Image 1 — I love 39ya
Image 2 — I love 39ya
▲ 4 r/warno

I love 39ya

I run multiple divs ranging from the amphibious to Rugener to the highly specialized BerCom but the two divs that have really stood out are 27ya and 39ya. All of my other divs are good in their own right but there is really no other experience. 27ya, to my experience, can win infantry fights, yes, but 39ya is such a versatile div offering almost everything I like. The T-80s have never once failed me and the infantry 39ya gets, while perhaps not as good as 27ya, is more than acceptable. The only upside 27ya gets is BMP3s, camo, and a more niche focus in terms of infantry.

But with endless swarms of BMP2s and 1Gs, along with standard Motostrelki and such a beautiful combined arms focus, I am going to become very good with this div. I watched Hippie's 39ya guide and changed some of my stuff accordingly but unlike him I don't usually mind not having a full air tab and the T-80Bs are decent but for ranked I'm bringing T-80BVs and Sturm. My CVs are a bit tight as I have no infantry ones but with 7 across logi and armor I think it could work.

The only weaknesses of my decks (mainly the competitive one as that's one I'm using more currently) is of course air, a lack of CVs if things don't go well, and a modest arty and helo tab, but otherwise it's exactly how I want it. If you have any advice or recommendations on my 39ya decks (I think the competitive one is better), please let me know!

u/WelcomeExtra762 — 10 days ago
▲ 97 r/warno

Naval Assets

With 200 hours on this game and counting, I cannot express how much I would appreciate naval assets. While I am perfectly satisfied with land and air fighting in the game, it would be such a cool feature to add Cold War naval assets like we see in Wargame, especially with all the amphibious units and all the maps with lakes and rivers in them. Even having smaller attack boats would be cool but I think larger warships would be better suited for the larger maps.

This would make for some really cinematic and strategic shots because you have ships supporting from the water and even fighting each other while your ground troops hold or push a position. Submarines could also be considered (but let's not get ahead of ourselves) and we already have naval infantry divisions so adding this, while a lot of work, would definitely pay off in my opinion.

Having recently made an amphibious deck based on Rugener Gruppierung, I can say the units it provides are very fun. While it's niche and you should likely have other decks that cover other specialties, having amphibious capabilities is super unique and fun. You can pull off a flanking maneuver through the water with your amphibious units and helicopters and imagine how much better that would be with actual ships.

Now, the "fun" aspect of these naval assets shouldn't be the only thing considered. The developers also have to worry about balancing, which decks get the navy tab, what ships to add, what equipment/guns do they get, etc. For one thing, naval infantry should definitely get the naval tab and get the best ships, while more land-based decks should maybe get patrol boats like those that are designed to support ground forces or work in rivers.

Of course, for balancing every deck should recieve some kind of anti-naval asset, like torpedo planes or submarines and coastal guns (which aren't a thing yet). Keep in mind this is just a suggestion and I have nothing to do with the course the developers take. If they implement this feature it is their decision on how it will be done but honestly I think this could give so much more potential to the game. Think of the open water maps that could be included, too.

u/WelcomeExtra762 — 30 days ago
▲ 5 r/warno

Least Favorite Division?

A while ago I made a post about your favorite divisions which at that time was for me 7th Panzerdivision. You can see it here: https://www.reddit.com/r/warno/s/nmcK7FcLcS

However now that things have changed I prefer 6 and 2-ya, and 27- and 39 ya for close picks. As for NATO divs I like Berlin Command, 8th Infantry, and for side picks 24th and 35th Infantry. If I had to choose one it'd be hard, but probably 6th Motostrelki. It's got so much to it, very versatile div. Air tab is horrendous since the Mig31 was removed but other than that, pretty decent in all aspects. That being said, I like each of my 8 divs in their own way.

Other than, that is, TKS. I was playing Army General (Bruderkrieg to be specific) and it gave me a contingent of TKS. I didn't like it at all. You have really low-quality and spammy infantry and I like a mix of high, medium, and low which my current divs offer perfectly. Not to mention it doesn't have very good armor, either. TKS could not meet this and while I understand some may prefer TKS and I've got nothing against it I couldn't get into it.

