Is there any chance they reverse their decision to cancel the game?

I feel like it's a huge mistake.

I mean for one, even if they reuse the assets for a future game, there were so many well made content tied to the extraction, all the items, the beautiful map. There is no way it makes any sense to let that go to waste.

Did they expect more traction on the second playtest? The thing is, as an extraction shooter, a regular playtest doesn't work the same way. I wanted to play but didn't because I don't want to have my progress reset in 3 days (and I already did that in playtest 1). I literally wanted to save the experience for the release. If that's the metric they used to assess this that's terrible. It's not a jump in and out game like Battlefield, extractions go on for months, why would you do a 3 day playtest like that. Everyone plays them to see their progress over a longer time. Maybe someone who never play an extraction shooter made that decision?

Shame for all the devs as well, because I can tell you some of them did a very good job that the competition would wish it had at this level.

Edit:

Anyone also remember on the first playtest, when they ended it, they had a message thanking everyone and saying they got a lot more traction and interest than they expected. What happened??

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u/Other-Difficulty-702 — 14 days ago

How did all other bad ships get buffed (ok not all), but Gibraltar still hasn't

Come on man. All they have to do is touch up some stats, what's taking so long. I really enjoy playing it

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u/Other-Difficulty-702 — 23 days ago

I got ingame chat banned on Rocket L for 1 day and I can't add friends on Epic Launcher because of that? Are all games connected like this?

If that's the case that's real nonsense, I've never been suspended from ingame chat on Steam or anywhere and this carries over to the whole launcher.

Is this a Rocket L thing or all games are like that?

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u/Other-Difficulty-702 — 1 month ago

Why Forts isn't on Epic Games?

I feel like it can gain good traction there, there aren't a lot of good games there. Would add to the populace. Maybe even put it on the free week games of Epic and make the money off of DLC if they like the game. Just a suggestion

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u/Other-Difficulty-702 — 2 months ago

Is my PC messed up or they added some new delay to the container UI when you choose your daily container? It remains highlighted like you haven't picked it yet for a while

I know it's small things but they add up cause we've had so many of these and they never get fixed...

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u/Other-Difficulty-702 — 2 months ago

The Dominus hitbox feels very sluggish and not manoeuvrable compared to my Octane yet looking at some great charts people have made apparently the Dominus should turn good

I don't get it, where this illusion and feeling when driving both comes from? The dominus to me feels like I am turning a ship after I have played the Octane but Octane beats it only at high speed turning apparently and everything else goes to Dominus by a decent amount

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u/Other-Difficulty-702 — 2 months ago

Why is Wargaming insisting on putting squads vs solos lol?

It's just not fun, games can* be extremely one sided. It just makes zero sense but they keep pushing it, and pushing it and pushing it. I really want to understand their obsession with it. Is that their strategy to attract players? By getting called to play the game by your mates? I just am lost how can this even be considered normal, you solo que for a game, you get unlucky, on the enemy team is a semi sweaty squad of 3 and there is zero chance to win, especially in the 5v5 modes. What follows is the most boring 5-10 minutes of waiting for the game to finish knowing there is nothing you can do. Just unbelievable how they insist this is normal in any way

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u/Other-Difficulty-702 — 2 months ago

Is there any way to make your truck not go Tsksh, tsksh, every time you press the brake which you do often on keyboard?

On keyboard you have to feather the brake constantly and it gets annoying

This is, by the way, the sound coming from the air tank

Edit: I am already using engine brake and retarder when suitable

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u/Other-Difficulty-702 — 2 months ago

Can I opt out of receiving blueprints?

I ain't ever buying this garbage, I already paid for the game. If there is no way to earn in game currency to buy them, not even slowly, then just don't waste my attention with it nobody cares

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u/Other-Difficulty-702 — 3 months ago

Why is the wide angle mirror on the new Volvo VNL showing so much of the truck by default?

Is this how you are supposed to use it? If I were to move them, I would keep the main mirror as is, and make the truck cover only 10% of the wide angle, probably keep the height, but I am not a trucker

u/Other-Difficulty-702 — 3 months ago

Very weird bug on Twitch which fixes itself when I am not logged into my account

You can see how it drops the quality every second. I've found going full screen also fixes it. I think hardware acceleration off also fixes it.

