Could not choose the Shawnee, nor Iceland, despite it looking like I could. Took me a while to realize its because I need the DLC (The game should tell the player this).
▲ 157 r/civ

Could not choose the Shawnee, nor Iceland, despite it looking like I could. Took me a while to realize its because I need the DLC (The game should tell the player this).

u/Nordic_Krune — 2 days ago

Do I have a massive disadvantage by playing the original WiiU version, since the game is offline?

Hi, started playing the game on the WiiU a few weeks ago, I'm at chapter 5 and I havf looked into getting some good augments, but it seems they require materials that you can buy with Reward Tickets ... which is tied to the discontinued online feature.

Will I be able to complete the game without these tickets? Or should I prepare to struggle alot in later areas?

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u/Nordic_Krune — 3 days ago
▲ 32 r/civ

Discovered a new bug: You can name your friends towns.

Me and two friends started a game, they finished their turn but I renamed my city. When I did, it renamed one or both of their cities (we tested it 5-6 times).

So yeh, not sure if its known, just thought it was worth mentioning.

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u/Nordic_Krune — 4 days ago
▲ 2 r/civ

Age transition happened, but I did not loose a town.

First game I ever play, I am playing with 2 friends. During the game my two friends went to war with each other and one of their town turned over to me. We transitioned over to Exploration age, but the town did not dissapear, I still kept it. I also did not get bonuses from being almost finishing every tech in Science.

Basically, everything I thought I knew about age transition didn't happen ... did we change a setting by mistake that caused this to happen?

edit: Ah, turns out we had "Age transition Impact" set to "continuity" which apparently just makes cities apart from the capital turn into a town.

edit 2: In footage on youtube, people are able to pick "legacies" but I was not able to do this, despite having researched everything apart from horseback riding, and having the most towns.

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u/Nordic_Krune — 4 days ago
▲ 87 r/norge

Signerte en avtale med Telia forrige uke, slik at jeg kunne spare 50kr/mnd ved å bytte selskap, så skjer dette.

Heldigvis var startdato om én måned, men dæven så artig tidspunkt for dem å øke prisen sin.

u/Nordic_Krune — 6 days ago
▲ 7 r/CivVI

Civ VI Concept: Latvia (Nameisis) Reworked.

Civilization icon

This is a slight rework of a post I made two weeks ago I added an icon and reworked some abilities, hope you like it, feel free to give more feedback!


Leader: Nameisis, Duke of Semigallia; Famous for ruling Semigallia (Today's Latvia) and led an uprising against a crusading military order.

Leader Bonus; "Peace for the people": Gains +1 amenity in each founded Latvian city for 20 turns (Standard speed) for every friendship request successfully made to other civilizations. Cannot settle cities on tiles with negative loyalty but gains 100 loyalty in recaptured cities that were previously founded by Latvia, cities with garrisoned units gain double loyalty and amenity bonus. Gains a free Strelnieki in the Capital upon researching Rifling.

Leader Agenda - "Fight the crusades" Will try to convert city states to their religion. Dislikes other civilizations religious units in their territory. Likes civilizations that defend city states.


Civ Ability - "Horizontal land": Flat terrain provides bonus +1 production and +1 faith, provides +1 gold to worked luxuries on flat terrain. Tiles in Latvian territory cannot be affected by Major drought (But can still be affected by Withering drought). Bonus movement (+0.5) on flat terrain, minus movement (-0.25) on rough terrain for all units except siege units.

Starting bias: Flat Terrain (Tier 1), Amber (Tier 3), Niter (Tier 4).


Unique unit - "Strelnieki": Replaces Line Infantry, is unlocked by Rifling (Instead of Military Science).

Common Abilities:

  • 5+ Combat Strength vs. anti-cavalry units.

Special abilities:

  • May Condemn Heretics without needing remaining Movement, Religious Pressure drop is higher (75% Vs 50%)

  • 10+ combat strength while in friendly territory, additional 5+ combat strength if stationed in a Latvian city or specialty district.

Special Traits:

  • Lower production cost (340 vs 360)

  • Lower Niter cost (15 Vs 20)

  • 1+ movement and sight when starting on flat terrain.


Unique Infrastructure - "Baltic Amber Store": Replaces the market, unlocked by Currency.

Effects:

  • Higher production cost (140 vs 120)

  • 3+ gold

  • 1+ citizen slot

  • 1+ great merchant points per turn

  • Domestic trade routes to a city provides bonus 1+ gold and 3+ culture per worked Amber resource in the destination city.

  • Trade routes to city states provide bonus 1+ gold, 1+ food and 1+ faith (+2 if suzerain of said city state).


Related Achievements:

  1. "The 4 Amber tribes": As Latvia, begin the turn with 4 cities that each have at least 1 worked Amber within their territory; with a Baltic Amber Store in each of those cities.