On PACT I'd say 7th is an extremely fun but extremely underpowered div and while it was fundamental for finding out what divs I really like, and I can't truly hate it, I really do not like how fragile its armor is. For an armored div that's a major downside as the tanks it specializes in are barely functional tanks in the Cold War and require a LOT of micro. Also nothing against it, I appreciate the sheer skill it requires to win.

I've always had a grudge against meta armored divs, too, like 3rd Armored, but after fighting a 3rd Armored player I actually had a lot of fun and I tried 79th and did really well with that one, too. Having played 27th and 39th I cannot say I am not completely-free anymore.

What is your opinions on your least favorite division(s)?

reddit.com
u/WelcomeExtra762 — 1 month ago
▲ 10 r/warno

Least Favorite Unit/Vehicle?

Recently I made a post about your favorite units and got really interesting answers like Acav, VDV, NG Patton, etc. (you can see them all here https://www.reddit.com/r/warno/s/kwyfeQfunU) , but I was wondering what your least favorite unit, squad, or vehicle is.

Personally I do not like the Mig21bis. As I am somewhat of an East German player, you have to deal with using this thing all the time. It cannot duel NATO aircraft unlike the Mig31, Su-27, even the Mig23. Instead you have to use it to take down helos, drones, or just spam it if you can because that's basically all it can do.

I am also not a fan of the T-55 or 72 as they are some of the squishiest tanks in the game. So much if you look away they are dead. I suffered this pain when maining 7th Panzerdivision.

What is all of your least favorite units or vehicles?

reddit.com
u/WelcomeExtra762 — 1 month ago

Is this a Glitch?

So at the end you can see Raider's heavy went through Medjay's guard despite him "blocking." I've seen this happen many times and wonder why it went through. Does this mean the heavy is enhanced, Medjay is too low health to take chip damage, or a glitch?

u/WelcomeExtra762 — 1 month ago
▲ 28 r/warno

What is Your Favorite Unit/Vehicle?

Personally I think the BMP1 has likely been my most used unit and it's very versatile, you've got the grenade and fagot/smoke variations, then you have a tank and machine gun alongside the ATGM perfect or infantry or armored support. BMP2 and 3 are good with the autocannon but they're more rare, and the flame tank is fun to use in close-quarters. The BMP1 is more common in the PACT divs I play. As for squads I like the Moto Schutzen, Luftsturm-Jager, Pulmetchiki, 2nd Guards infantry, but Motostrelki's gotta be my go-to for all situations.

On NATO the Bradley, Marder, or Warrior IFV seems like the NATO versions of the BMP, I also like the F15 because it's my favorite fighter although I have not used the F15 very much yet. For squads there's so many different variations, much more complicated than Pact's infantry tabs imo, but I seem to use Berlin Rifles or Gren-Voltigeurs a lot. I prefer larger squads with good AT if you haven't already noticed.

With that being said what is your favorite Warno unit, squad, or vehicle?

reddit.com
u/WelcomeExtra762 — 1 month ago
▲ 2 r/warno

Am I Going Crazy?

I filtered 6ya Motostrelki in Waryes units and I am not seeing the Mig31. Also I do not recall using it when playing 6ya. Why do people say 6ya has the Mig31B, or am I getting something wrong? Did they nerf/remove it?

u/WelcomeExtra762 — 1 month ago
▲ 45 r/chips

What is your favorite flavor/type of chips?

Personally I love the Ruffles Queso flavor but I'm curious as to what you all like.

u/WelcomeExtra762 — 1 month ago
▲ 29 r/warno

It's Warnover

I have to go on vacation for a week and can't play Warno!!! You guys won't be seeing LoonyKangaroony (me) for a week! What do I do? It's Warnover!!

u/WelcomeExtra762 — 1 month ago
▲ 1 r/warno

You Make the Conceptual Div

So I myself am pretty interested in conceptual divs and I am working on my own as a side project. However, I thought it would be interesting to gather a community-made conceptual div.

