRushantha — 19 days ago

I made a calm offline nonogram game for Android

Hi everyone, I’m the developer of Quiet Grids, a free offline nonogram / picross-style puzzle game for Android.

I wanted to make a slower, calmer puzzle game without the usual mobile-game pressure. There are no timers, no account system, no loud reward screens, and no forced guessing focus. The game is built around handcrafted logic puzzles, a warm dark UI, and small story/memory moments after completing each grid.

Current features:

  • 5×5, 10×10, and 15×15 puzzles
  • Daily Puzzle
  • Puzzle Library
  • Quiet Stories / story-based puzzle packs
  • offline gameplay
  • calm dark theme

The part I’m trying to make feel different is the tone. Instead of just solving random grids, each puzzle reveals a tiny story line, and some puzzle packs build into small memory-based stories.

I’d appreciate honest feedback from Android players, especially on:

  • whether the game feels polished enough
  • whether the controls feel good on mobile
  • whether the calm style is appealing or too plain
  • whether the story/memory angle adds anything
  • what would make you keep or uninstall it

Google Play link:
https://play.google.com/store/apps/details?id=com.omninative.quietgrids

Not asking for ratings — real feedback would help a lot.

u/JRushantha — 26 days ago
▲ 13 r/DevLK

I made a calm offline nonogram game for Android

Hi everyone, I’m the developer of Quiet Grids, a free offline nonogram / picross-style puzzle game for Android.

I wanted to make a slower, calmer puzzle game without the usual mobile-game pressure. There are no timers, no account system, no loud reward screens, and no forced guessing focus. The game is built around handcrafted logic puzzles, a warm dark UI, and small story/memory moments after completing each grid.

Current features:

  • 5×5, 10×10, and 15×15 puzzles
  • Daily Puzzle
  • Puzzle Library
  • Quiet Stories / story-based puzzle packs
  • offline gameplay
  • calm dark theme

The part I’m trying to make feel different is the tone. Instead of just solving random grids, each puzzle reveals a tiny story line, and some puzzle packs build into small memory-based stories.

I’d appreciate honest feedback from Android players, especially on:

  • whether the game feels polished enough
  • whether the controls feel good on mobile
  • whether the calm style is appealing or too plain
  • whether the story/memory angle adds anything
  • what would make you keep or uninstall it

Google Play link:
https://play.google.com/store/apps/details?id=com.omninative.quietgrids

Not asking for ratings — real feedback would help a lot.

u/JRushantha — 26 days ago

UI/screens from my calm Android nonogram game, Quiet Grids

Hi everyone, I’m working on Quiet Grids, a free offline nonogram / picross-style puzzle game for Android.

The main design goal is to make the game feel calm and readable rather than loud or arcade-like. I’ve been trying to keep the UI warm, dark, minimal, and a little storybook-like, with soft completion moments instead of big reward animations.

The game has handcrafted 5×5, 10×10, and 15×15 puzzles, plus small story/memory lines after each completed puzzle. I also added story packs called Quiet Stories, where a set of puzzles builds into a small narrative.

I’d love feedback on the screenshots/UI direction:

  • does the dark/warm style feel inviting?
  • is the puzzle board readable enough?
  • does the typography feel too soft or okay?
  • do the story screens feel polished?
  • does the overall look stand out from typical mobile puzzle games?

Google Play link, only if anyone wants to try it:
https://play.google.com/store/apps/details?id=com.omninative.quietgrids

Still polishing it, so visual feedback is very welcome.

u/JRushantha — 26 days ago

I released a calm nonogram puzzle game for Android

Hi everyone, I’m the solo developer of Quiet Grids, a free offline nonogram / picross-style puzzle game for Android.

I wanted to make a puzzle game that feels quieter than the usual mobile experience. No timers, no account system, no loud reward screens, and no pressure loops. The focus is on handcrafted logic puzzles, a warm dark UI, and small story moments after completing each grid.

The main thing I’m trying to make unique is the emotional layer. Instead of only revealing a finished picture, each puzzle also reveals a tiny memory or line of story. There are also story packs called Quiet Stories, where a set of puzzles slowly builds into a small narrative.

The game currently has 5×5, 10×10, and 15×15 puzzles, a Daily Puzzle, a puzzle library, and story-based puzzle packs.

I’d love honest feedback on the overall feel, especially:

  • does the calm style work?
  • does the story/memory idea make it feel more unique?
  • does the app look polished enough?
  • would this kind of puzzle game make you want to keep playing?

Google Play link:
https://play.google.com/store/apps/details?id=com.omninative.quietgrids

I’m still improving it, so blunt feedback is welcome.

u/JRushantha — 26 days ago

I made a calm Picross-style Android game and would love feedback from Picross players

Hi, I’m the developer of Quiet Grids, a free offline Picross / nonogram-style puzzle game for Android.

It has handcrafted 5×5, 10×10, and 15×15 puzzles, a Daily Puzzle, and a calm dark UI. I also added small story/memory lines after puzzle completion, which is one of the ways I wanted it to feel a bit different from a standard Picross app.

I’d really like feedback from Picross players on the puzzle feel, controls, readability, and overall experience.

Google Play:
https://play.google.com/store/apps/details?id=com.omninative.quietgrids

Honest feedback is very welcome.

u/JRushantha — 26 days ago

I made a small Android nonogram app

Hi everyone, I’m the developer of Quiet Grids, a free offline nonogram app for Android.

I’ve been working on it as a calm, no-pressure puzzle game with handcrafted 5×5, 10×10, and 15×15 grids. The main thing I’m trying to get right is that the puzzles should feel fair and readable, without forcing guessing. I also added small story/memory lines after each completed puzzle, so the reward is not only the finished image but also a quiet little moment.

