We're making cozy cooking life sim about dumplings!

We're making cozy cooking life sim about dumplings!

https://youtu.be/OW9AB1WglWI

Foxy Dumplings is a cozy cooking life sim combining Cooking Mama, Dave the Diver and The Bear TV show. Game tells the story of Lisa, a pro-chef who decides to get back on her feet and rediscover her joy of cooking. Armed with her family's dumpling recipe, she sets out into the world to explore different cultures and recipes and win the hearts of food lovers everywhere with her food truck! During her journey, she helps local communities, cooks, grows plants, and develops new recipes. Lisa needs to manage both economic aspects and customer satisfaction while maintaining work-life balance.

We have 12 different authentic recipes to learn, 60+ ingredients to create our own dumplings, greenhouse to farm own ingredients, bunch of cooking minigames, decorations for food truck and last but not least - foxtagram, a creative mode where you can setup a plate, place elements add filters and stickers and post it in-game and outside the game.

You can wishlist game here

u/SoftCrunchGames — 5 days ago

Music in our cozy game is as important as any other mechanic

We're making a cozy cooking life sim, and for us music is as important as any other feature in the game.

We have the pleasure of working with Patryk Scelina (who recently composed the soundtrack for Mouse: P.I. For Hire), who wanted to give the game a lo-fi jazzy vibe that shifts with every map — we have 12 of them, each tied to a specific country or culture.

That last part turned into a really interesting creative problem. A cozy game lives or dies on atmosphere, and when each map represents a different place, the music can't just be "generic chill background loop #12." Each location needed to feel distinct the moment you arrive — but without breaking the overall cozy, low-stakes mood that ties the whole game together. Too generic and every map feels the same; too on-the-nose and it turns into a theme-park parody of a culture.

So the brief to Patryk wasn't "make 12 different tracks" — it was "find the one cozy thread that runs through all of them, then let each place bend it in its own direction." Lo-fi jazz turned out to be a great backbone for that, because it's flexible enough to absorb different instruments and rhythms while still feeling like one coherent world.

Still, we try to honour each country by weaving in regional instruments (like guitar and castanets for Spain) or motifs tied to a specific culture (like a Chopin-inspired piano line for Poland).

A few things we learned along the way:

  1. Rhythm sets the pace of how players cook. In a cooking game, the tempo of the music subtly nudges how fast or relaxed players feel while they work. Calmer maps slow people down; that's intentional.

  2. Music is also why the trailer feels the way it does. We didn't add music to the trailer as an afterthought — the trailer works because of the soundtrack, not the other way around. That's kind of the whole point: if the audio is doing its job, you feel the game before you understand it.

Here's the trailer if you want to hear what we mean: https://youtu.be/OW9AB1WglWI

Curious how other devs handle this — especially anyone whose game has multiple distinct locations or biomes. Do you score each area separately, or build variations off one core theme? And how do you stop a soundtrack from getting repetitive in a game people play for hours?

u/SoftCrunchGames — 7 days ago

We're making a cooking game with real recipes — here's the rabbit hole that turned into

When we started working on our cozy cooking game, we made one decision early: the recipes had to be real. Not "fantasy stew #3" — actual dishes people grew up with. That decision turned into a much deeper rabbit hole than we expected.

How we portray some of the dumplings in our game

Step 1: Finding the most universal dish on Earth

We started by asking: what type of dish exists across the most cultures? The answer surprised us with how clear it was — dumplings. Almost every food culture independently invented "dough wrapped around filling," from pierogi to gyoza to empanadas to momos. That universality became the foundation of the whole game.

(We're a Polish studio, so yes, pierogi were always going to make the cut. We're only human.)

Step 2: Hundreds of recipes → finding the shared skeleton

Then we went through literally hundreds of recipes. The goal wasn't to collect as many as possible — it was the opposite. We were looking for recipes that share common fundamentals (dough, filling, folding, a cooking method), so we could stay authentic without building every single recipe from scratch as a unique system. If every dish needed its own bespoke mechanics, we'd never ship.

Step 3: Every recipe must add something new

From there, we filtered by a simple rule: each recipe has to bring something new to the gameplay. A new ingredient, a new prep action, or a new cooking method — boiling, baking, frying, steaming. If a recipe was delicious but mechanically redundant with one we already had, it got cut. That got us down to ~40 recipes.

Only a slight snippet of our 40+ recipe database

Step 4: Picking 12 countries

From those 40, we chose dishes from 12 countries that give us the widest variety of ingredients and techniques without overcomplicating the base game. Some picks are classics (gyoza, ravioli), but the research also led us to dishes we'd never heard of before — like gulha from the Maldives, or cho muang from Thailand, a flower-shaped dumpling that's almost too pretty to eat. Some cuts were genuinely painful.

Step 5: We cooked all 12 ourselves

This was the best part. We love cooking, so we actually made every one of the 12 dishes in our own kitchens — partly for fun, but mostly to understand what actions are really involved. Reading a recipe tells you the steps; making it tells you which steps have texture, timing, and feel worth translating into mechanics. Khinkali humbled us — getting those pleats right (and not losing the broth) took more attempts than we'd like to admit. But that's exactly the kind of thing you only learn by doing, and exactly what we want the game to capture.

The question we keep debating:

Is this the right call? Does authenticity of recipes and actions actually matter to players in a cozy game — or do most people just want the vibe of cooking, and we're over-investing in accuracy nobody will notice? For those of you who've done research-heavy design: where did you decide accuracy stops mattering?

reddit.com
u/SoftCrunchGames — 17 days ago
▲ 11 r/Unity2D

Using Spine2D for skeletal animation in our Unity game — curious what everyone else is using and why?

We're building a 2D cozy game in Unity and went with Spine2D for character animation. So far it's been solid for what we need, there are some costs to do it but we took that leap of faith. I'm wondering if we picked the right tool or just the most-talked-about one.

For those doing skeletal 2D in Unity — what are you using? Spine, DragonBones, Unity's built-in 2D Animation package with the PSD Importer, something else? Mostly curious about:

  • How it scales when you have a lot of characters/variations
  • Runtime performance on lower-end hardware
  • Whether the workflow plays nicely with artists vs. being a programmer-first tool

Trying to learn from people further down the road than us.

u/SoftCrunchGames — 23 days ago
▲ 48 r/CozyGamers+1 crossposts

Games like Stardew but with more cooking?

If cooking is the part you want front and center, Venba is short but genuinely moving — it's less "manage a farm" and more "every dish tells a story." Soup Pot is another one if you want freeform cooking without fail states. And if you're okay with a bit more time pressure, Cook Serve Delicious 3 scratches a totally different itch but it's weirdly cozy once you get into the rhythm. Still - each does not meet my needs. Any recommendations?

reddit.com
u/SoftCrunchGames — 23 days ago
▲ 77 r/gameDevPromotion+5 crossposts

Waiting for Steam to accept our demo.... any advice for Foxy Dumplings?

Hi! We're Soft Crunch Games and we're working on Foxy Dumplings - game where we combine a bit of Dave The Diver, Cooking Mama and.. The Bear TV Series :P

We pushing for Steam Next Fest but it's almost a week since we've sent the demo and still get no response. Any advice what to do with it?

store.steampowered.com
u/SoftCrunchGames — 12 days ago