Overlapping shadow easy fix.

I posted this run animation loop and someone called out the shadow overlap. Its hard to see during the loop so I took the character away here to better see. I want the shadow pieces to retain the animations from the character so I just duplicated the character sprite renderers and set the sprite color to black and 20 percent opacity. This is how I got the overlap. The fix was to instead have the shadow pieces be sprite masks with a large square sprite over top only visible through those masks. The images in the sprite mask can be animated like sprite renderer. Instead of animating this too i wrote a script that updates the shadow sprites to match the character sprites. This was the simple solution to this I've been looking for.

u/Matty_Matter — 15 days ago
🔥 Hot ▲ 5.6k r/conan+3 crossposts

Oil painting animation example.

Last week I posted some of the process of animating oil paintings. It was hard to see what the animations looked like so here is the run cycle of the player character all by itself. It's 24 frames oil on canvas. Photographed then cut out digitally. Animated in Unity.

u/Matty_Matter — 4 days ago
▲ 488 r/cozygames+2 crossposts

I hand-painted over 1,000 oil canvases to build a cozy game where you're shrunk down in the meadow you were about to pave for a parking lot.

I do carpentry and paint oil landscapes. A few years ago I was on a job tearing out a patch of meadow for a parking spot and it stuck with me how much was living in there that nobody was going to look at before it went under concrete.

So the game is that. You're the guy with the plan, except you've been shrunk to bug scale and you're standing in it with your dish gloves still on. No combat, no fail states, no timers. You explore, you get close to things, and they go in your field journal (which is the same notebook the parking spot was drawn in).

Every sprite and background is a real oil painting on real canvas, photographed, not filtered. Over 1,000 so far and I'm still painting. Happy to answer anything about the painting side of it.

The Steam page just went up if you want to see more: https://store.steampowered.com/app/4980180/Best_Viewed_Up_Close_Oil_on_Canvas/

u/Matty_Matter — 20 days ago

Portrait for my niece. Oil on 30” circle canvas.

Posted some still life flowers last week and got some great feedback. I’m also interested in painting portraits. This is the last painting I made a few years back. I want to paint more often, but that means actually selling something. Could this be more than a hobby?

u/Matty_Matter — 1 month ago

Could this ever be more than a hobby?

I really enjoy painting, but I seem to have less time for it each year. I did try a show once years ago and didn’t sell anything which hurt my confidence a little. The samples in pics are 30x40 oil on canvas with custom frames. Are these good enough to sell?

u/Matty_Matter — 2 months ago

Glass mosaic on glass panel. I thought this was a very interesting take on glass artwork. Pic shows it hanging in window with light shining through.

Picked this up at a little shop in Maui directly from the artist. She has a lot of other great stuff. I’ll link her website in comments.

u/Matty_Matter — 2 months ago
▲ 48 r/Whatcom+1 crossposts

Local artist looking for somewhere to show my paintings.

I often see local art in the businesses downtown and really love that about Bellingham. I’ve been painting for over 20 years and have only shown my work once. I would like to start putting my stuff out there. The paintings above are oil on canvas 30 x 40 inches with handmade frames. I also do portraits and other styles of painting.

u/Matty_Matter — 2 months ago

Someone finally found the $50 I hid in my detective game's demo. It took 6 months, which is kind of the whole point.

I'm the solo dev on SideEye High, a detective game set in a 1997 American high school.

Months ago I quietly buried a real reward in the demo: a $50 Steam gift card for the first person to spot a secret hidden in a background object. No announcement of where, no hint. Then I mostly forgot about it.

It sat unfound for six months.

Last week a player emailed me a screenshot of the "Bribe Found" screen. First person to ever spot it. He wasn't even sure he had the right thing. He just noticed something off about a sign post and followed it. Which is exactly the instinct the game is trying to reward. The game's tagline is "What you miss is what you believe," and the entire thing is built to reward players who notice what everyone else treats as background.

The prize is claimed now, but the Demo's still live on Steam if you want to see how much you'd walk past. (And no, I'm not saying whether there's anything else hidden in there.)

u/Matty_Matter — 2 months ago

I’ve always loved point and click adventure games, but one thing I couldn’t stand was waiting for the player character to move around. Now I’m making my own game and left the player character out (like it’s 1st person). This way messing with objects is instantaneous instead of waiting for the player character to walk all over the screen. Most games that have released in this genre recently still have that player character on screen. So I’m curious what people think. On screen player character? Or no?

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u/Matty_Matter — 4 months ago