I’d really appreciate feedback from people who already play nonograms, especially on:

  • whether the puzzles feel fair
  • whether the mobile controls feel natural
  • whether the completed shapes are readable
  • whether 5×5 / 10×10 / 15×15 feels like a good size mix
  • anything that would annoy regular nonogram players

Google Play link:
https://play.google.com/store/apps/details?id=com.omninative.quietgrids

Not asking for ratings — honest feedback would help me improve the game.

u/JRushantha — 26 days ago

Quiet Grids — a calm offline nonogram game for Android (free)

Game Title: Quiet Grids
Playable Link: https://play.google.com/store/apps/details?id=com.omninative.quietgrids
Platform: Android

Description:
Quiet Grids is a free offline nonogram / picross puzzle game for Android, built around the idea that puzzle games do not need to be noisy or stressful to be satisfying. It features handcrafted logic puzzles in 5×5, 10×10, and 15×15 sizes, along with a Daily Puzzle, a puzzle library, and story-based content.

What makes it different from many other nonogram apps is the tone and structure. I wanted it to feel calm, minimal, and human. There are no timers, no forced guessing focus, no account system, and no aggressive pressure loops. The unique part is that every completed puzzle reveals not only the image, but also a small story or quiet memory. There are also narrative packs called Quiet Stories, where groups of puzzles build toward a more emotional memory-based experience rather than just being a list of unrelated levels.

I’m currently improving the first-time experience and overall polish, so I’d really value honest feedback on the gameplay, controls, UI, and whether the calm/story-driven direction feels interesting and worth exploring further.

Free to Play Status:

  •  Free to play

Involvement:
I’m the solo developer and creator of the game.

u/JRushantha — 26 days ago
▲ 4 r/googleplayconsole+2 crossposts

Very excited for my first game!

Solo dev here — looking for feedback on my first Play Store puzzle app

Hey everyone, I’m a solo Android developer and I recently launched my first puzzle app: Nonogram Offline: Quiet Grids.

It’s a calm offline nonogram / picross-style puzzle game focused on:

  • handcrafted puzzles
  • no forced guessing
  • no ads while solving
  • daily puzzles
  • smooth drag controls
  • small story lines revealed after completion

I’ve been polishing the first-launch experience, splash/logo, puzzle rendering, controls, and overall store presentation recently, so I’d really appreciate honest feedback from other Android / Play Console devs.

Not asking for ratings or reviews — just looking for thoughts on the listing, app feel, and anything that looks weak before I push it further.

Thanks!

u/JRushantha — 26 days ago

[Test for Test] Need testers for my puzzle game. Will test yours back for 14 days.

I need some help passing Google's closed testing requirement.
If you test mine, drop your links in the comments and I will install and test yours back immediately!

Step 1: Join the Google Group https://groups.google.com/g/quietgrids-testers

Step 2: Opt-in as a tester https://play.google.com/apps/testing/com.omninative.quietgrids

Step 3: Download the app https://play.google.com/store/apps/details?id=com.omninative.quietgrids

Please keep the app installed for the full 14 days and open it occasionally to play a puzzle. Thank you! Let's pass this together!

reddit.com
u/JRushantha — 2 months ago
▲ 1 r/family

What’s one thing that your grandparents said that will be with you forever 🥺

Mine: When I graduated with my bachelor's degree, I showed her a photo of me holding my diploma. She was so happy and told me,
'Now you only need to get a job and you are all set.'
🥺 She cried, and even though she was frail, I will always remember the happiness in her eyes... she passed away after a few weeks 😔

reddit.com
u/JRushantha — 2 months ago

Is this a good start?

I published my first Android app to production on April 27th using a completely fresh Google Play developer account. So far, the app has reached around 100 downloads.

Almost all of the installs came organically through ASO/search visibility, and only about 5–6 downloads were from friends. I haven’t done any paid ads, social media promotion, influencer marketing, or community promotion yet.

Since this is my first published app and a brand-new developer account, I wanted to ask:

  • Is this considered a decent start?
  • How long did it take for your first app to gain traction?
  • At what point did you start focusing on marketing versus improving the app itself?

I’d love to hear realistic experiences from other indie Android developers.

reddit.com
u/JRushantha — 2 months ago
▲ 7 r/googleplayconsole+2 crossposts

Hey, I'm a solo developer and I just shipped my app NanoPic to production this week! The problem: I kept running into situations where I needed to shrink a photo for email, convert an iPhone HEIC image, or scrub my GPS location before posting online. Every app I tried for these tasks either wanted an account, secretly uploaded my photos to a cloud server, or was completely unusable due to dark patterns. So, I spent the last few months building a clean, modern, all-in-one alternative that just works on-device.

What it does (100% Offline):

  • Batch Compression: Shrink up to 20 photos at once with a custom quality slider or smart one-tap presets (WhatsApp, Email, Web).
  • Format Conversion: Easily convert between JPG, PNG, and WEBP. Full HEIC/HEIF support for iPhone photos.
  • Privacy Mode: Strip GPS location, camera model, and timestamp metadata before sharing images.
  • System Integration: Appears right in the system share sheet, so you can optimize directly from your Gallery or Files app.
  • Home Screen Widget: A native widget tracking your lifetime storage space saved. Transparency: The app is free to use. Your photos never leave your device (no uploads, no account). There are no paywalled core features, just a non-intrusive ad flow that I actively tuned during testing to ensure it doesn't ruin the experience. I would absolutely love your honest, brutal feedback. What tools am I missing? How does the UI feel on your specific device? Let me know if you manage to break anything!

Play Store: https://play.google.com/store/apps/details?id=com.omninative.nanopic.compressor

u/JRushantha — 3 months ago