But the weirdest part, for whatever reason, it only happens when I am logged into my Twitch account. How in the world are those 2 things connected

Can someone help me fix this

This bug's been out for more than a year btw...

u/Other-Difficulty-702 — 3 months ago

Am I misunderstanding this ability or the EMP box you throw from the Leo disappears every once in a while

It just vanishes, one time twice in the same place. And I am not talking when you get a direct hit which makes it disappear. Just getting it on the ground seemingly when near an enemy tank.

Also 2 things:

  1. Make it so the aiming POV is attached to the roof of the vehicle rather than so high up, or it changes based on if you are in a building or not. Right now if you are inside a room you can't see anything. Worst part is you can still pull it off so it's not a nerf to it, it's just extremely un-user friendly. Just bad game design
  2. Please make it feel like you are throwing something heavy or an actual object with physics, sound effects. Right now it feels like I coded it with my 1 hour of experience in Unity, object follows trajectory and moves like an alien on it. It just feels cheap for otherwise high standards of this game in most places

Also the netting and the place where it's supposed to be shot from on the Leo 2KST (since it obviously has a place dedicated for shooting it) doesn't even move, the thing just teleports out. Are we already cheapening out on the tanks and effects. I hope it's because we are in the early stages of an alpha test and it's not final

On the note of point 1., Ember's ult is the worst aimable thing in the game. Sometimes it's so bad you can't even see where the white circle is because it blends with the ground. Like what are we even doing. That's on top of the same problems of camera perspective

Edit: Going to add some positives about the effects and abilities as well so it's not all negative. The invisibility on the Leo 2 KST is made extremely well and fun. That's a good benchmark for how to make an ability be satisfying, the sound effects are a nice touch, visually it's great, and it being a Leopard, I am assuming it's supposed to be pseudo stalking leopard animal noises, very nice, 10/10

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u/Other-Difficulty-702 — 3 months ago

The 10v10 mode needs to be changed, some games are impossible to turn back around which makes it entirely unfun when you are just waiting for the enemy counter to hit 2000

Playing to win is the most fun aspect of online PVP games, the 10v10 mode quickly reaches a point where it's unsalvageable. The 300 point missions which are supposed to be a comeback mechanic end up hurting some games even more, when the team that is already better gets the 300 point as well. Absolutely miserable experience by today's standards of PVP games.

Even if your team plays perfectly with the nature of the mode, there is always someone from the enemy who will sneak a capture point so it's impossible to hold them once it reaches a certain point but you have to play out the game regardless.

Maybe give it to the team that's losing and only if they are behind 300 points? If they win, they win, if they lose, the enemy winning team doesn't get 300 on top of the already desperate situation cause that's ridiculous

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u/Other-Difficulty-702 — 3 months ago

The throwing ball needs to be reworked, it bounces absolutely randomly and unpredictably

It doesn't feel fun to use when you don't know what's going to happen

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u/Other-Difficulty-702 — 3 months ago

Have you noticed premades almost never FF while randoms do it at the smallest hurdle. Even when 5-0 with 30 seconds left parties still play

Just something I've noticed, I wonder why. Probably cause they are having fun since they are with friends and doesn't matter win or lose. Randoms on the other hand are only playing for the win hence why it's a lot more toxic as well. Never played in a party so I wouldn't know

P.S Also, of course, they probably don't flame and bully each other when somebody makes a mistake, I hope. When I make mistakes in a random game I want to dig my head in the ground

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u/Other-Difficulty-702 — 3 months ago

Does Low(-) actually improve mud traversal?

I mostly use it for rock crawling,

but I can't really tell if it helps any when close to stuck in mud (which I feel is it's intended function). I feel like it's mostly the same as normal Low?

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u/Other-Difficulty-702 — 3 months ago

I just noticed how thin the hitch is on the Burlak, does this even remotely make sense?

Transporting heavy trailers at speed, dragging them off road, it might be unassuming, but this looks like it would bend under no pressure, it looks like something you'd hang your coat on

u/Other-Difficulty-702 — 3 months ago