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I specialize in character design, comic-inspired illustration, superhero concepts, costume design, character lineups, and stylized portraits/likenesses.
Prices start at $40 with final pricing depending on the complexity of the piece, number of characters, background, and level of detail.
For commissions or questions, send me a Reddit DM or Instagram DM @jaxson.art.
Asha, Claire, and Riley are students at a fictional historically black college called Bronzeville University for my project In Between.
I originally designed these characters in a more cartoony style and based off the feedback I received from this sub reddit, I decided to rebuild the characters and their world.
I’d love to know what you all think and if I was able to better capture their black features this time.
You can check out more of my work and other projects @jaxson.art on Instagram.
A Black Southern alternate history drama existing in a world where what we think of as magic is actually just physics.
Set in the Sea Islands in 1991, House of Gist follows an elite Southern/Gullah family who’ve inherited abilities are the result of generations of genetic adaptation, theoretical physics, and “super powers” passed through the bloodline. Their abilities are tied to the body, the family line, and the color of their eyes.
The story begins as the House is beginning to fracture. One side believes the family must be preserved. Others believe its power should be used to protect the less fortunate. Some want to control it all.
These portraits are an introduction to the central family and the factions formed around them. You can follow my Instagram for updates @jaxson.art
HOUSE OF GIST — FAMILY PORTRAIT
Back row, left to right: Nola Gist, Sabine Gist, Elizabeth Gist, and Grandmother Artemis.
Front row, left to right: Kehindie Gist, Luna Gist, Kira Gist, Taiwo Gist, and Ori Gist.
The matriarch of the House of Gist stands with her three daughters and five granddaughters. Together, they represent the central bloodline of the family.
HOUSE OF GIST — HOUNS
Left to right: Willow Gist, Koiye Gist, Wanda Gist, Selah Gomez-Gist, and Solomon Gist.
Bound by blood oath, loyalty, and ambition, the Houns stand as one of the most volatile factions within the House of Gist.
They believe survival requires unity, but their version of unity is built around Solomon’s authority and a willingness to cross lines the rest of the family may not accept.
HOUSE OF GIST — PANTHAS
Left to right: Sia Hughes, Sherrie Hughes, Gordon Hughes, Cuffe Beaufort, and Chloe Beaufort.
Rooted in Black political consciousness and collective protection, the Panthas are the most outward-facing faction in the House of Gist.
They present a united front shaped by the belief that the family’s power cannot be separated from the world around it. To them, their inherited abilities create a responsibility not only to the family, but to the larger Black community.
HOUSE OF GIST — ROSE’S HOUSE
Left to right: Tom Gist, Lisa Gist, and Great Aunt Rose.
Tom, Lisa, and Great Aunt Rose are the founding leaders of the organization known as SUNN.
Tom gives the organization its structure. Lisa spreads its message and brings new followers into the fold. Great Aunt Rose serves as its spiritual authority, preserving the forbidden teachings of her late father, Joseph Gist.
HOUSE OF GIST — ODD-BAWN
Left to right: Cuba Drayton, Malachi Drayton, Nadine Drayton, Julian Gist, and Lila Gist.
Odd-Bawn is made up of those who no longer believe the House of Gist deserves to remain in power.
Some were born outside the central bloodline. Some were pushed away by it. Others have seen enough of the family’s history to believe that reform is no longer possible.
HOUSE OF GIST — S.U.N.N.
Left to right: Nessa Smalls, Micah Gilliard, Mercy Drayton, Absalom “Abel” Gant, Imani Vale, Asa Freeman, and Ezra Cuffee.
They call themselves the revelation, a new gene pool born beneath a new night. The seven form the inner circle of SUNN, an emerging religious and political order led by Great Aunt Rose.
This is still part of the developing project I’ve been working on called DC ‘57. This is Phase II which takes place in 1967. This is a continuation to other posts I’ve made on r/JusticeSociety and r/DCcomics.
Ten years after the original Justice Society helped ignite a superhero revolution, the world of Project ’57 has entered a new era.