The only thing needed to contribute is leaving a comment with whatever units you want from any country or preexisting div that is in Warno or works in the historical time frame and I'll combine all these units into a plausible concept div. I will make a conceptual NATO and PACT div trying to include all your units, if we have Polish or East German units I will make a Polish/East German hybrid div and this applies to other multinational units, too, or I could make multiple divs if we have reservists and airborne squads but I'll make it work either way.

With that being said I will take every comment and add those units to the div.

reddit.com
u/WelcomeExtra762 — 1 month ago
▲ 1 r/warno

What is the problem with Custom Matches?

This has happened so many times to me I needed to make a post about it because whenever I join a custom match in multiplayer (mostly 2v2s, 3v3s, 4v4s) I get kicked almost immediately. People name the games some random stuff like " :) " or "2v2" and then I'm like "OK, cool, I can join this game. Nothing's banned or anything, right?"

Then when I join I get kicked immediately by the host. I'm not even that low of a level, if that's the reason. For example I joined one game and there was a level 15 guy and I'm level 14 and he didn't get kicked. It's ridiculous. Why create a game if you're just going to kick people? Or at least specify? Name the game something like "Level 15 and above" or "Only play Motostrelki divs" like Nightshift does so I know what I'm getting into and don't get kicked everytime I try to play a 2v2. I don't know if this has happened to any of you but I'm tempted to just start a 2v2/3v3/4v4 and wait for it to queue up, I'm tiring of joining random games and getting kicked.

Small team games aren't even a main game mode for me. I just hop in once and a while to have some fun, and then I get kicked for some unspoken rule. It seems counterintuitive but I mean, it's your game, you hosted it, kick whoever you want I guess. That's why I mostly do 1v1s or 10v10s and if I do a small team game it's with AI.

reddit.com
u/WelcomeExtra762 — 1 month ago
▲ 5 r/warno

Team Game vs 1v1 Decks

Hello fellow Warno players! I will get straight to the point in something I need help with.

In my personal opinion deck building is one of the strongest points of the game. With so much variety, so many divisions and different units and different decks that you can apply these units to differently or use them for different scenarios based on what deck you're using, I love making decks and honestly I like it so much it's almost as good as fighting battles, if not better.

But now since I've been getting better I have come to the realization no matter how versatile your deck or division is you cannot use the same deck for different game modes. Personally I have three decks for my two favorite divisions currently: a small team game deck (2v2s, 3v3s, 4v4s), a big team game deck (this is 10v10s), and a 1v1 deck for both 6th Motostrelki and 2nd Panzergrenadier. I won't go into depth about why I like these divs but I've been struggling with making the small and big team decks.

As I mentioned I tried to make a deck for everything but there's simply not enough artillery, AA, and infantry you can fit into one deck that will work for everything so basically, I have my 1v1 deck which has very structured upvet system for infantry, a decent armor tab, terrible fighters but great AA and logi, pretty good recon, I nailed the 1v1 deck and it works perfectly. As for my small team games it remains similar to the 1v1 yet is more tailored for clearing lanes and providing support to my teammates, I have one upvet on every infantry card for availability and a bit more artillery, a FOB in the 2nd Panzer deck, better logi and plane tab, decent tanks, AA remains mostly the same but is more radar-based, to compensate for 2+ players on the team. Not as much as the big team game which has a bunch of reservists, no upvet on infantry, just throwing them into the fray and very spammy. Good artillery and logistics but counter battery can be a problem.

This has been working for me but main thing is I am curious what do you guys bring for your different game mode decks and is there anything I need to know to optimize these team game decks or am I doing well already? I have been caused much pain trying to bring 1v1 decks into 10v10s and of course I want my decks to be optimal for the game modes they're meant to handle.

reddit.com
u/WelcomeExtra762 — 1 month ago

The Big Prize Bug

The first German campaign mission is the Big Prize where at first you have to take an entrenched enemy position and are faced with multiple routes. You can flank through the field using the road as cover from the artillery while your tanks snipe enemy positions. You can take the forest where you are exposed to the artillery and BA-6 (I learned from this mistake) but is better if you want to preserve armor and use only infantry. Or the road, which allows for better but more dangerous artillery positions and armor can move faster but are taken out quickly. Flanking through the field is almost always the better option imo and I used it every playthrough, only time I didn't was on my first or when I was testing other routes like through the road. So the simple option would not be not taking the field because it offers the most efficient way of beating the first and second objective, but again carries the risk of softlocking which is a risk that shouldn't even be there.