  2. "Potato\Pota-toe": As Latvia, gain 1 population in a city whose territory is experiencing a Major drought.


End word:

Hope you found this interesting, feel free to provide feedback. I considered writing my thoughts and explain the ideas for every single Civ bonus here, but that doesn't seem necessary. If any Latvians wanna provide feedback I would love to hear it, I did skew towards some stereotypes with stuff, like the achievements, but hope it didn't fall in bad taste. I will also be fixing the syntax for this post as I post it, so any edits may be due to that.

u/Nordic_Krune — 13 days ago
▲ 2 r/CivVI

Why have I not won Culture Victory yet? The icon is even glitched (Yes, CV is enabled)

u/Nordic_Krune — 23 days ago
🔥 Hot ▲ 29.2k r/OneyPlays+3 crossposts

My friend insists on this game, "Lemmings", being a really well known game; I have never heard of it.

u/EsseNorway — 25 days ago
▲ 13 r/CivVI

Civ Concept: Latvia (Nameisis)

Hi, I made this Civilization concept back in 2020, with help from a Latvian friend of mine who played Civ6 with me during those boring quarantine days. Feel free to give feedback or other suggestions.


Leader: Nameisis, Duke of Semigallia; Famous for ruling Semigallia (Today's Latvia) and led an uprising against a crusading military order.

Leader Bonus; "Peace for the people": Gains +1 amenity in each founded Latvian city for 20 turns (Standard speed) for every friendship request successfully made to other civilizations. 100+ loyalty in recaptured cities that were previously founded by Latvia, Cities with garrisoned units gain double loyalty and amenity bonus. Gains a free Strelnieki in the Capital upon researching Rifling.

Leader Agenda - "Fight the crusades" Will try to convert city states to their religion. Dislikes other civilizations religious units in their territory. Likes civilizations that defend city states.


Civ Ability - "Horizontal land": Flat terrain provides bonus +1 production and +1 faith, provides +1 gold to worked luxuries on flat terrain. Tiles in Latvian territory cannot be affected by Major drought (But can still be affected by Withering drought). Bonus movement (+0.5) on flat terrain, minus movement (-0.25) on rough terrain for all units except siege units.

Starting bias: Flat Terrain (Tier 1), Amber (Tier 3), Niter (Tier 4).


Unique unit - "Strelnieki/Red Riflemen": Replaces Line Infantry, is unlocked by Rifling (Instead of Military Science).

Common Abilities:

  • 5+ Combat Strength vs. anti-cavalry units.

Special abilities:

  • May Condemn Heretics without needing remaining Movement, Religious Pressure drop is higher (75% Vs 50%)

  • 10+ combat strength while in friendly territory, additional 5+ combat strength if stationed in a Latvian city or specialty district.

Special Traits:

  • Lower production cost (340 vs 360)

  • Lower Niter cost (15 Vs 20)

  • 1+ movement and sight when starting on flat terrain.


Unique Infrastructure - "Baltic Amber Store": Replaces the market, unlocked by Currency.

Effects:

  • Higher production cost (140 vs 120)

  • 3+ gold

  • 1+ citizen slot

  • 1+ great merchant points per turn

  • Domestic trade routes to a city provides bonus 1+ gold and 3+ culture per worked Amber resource in the destination city.

  • Trade routes to city states provide bonus 1+ gold, 1+ food and 1+ faith (+2 if suzerain of said city state).


Related Achievements:

  1. "The 4 Amber tribes": As Latvia, begin the turn with 4 cities that each have at least 1 worked Amber within their territory; with a Baltic Amber Store in each of those cities.

  2. "Potato\Pota-toe": As Latvia, gain 1 population in a city whose territory is experiencing a Major drought.


End word:

Hope you found this interesting, feel free to provide feedback. I considered writing my thoughts and explain the ideas for every single Civ bonus here, but that doesn't seem necessary. If any Latvians wanna provide feedback I would love to hear it, I did skew towards some stereotypes with stuff, like the achievements, but hope it didn't fall in bad taste. I will also be fixing the syntax for this post as I post it, so any edits may be due to that.

reddit.com
u/Nordic_Krune — 29 days ago
▲ 6 r/CivVI

How do I aquire Yongle?

Was about to play with a friend, he wanted to play Yongle, but it says we do not own him ... we cannot find what DLC he is a part of (We have Gathering Storm & Rise and Fall)

reddit.com
u/Nordic_Krune — 1 month ago
▲ 83 r/norge

Du, Rema, ett tips hvis du vil redusere matsvinn: Øk rabatten fra 30%, til 50%

Det var 7-8 ulike produkter der, alle 25-ish varene var 30%

u/Nordic_Krune — 1 month ago