By 1967, the movement has grown beyond a single group.
The Justice League has inherited the authority and legacy of the original JSA.
The Justice League International brings together heroes and government representatives from across the Cold War world.
The Justice League of America, led by the newly returned Johnny Quick, operates as a younger and more experimental third branch.
Each lineup is part of the same connected space-station headquarters and larger alternate-history universe.
Justice League:
Supergirl / Kara Zor-El
General Jordan / Parallax
Hourman II / Rick Tyler
Wonder / Diana Prince
Officer 2814 / Guy Gardner
Nightwing / Dick Grayson
The Flash II / Barry Allen
Justice League International
Commander Adam — United States
Peacemaker — France
The Atom — United Kingdom
Rocket Red — Soviet Union
Fire — Brazil
Ice — Norway
Blue Beetle — Mexico
Firestorm — India
Justice League of America
Booster Gold
Stargirl
Johnny Quick
Bombshell / Amy Allen
Red Tornado
Aquaman
S.T.R.I.P.E.
Instagram: @jaxson.art
Minute Men 1947 roster for my DC Post-War concept.
This takes place immediately after the war. They are not the Justice Society yet; that team will not be formally introduced until 1950.
At this point, they are all veterans of the Minute Men program, recruited from different military divisions, intelligence agencies, resistance movements and occult operations.
The full lineup is Green Lantern, Black Canary, The Flash, Captain Atom, Phantom Lady, Hourman, The Atom, Air Wave, Crimson Avenger, Vigilante, The Spectre, Sandman, Jason Blood, Liberty Belle, Dr. Mid-Nite, Blue Beetle/Dan Garrett and Zatara.
This is my 1957 post-Korean War DC Elseworld version of the Injustice Society.
Since the Justice Society represents justice, this version of the Injustice Society believes they are the ones willing to actually rid the world of injustice, just in their own way.
They don’t see themselves as criminals or monsters. They see the world as broken, weak, corrupt, and too afraid to do what has to be done.
Lex Luthor is the center of it all, using Cold War industry, private weapons research, corporate power, and anti-superhuman technology to reshape society. Around him are people tied to poison, war, legacy, experimentation, fear, and control. They aren’t just trying to destroy the JSA. They believe the JSA protects an old world that should’ve ended with the war.
Doctor Poison brings the biological and chemical horror side of the team. She’s not interested in brute force as much as control, infection, fear, and silent warfare. In this world, she represents all the science the public never gets to see until it is already too late and it’s already in your home.
Toyman is the childish face of industrial violence. His weapons look playful, maybe even absurd, but that’s what makes him one of the most dangerous. He turns innocence and post-war consumer culture into something that’s deadly and very predatory.
Lex Luthor is the public face and architect of the team. In 1957, he isn’t just a mad scientist or businessman, but the perfect Cold War industrialist. He believes superheroes are unstable weapons, and that the future belongs to men who can manufacture power instead of being born with it.
Metallo is one of Lex’s greatest weapons. A man rebuilt into a walking anti-Superman experiment, he represents the military-industrial nightmare of this era: a soldier, a machine, and a warning of what happens when war keeps going after the war is over.
Cassandra Savage ties the group to old blood, old violence, and the idea that history itself can be weaponized. She isn’t here just because she’s dangerous. She’s here because she believes civilization has always belonged to the people strong enough to shape it.
Per Degaton was thought dead after the 1944 explosion of his laboratory, but reappeared in the 1950s as something far worse; basically an evil Dr. Manhattan. He is the time-displaced fascist strategist of the team, a man who no longer sees history as fixed, but as something that can be corrected, rewritten, and weaponized. In a 1957 world still haunted by World War II and already drowning in Cold War paranoia, Degaton represents the fear that the past never really died. To him, injustice can be erased before it ever happens, as long as he controls the timeline first.
Ultra-Humanite is the mind behind the monster. A brilliant intellect trapped in a body that feels like a Cold War science experiment gone too far, he represents evolution without ethics. To him, humanity is not sacred. It is raw material.
