
u/One-Celebration-3007

3D crosshair resource pack for Bedrock Edition
https://github.com/Marmalade-Toast/3D-crosshair-RP/
I made a little 3D crosshair pack that might be useful when working with directional redstone (*cough cough* rails *cough cough* pistons) or mechanics. It displays the directions of the +x, +y and +z axes like the debug crosshair in Java Edition.
3D crosshair resource pack for Bedrock Edition
Little pack I made that might be useful when working with directional redstone or mechanics in Bedrock Edition.
Desmos will not recognise surface parametric expression in 3D mode.
A_{line2D}(t) is a function that takes a parameter t between 0 and 1, interpolates it between consecutive points in a list, and then extends the point to 3D. I have confirmed that it produces the expected output. However, I cannot turn it into a surface parametric by adding (0, 0, u) to it.
Squishy slime block
mojang did not fix the infiniblock bug
Listless* vector field plotter
I made a vector field plotter that doesn't use lists (that scale with the area of the region being visualised). This means the plotting area is effectively unlimited in size. This started as a challenge/request from a friend.
Client-placed blocks should render at lower opacity until the server confirms that the block has been placed.
For Bedrock Edition players, this will allow players to know if it is safe to step onto the blocks that they just placed. This would be a good way to reduce the impact of the much harder to fix disappearing blocks bug.
✨ quasi-connectivity ✨
In Bedrock Edition, trapdoors do not respond to block updates. They only respond when the incoming power level changes from nonzero to zero or vice-versa. This is intended behaviour.
It is common knowledge that redstone torches do not power or activate the block that they are supported by. However, trapdoors behave as if they are being powered by redstone torches that they support with their side face.
Cushions should be able to ride boats
In Bedrock Edition, a player riding a boat directly will override the boat's usual physics properties. Among other things, this causes leashes to not exert any force on the boat while a player is a primary passenger.
It is known and intended behaviour that riding a mob riding a boat allows for players to be passive passengers of the boat. However, current methods are expensive as they require mobs like pigs, which are annoying to breed and can cause server lag if you stock up too many.
Cushions riding boats would be a natural way to make players not take control over the boat's physics. This will make it convenient to transport multiple players with only one player needing to control a boat. Like with other mobs, the player will have no control over the boat, and will not be able to row or steer.
I am not sure if physics override for boats exists in Java Edition. However, this feature could still be added for parity, though it will serve no purpose apart from aesthetics.
^(this is definitely not related to the recent shenanigans and tomfoolery i've been doing with boats)
Banana-shaped redstone
Why does my wiring go all wonky when i begin wiring multiple modules together?
Note that basically the entire layout is forced due to piston pushing being directional and subtick mechanics not being reliable across chunk borders.
Heart attack simulator for Bugrock Edition
because bugrock doesn't have enough heart attacks yet
also this cannon is not 100% reliable yet, and i'm trying to figure out if that's even possible
Auto aiming arrow cannon firing sequence works!
Need to do a lot more testing (and wire the rest up) but the hard/experimental part is now done.
"Welcome to Birch Boat Airlines" ahh machine
80 block per second boat cannon with effectively unlimited range and millions of launch angles provided by arbitrary alignment technology. This is the third version, and is by far the most user friendly thanks to tiko's item-based input design.