The Zipper merge debate is put to rest.
I hate siding with cops but EVERY person on 196 needs to see this video.
You and your giant truck are not heroes for blocking lanes.
I hate siding with cops but EVERY person on 196 needs to see this video.
You and your giant truck are not heroes for blocking lanes.
Let’s say I am sneaking up onto a guard or unsuspecting foe to attack them.
Is there a point to a Secure an Advantage with Shadow vs. just Enter the Fray with Shadow? They almost seem redundant.
I’m having trouble coming up with combo moves that don’t feel like a bunch of extra steps.
Can anyone share some scenarios of when to use other things before Enter the Fray?
Thanks!
After Dandelion is injured, he is brought to the barbicon at the gates of a town. It is implied during the discussion with the two elves and the knight that it is Rinde. They mention there is a sorceress “in this town”, being Yennefer.
When Geralt enters her manor, he tells Yennefer, “I rode nonstop all day from Rinde. I waited all night for the gates to open.” (261)
This implies Rinde is not the same town as they are in now.
EDIT: answered!
I have four 1 lb bags of these mushrooms to give away today!
Msg me for pickup!
>When you Secure an Advantage by crafting a useful item using your specialty, or when you Face Danger to create or repair an item in a perilous situation…
I can’t think of when or how this would come up. Any good examples?
I’ll be having more than I know what to do with tomorrow.
If you’d like some, we can do a meet up!
*These are 100% safe to eat, and are an invasive non-native species in the U.S.
Must be nice.
From the very beginning of when the SEAL team reaches the island, parallels to a dungeon crawl were apparent; the fire “trap”, long tunnels, enemy guards. Maybe I’ve been reading too many game books recently. Anyway, I wondered if there is anything out there that would work well, or this could be a brainstorming session to come up with one.
The party has to infiltrate an island fortress to overcome a faction or deactivate a powerful weapon.
From the very beginning of when the SEAL team reaches the island, parallels to a dungeon crawl were apparent; the fire “trap”, long tunnels, enemy guards. Maybe I’ve been reading too many game books recently. Anyway, I wondered if there is anything out there that would work well, or this could be a brainstorming session to come up with one. (bonus: this could be played solo)
The party has to infiltrate an island fortress to overcome a faction or deactivate a powerful weapon.
The end of a job/path and seeking a new direction is proving troublesome, but at the end of the tunnel is growth/opportunity.
Your thoughts?
Just got done hiking there and you can hear Wiz Khalifa pretty clearly and the bass is very resonating.
Hi friends! I’ve been into solo games since 2020 but have never played traditional TTRPGs in a group or by myself. Most of my experience is with Four Against Darkness and journaling games.
I gave Ironsworn a try a while back but I actually never got started because I couldn’t get through the manual — I was overwhelmed with all the terminology. Vows, Momentum, Progression, Undertake a Journey, Pay the Price, and so forth. It seems like every action then turns to another action with its own term.
How do you remember the sequence of steps and what all the terms mean? It feels like so much! Any tips would be greatly appreciated!
Help with IDs would be great! Pine, fir, oak, beech dunes.
Sorry for not getting underside on some.
Wages have not only stagnated but seem to be going down for many of these types of roles. There are reasons servers and bartenders don’t want to move in to management roles, and the low pay is a big one.
They look like pink oysters.
Will check back for growth pics in two days.
I’ve never seen a pink oyster in the wild! Did someone’s online purchase break into the park?