My take on a post-Korean War Infinity Inc. set in 1957, operating in the shadow of the JSA as the stranger, more private side of America’s Cold War superhero world.
Zatanna Zatara — Daughter of Giovanni Zatara, in this universe she’s less of a polished stage magician and more a hard-drinking, cigarette-smoking occult investigator. She handles the supernatural cases no one wants written down or is too scared to deal with.
Liberty Belle / Jesse Chambers — Daughter of the original Liberty Belle and the Quick-line speedster legacy. Jesse is the team’s most polished public-facing hero, trained to look composed in a world built on panic. Her power makes her fast, but her real role is pressure: she’s the one Infinity Inc. can put in front of cameras when the truth behind the mission is too ugly to show.
Wildcat / Yolanda Montez — Originally from a powerful family in Mexican high society, who after WW2 hired Ted Grant as the families hired bodyguard. After her parents were murdered Grant adopted the orphaned child as her Godfather and raised her as the inheritor of the Wildcat mantle. In this world, Wildcat is less a simple fighter identity and more an old, brutal inheritance passed through protection, loyalty, and violence.
Maxwell Lord — The corporate and political operator behind the team’s legitimacy. He understands that in the Cold War, heroes don’t just need power, they need funding, access, and control. He was his own ambitions but right now he is their only ally.
Elizabeth Rosa / Betsy Ross — Puerto Rican immigrant who as a teenager was the sidekick to Miss America. Together they protected the streets of New York City. She represents America’s symbols while living inside all the contradictions those symbols try to hide.
The Question — A faceless conspiracy detective investigating occult activity, government secrets, alien incidents, coverups, and anything buried beneath the official story. He believes everything is connected, and he’s usually closer to the truth than anyone wants to admit.
Silver Scarab / Hector Hall — Son of Carter Hall and a legacy hero shaped by myth, armor, and postwar artifact-science. His story deals with inheritance, ancient power, and the strange shadow of his father’s reincarnation.
My take on a post-Korean War Justice Society set in 1957, the JSA functions less like a superhero team and more like America’s mythic Cold War security bureau.
Major Clark Kent — Raised as Clark Kent until WWII convinced him that being a symbol wasn't enough. After seeing the war up close, he commissioned as an officer and would eventually become America’s most powerful military deterrent.
Queen Hippolyta — Sovereign of Themyscira and the oldest power in the room. She joins the JSA as a queen watching mankind enter the atomic age with curiosity and concern for what it may lead to.
The Bat / Bruce Wayne — His parents were murdered by Gotham’s mafia. During WWII, Bruce served as an officer, injuried and dying during the Battle of the Bulge, he was saved and later trained by Sensei and Ra’s al Ghul before returning home to wage war on organized crime.
The Boom / Judy Garrick — Daughter of Jay Garrick, who fought with the first JSA in WWII. Judy carries the weight of being a legacy but underneath lives a joyful light. Her story focuses on her obsession with the secrets her fathers generation buried.
Officer 2814 / Hal Jordan — A human chosen by an interstellar police order and assigned to Sector 2814. Within the JSA, Hal represents a law bigger than America. This makes his presence both useful and uncomfortable, especially in the era of McCarthyism.
Hawkman / Capt. Carter Hall — Former Leader of the legendary Blackhawk Squadron. In this world, his reincarnation is not clean; it has a strange and almost undead, mummified quality. He’s like a soldier that’s been dragged through history way too many times.
A Black Southern family drama where magic is physics and legacy is the curse that tethers them together.
This is the first character lineup. They are the younger core of a larger family called the House of Gist.
This story takes place in the Sea Islands. Set in 1991, the story follows an old Black Southern/Gullah family whose inherited abilities are not magic, but the result of generations of adaptation, genetic inheritance, and cosmic physics passed down through the bloodline.