I've completed the Big Prize on medium difficulty twice and retried it countless more times but I wanted to replay every mission on hardcore to get the achievements for it. The only thing preventing me is the Big Prize has a softlock glitch where if you flank through the field and even a single guy across the field at the second objective sees you, the mission completely breaks. There's another place you have to take out before the mission can progress and that's the second position across the field where the BT-7 is introduced. But if even one of the soldiers entrenched in this position sees or shoots at you the mission doesn't work anymore. And the safest route you can take is the field but this carries the risk of softlocking the mission.

I like the Big Prize and have replayed it multiple times but this is a really disappointing glitch because if I spend 30 minutes taking out the first and second position and discover it's softlocked (it will not give me the second objective) it's a bummer because that's a lot of time when no progress is made. I looked around when it first softlocked and there were no enemy soldiers to be found meaning it's completely the game as there was nothing else for me to do. If needed I can provide a video/picture of the softlock and hope this will be fixed, thank you for reading!

reddit.com
u/WelcomeExtra762 — 2 months ago
▲ 46 r/warno

What is the point of dedicated MG squads?

Let's say you're sorting out your infantry tab for a new deck. You've got SPWs or FUCHs transports and/or BMPs/FV510s equipped with machine guns and your infantry with some very decent machine guns of their own, while you've got machine guns on recon and maybe even autocannons. So at this point you can probably role out MG squads, right? The only thing you might consider is if you don't have BMP-1Gs, you may want a grenade launcher but really what is the point of static machine gun teams? They're widely outclassed by autocannons, can be taken down/ambushed by normal infantry squads easily, and add more machine guns that you probably don't even need (most good infantry squads have MGs on them). Other than having something that won't get blown up constantly (which is a problem with armored transports), it seems like bloat at that point. If you have one in your deck, what is your reason to include them?

reddit.com
u/WelcomeExtra762 — 2 months ago

Downloads

I love Steam. It's hands down the best software for installing games, playing them, downloading mods, sales, so good in many regards, nothing competes with it and I think a lot of people would agree. Not to mention I have 5,000 hours on Steam alone and I have spent hundreds of dollars, and I trust Steam to protect my account. I literally use no other primary software for games other than trusted sources on the web. However I have one complaint and that is with downloads. I want to be able to download when I choose.

This could be a problem for multiplayer games where every player needs to have the same version, which makes sense. I think this should be enforced downloads or they just restrict from multiplayer if you're not up to date. But this is not true for workshop updates. When I am just about to play a game and a mod I never play needs to update, and then I uninstall that mod it continues to update despite me not even having the files for the mod anymore. This should not be an enforced update because you don't need mods to play the base game.

I understand the technical issues of allowing players to decide when their updates, but I definitely think there could at least be a feature for this. I'm not experienced in this regard but some kind of feature to delay updates for singleplayer games would make it much more convenient and I would really appreciate this.

Also I have noticed a glitch where I am 200 megabytes into a 3.5 GB download and it says it 60% which doesn't make any sense, and then it stops at around 60-90% to catch up. Otherwise, I don't have any issues with Steam whatsoever. This is just one thing that really bugs me. Thank you for reading.

reddit.com
u/WelcomeExtra762 — 2 months ago
▲ 35 r/sabaton

First Sabaton Song I haven't heard

I feel like I know every Sabaton song there is to offer but when this song came up I didn't know it. My life is ruined. How can I not know every Sabaton song? How is there a Sabaton song I don't know? This is not possible.

music.youtube.com
u/WelcomeExtra762 — 2 months ago