מישהו פה חושב שנתניהו יהסס להקים ממשלה עם הערבים כדי להישאר בשלטון?

כרגע לפי הסקרים זו האופציה היחידה שלו

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u/Leading_Bandicoot358 — 25 days ago

*If* faster than light travel is possible, it can mean civilization using it would constantly bounce backwards in time

**If** faster-than-light travel is possible, civilizations using it might constantly drift into their own past.

In special relativity, any controllable FTL mechanism that preserves Lorentz symmetry, can, in principle, be arranged to send objects backward in time, depending on what physics is at those states the ramifications on civilizations and UFO phenomenon might mean we would engage with entities moving themselves backwards in time withe every trips back and forth

This adds another speculative dimension the Fermi paradox, civilizations become distributed through time, and mostly backwards (no necessarily to the same block universe and maybe some additional version of "many worlds on time" prevents paradoxes)

This is very dependent on how FTL works(if it does). Not every hypothetical FTL mechanism leads to time travel. However, if FTL preserves Lorentz symmetry backward time travel appears to be a natural consequence

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u/Leading_Bandicoot358 — 1 month ago
▲ 22 r/fractals+1 crossposts

Turtles in a PowerShell

A while back I finally figured out how to make Turtle Graphics in PowerShell.

I wrote a pretty fun module for it, Turtle. At this point there's a silly amount of stuff you can do with this, including infinite art generation and data visualizations.

The topic came up again today, and so I thought I'd take a quick second to show the secrets of the ooze to the community.

Here's an example of a really minimal Turtle. All it does is: .Rotate() by an angle, Move .Forward() a distance, and let us change if the pen is down with .PenDown.

#Define our custom object 
$turtle = [PSCustomObject]@{
    Heading = 0.0
    Steps = @()
    PenDown = $true
}

#Add a Rotate and Forward method, and a PathData script property
$turtle | 
    Add-Member ScriptMethod Rotate {
        param([double]$Angle)
        # Turn by the angle
        $this.Heading += $angle
        # and return ourself.
        return $this
    } -Force -PassThru |
    Add-Member ScriptMethod Forward {
        param([double]$Distance)
        #Any move of the turtle is just a polar coordinate.
        #We turn the Distance@Heading into x,y with some trig
        $x = $Distance * [math]::cos($this.Heading * [Math]::PI / 180)
        $y = $Distance * [math]::sin($this.Heading * [Math]::PI / 180)
        #If the pen is down, we draw a relative line (`l`)
        #If the pen is up, we move (`m`)
        $letter = if ($this.PenDown) { "l" } else {"m" }
        #Add the step
        $this.Steps += "$letter $x $y"
        #Return ourselves.
        return $this
    } -Force -PassThru |
    Add-Member ScriptProperty PathData {
        return "m 0 0 $($this.Steps)"
    }        
        
# Make a basic triangle 
$turtle.
    Forward(42).Rotate(120).
    Forward(42).Rotate(120).
    Forward(42).Rotate(120)

# Put our path data into an XML
$svg = [xml]"<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 42 42' width='100%' height='100%'>
    <path d='$($turtle.PathData)' />
</svg>"

$svg.Save("$pwd/triangle.svg")

That's ~40 lines for a simple Turtle Graphics engine (with docs)!

Of course, we can make our Turtle much smarter by adding more and more moves. All we need to do is add more and more methods. That's what the module gives us: a pretty smart Turtle with lots of methods and properties. Play around, it's fun!

Turtle Graphics are pretty great! Hopefully this helps make it clear to everyone how simple and easy they can be.

u/Leading_Bandicoot358 — 2 months ago
▲ 1.7k r/brakebills+8 crossposts

AI cults are here - Robert Edward Grant, a self-proclaimed polymath talks to his ChatGPT instance he calls The Architect, during his Sacred Britain Expedition in May 2026.

u/Konen_TheBarb — 2 months ago