In this world, powers are tied to the body, the family you come from, and the color of your eyes. Every eye color marks a different expression of inherited physics. Some examples of these abilities include bending pressure, manipulating time, altering perception, affecting matter, and even becoming living gravitational events.
The main conflict is: what happens when two opposing sides of a family both refuse to compromise and as the family fractures, how will each of them choose which of those sides to support. Some want to preserve the family. Some want to escape it. Others want control.
From left to right: Kehindie, Luna, Kira, Taiwo, and Ori.
Kehinde Gist
Age: 17
Anomaly: Cobalt, Class Σ
Powers: kinetic burst control, pressure release, fast reaction energy, unstable force projection
Background: Kehindie is the younger twin, and definitely not the mature one. She is bold, emotional, impulsive, and always trying to prove she belongs, often getting involved in things she’s too young for. She looks up to the older girls more than anyone else. Her abilities are explosive and rash, which makes her dangerous because she does not fully understand what she is capable of.
Luna Gist
Age: 24
Anomaly: Teal, Class Φ
Powers: field distortion, emotional gravity, atmospheric pressure manipulation, sensory dampening
Background: Luna is quiet, observant, and harder to read than the others. She does not need to be the loudest in the room because she usually understands it before anyone else. Her power works through subtle shifts: pressure, silence, tension, and the invisible forces between people. Luna is the primary emotional anchor of the group, but that does not mean she is soft.
Kira Gist
Age: 22
Anomaly: Amber, Class Δ
Powers: heat-force conversion, impact redirection, matter stress, controlled destructive output
Background: Kira is one of the central figures of the story. She carries herself like someone who knows the family is watching, waiting for her to either rise or fail. Her power is controlled but intense, tied to force and heat. She is not reckless, but when she acts, things change permanently. Kira’s arc is about what it costs to become the idol and figure everyone expects you to be.
Taiwo Gist
Age: 17
Anomaly: Emerald, Class Φ
Powers: grounding fields, stabilization, biological rhythm sensing, force absorption
Background: Taiwo is the older twin and the calmer half of the pair. Where Kehindie pushes outward, Taiwo pulls inward. She is quiet, thoughtful, and more powerful than she seems. Her abilities are tied to balance and stabilization, making her one of the few people who can calm unstable energy in others. When it comes to her peers and family she us usually underestimated. This is because she does not perform strength loudly, but that is exactly why she is so important.
Ori Gist
Age: 20
Anomaly: Gold, Class Ω
Powers: gravity manipulation, singularity pressure, spatial compression, inherited cosmic force
Background: Ori is the lead. She is serious, guarded, and deeply tied to the Gist family legacy. She is the only one of the group who has spent most of her life in the Sea Islands. She understands that being born into this family means being born into history, expectation, and conflict. Her power is one of the rarest among the younger generation, connected to gravitational force and the family’s larger cosmic inheritance. Ori is not trying to be a hero. She is trying to keep everyone alive long enough to decide what the family should become.
This is the first lineup. More characters are coming soon.
I listened to the feedback on my Black college animated series In-Between and have redesigned the lead and started building out the rest of the cast.
A lot of people liked the concept but felt Asha didn’t read clearly as Black, especially with the original hair/features. I still want her to feel stylish, soft, and real, but I also heard the point that Black features aren’t stereotypes.
So here are a few revised designs plus early concepts for her friends/roommates at a fictional HBCU in Bronzeville.
Which design feels strongest?
Which character would you want to know more about?
Does the cast feel more grounded and recognizable now?
Appreciate the honest feedback. It genuinely helped.
This is a follow-up to my previous post about In Between.
After a lot of work and taking in everyone's feedback, I’m excited to finally share a draft of Episode 1.
Right now, I’m focused on building an audience and connecting with like-minded artists, animators, writers, and other creatives who believe in the show’s world and direction.
The website is still under construction and should be live by Friday, June 12.
Until then, you can follow the process of the project on Instagram @cassuslux.
I’m not accepting payments or donations right now. My priority is building a genuine community and finding the right people to help develop the larger vision.
I’d love to hear what you think.
