




Nearly four months later, Quiet Grids finally feels like the calm nonogram game I had in mind
Hey everyone, I’m the solo developer behind Quiet Grids.
I’ve been working on this game for several months now. It started as a small nonogram project, but I kept finding things that didn’t feel right.
I rebuilt the onboarding, reworked the board for smaller phones, redesigned the Daily system, rewrote a lot of the text, changed the completion experience, and went back through the puzzles again and again. I honestly don’t know how many times I told myself it was “finished” before opening the project and polishing another part of it.
I wanted Quiet Grids to feel less like a level factory and more like a small quiet ritual.
When a puzzle is completed, the hidden picture receives its colours and a short line appears beside it. For example, the Snail puzzle ends with:
“It took the long way and still arrived.”
I wanted the sentence to feel like part of the reveal rather than just displaying “Level Complete.”
The game currently includes:
• 393 puzzles in total, with 5×5, 10×10 and 15×15 grids (And I am adding more and more!)
• 245 Library puzzles across five themes
• 100 Daily puzzles
• A full Daily calendar where older days can still be completed
• Monthly Lights earned through quiet days, without punishing missed dates
• Three Quiet Stories with 48 puzzle memories
• Story artwork that gradually appears as memories are completed
• A beginner Quiet Path that introduces the game through real puzzles
• Coloured puzzle reveals and a short poetic line after each completion
• Marks that record small milestones without loud achievement popups
• Offline play with progress stored on the device
• No account and no analytics
• An app size just under 6 MB
It is Android-only at the moment.
I know it is a small nonogram game, but I’ve put much more of myself into it than I expected when I started. I’ve also looked at it for so long that I’m probably no longer the right person to judge what is clear, confusing or genuinely enjoyable.
I would really appreciate honest feedback, especially about:
• whether the board and controls feel comfortable
• whether the coloured reveal feels satisfying
• whether the poetic writing adds something or feels unnecessary
• whether Quiet Stories makes sense inside a nonogram game
• whether the Home, Daily and Library structure is easy to understand
• anything that feels slow, confusing, too dark or overdesigned
Please don’t feel that you need to be overly kind. Thoughtful criticism would genuinely help me improve it.
Google Play: Quiet Grids
Thank you to anyone who gives it a try. Even one honest comment helps.