Honest feedback is welcome.
X-Men '97 worked because it was never afraid of touching upon the idea: persecution.
A world that fears you and will never let you belong no matter how many times you save it.
Since the success of X-Men '97 I was left with the thought of what's the next idea?
What theme is sitting right next to persecution, unclaimed, that could get the same '97-revival treatment?
I think it's legitimacy.
I think the show that holds it is Avengers '98.
A show built on the foundations of the Kurt Busiek & George Pérez run from 1998.
Here's why:
X-Men '97 → a world that hates its heroes.
Avengers '98 → a world that wants them.
When the world hates you, the fight is external and all about survival and resistance. When the world wants you, the fight moves inside the room. This is because a world that wants heroes doesn't want all heroes.
It wants the kind it can supervise and control.
Persecution is the door being slammed. Legitimacy is the door being held open. The Busiek era is the perfect basis to work from for this because of its specific emotional atmosphere. During this era Avengers comics were full of optimism about heroes coming home shadowed by institutional anxiety about what it costs to trust them.
The most important part of this was that the roster is the plot. Who's in, who's benched, who the public will tolerate standing next to a national symbol like Captain America; those are political decisions as well as drama.
Season 1 basically writes the thesis:
Morgan le Fay → rewrites reality into a world where heroes do not choose service; they are assigned it. They become knights, symbols and weapons of the crown. The world wanted heroes it could believe in and Morgan gives it ones who exist only to obey.
The Squadron Supreme → becomes the mirror version of the Avengers: heroes who look noble, organized, and legitimate, but whose idea of protection turns into control. They represent what happens when “trusted heroes” begin believing trust gives them the right to decide for everyone else.
The Kree / Warbird arc → pulls the legitimacy question inward. It asks who gets to stand on the team when their trauma, power, or instability makes them inconvenient to the image. Carol is not just fighting aliens; she is fighting the fear that being imperfect means being unworthy of the symbol. This also applies to Hank and his slow deterioration arc where he shifts through his past personas starting with Giant-Man. As he alternates one by one, his personality begins to change with each new costume.
Avengers Forever / Kang seeds → reveal that this is bigger than one crisis. Time itself keeps circling the same question: are the Avengers free people choosing to do good, or are they pieces on a board moved by empires, timelines, and institutions that need them to play their part?
In the end the Avengers only become the Avengers when they start refusing all of it.
It's the same thing each time! Refusing it is what unlocks the true heroism of the show.
Same Saturday-morning bones X-Men '97 used, aimed at a different but equally adult and complex question.
I'm just a fan working through this in public because I think the idea's good enough to be worth getting right.
So, does the legitimacy angle hold up to you; or is "a world that wants its heroes too much" too soft to carry a whole series the way persecution carried X-Men '97?
Also, if you'd run this roster differently, who's your Avengers '98 lineup?
TL;DR: X-Men '97 is about being hated. An Avengers '98 in the same style would be about being controlled. A story about heroes a grateful world keeps on a leash. Built on the Busiek run over multiple seasons: Morgan le Fay → Ultron → Kang, the same bargain escalating until saying no to it is the whole point.
I’m a Detroit-based creator working on a project called In Between. It’s an animated coming-of-age series/comic centered around Asha Elliott, a Black college student at a fictional HBCU in Chicago’s Bronzeville neighborhood.
The vibe I’m going for is to truly capture a grounded version of Black college life; not overly dramatic, not trauma-heavy, just the quiet “in-between” moments: getting dressed before a party with your friends, walking across campus late at night, overthinking after a hookup, sitting in your dorm wondering who you’re starting to become.
Visually, I’m building it around illustrated Black characters over photo-based/realistic backgrounds, with a little early-2000s MTV animation energy, indie film mood, and warm college-life texture.
I only have the concept and a small portfolio right now, but I wanted to share and see if it connects with people.
Would love honest thoughts:
Does the art style feel distinct?
Does the premise sound like something you’d watch?
What would you want to see more of?
Appreciate any feedback.